38 lines
694 B
C++
38 lines
694 B
C++
// Pokemon Battle Engine Header
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// This is a placeholder header for the Pokemon Battle Engine library
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#ifndef POKEMON_BATTLE_SIM_H
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#define POKEMON_BATTLE_SIM_H
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#include <string>
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namespace PokemonSim {
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// Forward declarations
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class Pokemon;
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// Pokemon class
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class Pokemon {
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public:
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Pokemon(const std::string& name, int health = 100);
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~Pokemon() = default;
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// Getters
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std::string getName() const;
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int getHealth() const;
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// Setters
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void setHealth(int health);
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private:
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std::string name_;
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int health_;
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};
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// Battle simulation function
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bool simulateBattle(Pokemon& pokemon1, Pokemon& pokemon2);
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} // namespace PokemonSim
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#endif // POKEMON_BATTLE_SIM_H
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