32b031f734a96f59ee66e2d1d47a7e898bd8d2d6
Pokemon Battle Simulator (Gen 1)
A high-performance C++ library for simulating Pokemon battles from Generation 1 with maximum efficiency.
Project Structure
├── src/ # Core C++ source files
├── include/ # C++ header files
├── data/ # Pokemon data, moves, types, etc.
├── tests/ # Unit and integration tests
├── benchmarks/ # Performance benchmarks
├── tools/ # Python tooling and utilities
├── cmake/ # CMake configuration files
├── docs/ # Documentation
├── examples/ # Usage examples
└── build/ # Build artifacts (git-ignored)
Features (Planned)
- Complete Generation 1 Pokemon data
- Accurate battle mechanics simulation
- High-performance battle engine
- Type effectiveness system
- Move and ability implementations
- AI battle strategies
- Performance benchmarking tools
Build Requirements
- C++20 or later
- CMake 3.15+
- Python 3.8+ (for tooling)
Getting Started
mkdir build && cd build
cmake ..
make
cmake -DCMAKE_BUILD_TYPE=Debug ..
cmake -DCMAKE_BUILD_TYPE=Release ..
Development Tools
Python scripts in the tools/ directory provide data processing, validation, and development utilities.
Description
Languages
C++
56.6%
Python
35.2%
CMake
8.2%