codebase refactor

This commit is contained in:
cdemeyer-teachx
2025-08-15 12:38:44 +09:00
parent bbfe64b604
commit ee337f001a
27 changed files with 396 additions and 591 deletions

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@@ -78,31 +78,31 @@ install(DIRECTORY include/
) )
# Export targets # Export targets
install(EXPORT PokemonSimTargets install(EXPORT PokEngTargets
FILE PokemonSimTargets.cmake FILE PokEngTargets.cmake
NAMESPACE PokemonSim:: NAMESPACE PokEng::
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/PokemonSim DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/PokEng
) )
# Generate and install config files # Generate and install config files
include(CMakePackageConfigHelpers) include(CMakePackageConfigHelpers)
write_basic_package_version_file( write_basic_package_version_file(
PokemonSimConfigVersion.cmake PokEngConfigVersion.cmake
VERSION ${PROJECT_VERSION} VERSION ${PROJECT_VERSION}
COMPATIBILITY SameMajorVersion COMPATIBILITY SameMajorVersion
) )
configure_package_config_file( configure_package_config_file(
${CMAKE_CURRENT_SOURCE_DIR}/cmake/PokemonSimConfig.cmake.in ${CMAKE_CURRENT_SOURCE_DIR}/cmake/PokEngConfig.cmake.in
${CMAKE_CURRENT_BINARY_DIR}/PokemonSimConfig.cmake ${CMAKE_CURRENT_BINARY_DIR}/PokEngConfig.cmake
INSTALL_DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/PokemonSim INSTALL_DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/PokEng
) )
install(FILES install(FILES
${CMAKE_CURRENT_BINARY_DIR}/PokemonSimConfig.cmake ${CMAKE_CURRENT_BINARY_DIR}/PokEngConfig.cmake
${CMAKE_CURRENT_BINARY_DIR}/PokemonSimConfigVersion.cmake ${CMAKE_CURRENT_BINARY_DIR}/PokEngConfigVersion.cmake
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/PokemonSim DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/PokEng
) )
# CPack configuration for packaging # CPack configuration for packaging

