// Pokemon Battle Engine Header // This is a placeholder header for the Pokemon Battle Engine library #ifndef POKEMON_BATTLE_SIM_H #define POKEMON_BATTLE_SIM_H #include namespace PokemonSim { // Forward declarations class Pokemon; // Pokemon class class Pokemon { public: Pokemon(const std::string& name, int health = 100); ~Pokemon() = default; // Getters std::string getName() const; int getHealth() const; // Setters void setHealth(int health); private: std::string name_; int health_; }; // Battle simulation function bool simulateBattle(Pokemon& pokemon1, Pokemon& pokemon2); } // namespace PokemonSim #endif // POKEMON_BATTLE_SIM_H