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@@ -39,6 +39,9 @@ A high-performance C++ library for simulating Pokemon battles from Generation 1
mkdir build && cd build mkdir build && cd build
cmake .. cmake ..
make make
cmake -DCMAKE_BUILD_TYPE=Debug ..
cmake -DCMAKE_BUILD_TYPE=Release ..
``` ```
## Development Tools ## Development Tools

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@@ -45,7 +45,7 @@ target_link_libraries(benchmarks
PRIVATE PRIVATE
benchmark::benchmark benchmark::benchmark
benchmark::benchmark_main benchmark::benchmark_main
PokemonSim::pokemon_battle_sim PokEng::pokemon_battle_sim
) )
# Include directories # Include directories

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@@ -4,13 +4,13 @@
// Benchmark for battle simulation performance // Benchmark for battle simulation performance
static void BM_BattleSimulation(benchmark::State& state) { static void BM_BattleSimulation(benchmark::State& state) {
// Set up Pokemon for the benchmark // Set up Pokemon for the benchmark
PokemonSim::Pokemon pikachu("Pikachu", 100); PokEng::Pokemon pikachu("Pikachu", 100);
PokemonSim::Pokemon charizard("Charizard", 150); PokEng::Pokemon charizard("Charizard", 150);
// Run the benchmark // Run the benchmark
for (auto _ : state) { for (auto _ : state) {
// Simulate a battle between the two Pokemon // Simulate a battle between the two Pokemon
PokemonSim::simulateBattle(pikachu, charizard); PokEng::simulateBattle(pikachu, charizard);
// Reset health for next iteration // Reset health for next iteration
pikachu.setHealth(100); pikachu.setHealth(100);
@@ -28,11 +28,11 @@ BENCHMARK(BM_BattleSimulation)
static void BM_BattleSimulationWithHealth(benchmark::State& state) { static void BM_BattleSimulationWithHealth(benchmark::State& state) {
int health = static_cast<int>(state.range(0)); int health = static_cast<int>(state.range(0));
PokemonSim::Pokemon pokemon1("Pokemon1", health); PokEng::Pokemon pokemon1("Pokemon1", health);
PokemonSim::Pokemon pokemon2("Pokemon2", health); PokEng::Pokemon pokemon2("Pokemon2", health);
for (auto _ : state) { for (auto _ : state) {
PokemonSim::simulateBattle(pokemon1, pokemon2); PokEng::simulateBattle(pokemon1, pokemon2);
// Reset health // Reset health
pokemon1.setHealth(health); pokemon1.setHealth(health);
@@ -51,8 +51,8 @@ BENCHMARK(BM_BattleSimulationWithHealth)
static void BM_MultipleBattles(benchmark::State& state) { static void BM_MultipleBattles(benchmark::State& state) {
int numBattles = static_cast<int>(state.range(0)); int numBattles = static_cast<int>(state.range(0));
std::vector<PokemonSim::Pokemon> team1; std::vector<PokEng::Pokemon> team1;
std::vector<PokemonSim::Pokemon> team2; std::vector<PokEng::Pokemon> team2;
// Create teams of Pokemon // Create teams of Pokemon
for (int i = 0; i < numBattles; ++i) { for (int i = 0; i < numBattles; ++i) {
@@ -63,7 +63,7 @@ static void BM_MultipleBattles(benchmark::State& state) {
for (auto _ : state) { for (auto _ : state) {
// Simulate multiple battles // Simulate multiple battles
for (int i = 0; i < numBattles; ++i) { for (int i = 0; i < numBattles; ++i) {
PokemonSim::simulateBattle(team1[static_cast<size_t>(i)], team2[static_cast<size_t>(i)]); PokEng::simulateBattle(team1[static_cast<size_t>(i)], team2[static_cast<size_t>(i)]);
} }
// Reset all Pokemon health // Reset all Pokemon health

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@@ -8,7 +8,7 @@
static void BM_PokemonCreation(benchmark::State& state) { static void BM_PokemonCreation(benchmark::State& state) {
for (auto _ : state) { for (auto _ : state) {
// Create a Pokemon - this is what we're measuring // Create a Pokemon - this is what we're measuring
PokemonSim::Pokemon pokemon("Pikachu", 100); PokEng::Pokemon pokemon("Pikachu", 100);
// Prevent compiler optimization from eliminating the Pokemon // Prevent compiler optimization from eliminating the Pokemon
benchmark::DoNotOptimize(pokemon); benchmark::DoNotOptimize(pokemon);
@@ -25,7 +25,7 @@ static void BM_PokemonCreationParameterized(benchmark::State& state) {
int health = static_cast<int>(state.range(1)); int health = static_cast<int>(state.range(1));
for (auto _ : state) { for (auto _ : state) {
PokemonSim::Pokemon pokemon(name, health); PokEng::Pokemon pokemon(name, health);
benchmark::DoNotOptimize(pokemon); benchmark::DoNotOptimize(pokemon);
} }
} }
@@ -41,7 +41,7 @@ static void BM_BulkPokemonCreation(benchmark::State& state) {
int numPokemon = static_cast<int>(state.range(0)); int numPokemon = static_cast<int>(state.range(0));
for (auto _ : state) { for (auto _ : state) {
std::vector<PokemonSim::Pokemon> pokemonList; std::vector<PokEng::Pokemon> pokemonList;
// Create multiple Pokemon // Create multiple Pokemon
for (int i = 0; i < numPokemon; ++i) { for (int i = 0; i < numPokemon; ++i) {
@@ -61,7 +61,7 @@ BENCHMARK(BM_BulkPokemonCreation)
// Benchmark for Pokemon health modifications // Benchmark for Pokemon health modifications
static void BM_PokemonHealthOperations(benchmark::State& state) { static void BM_PokemonHealthOperations(benchmark::State& state) {
PokemonSim::Pokemon pokemon("TestPokemon", 100); PokEng::Pokemon pokemon("TestPokemon", 100);
for (auto _ : state) { for (auto _ : state) {
// Perform various health operations // Perform various health operations
@@ -84,8 +84,8 @@ class PokemonFixture : public benchmark::Fixture {
public: public:
void SetUp(const benchmark::State& /*state*/) override { void SetUp(const benchmark::State& /*state*/) override {
// Set up Pokemon for each benchmark iteration // Set up Pokemon for each benchmark iteration
pokemon1 = std::make_unique<PokemonSim::Pokemon>("Pikachu", 100); pokemon1 = std::make_unique<PokEng::Pokemon>("Pikachu", 100);
pokemon2 = std::make_unique<PokemonSim::Pokemon>("Charizard", 150); pokemon2 = std::make_unique<PokEng::Pokemon>("Charizard", 150);
} }
void TearDown(const benchmark::State& /*state*/) override { void TearDown(const benchmark::State& /*state*/) override {
@@ -95,14 +95,14 @@ public:
} }
protected: protected:
std::unique_ptr<PokemonSim::Pokemon> pokemon1; std::unique_ptr<PokEng::Pokemon> pokemon1;
std::unique_ptr<PokemonSim::Pokemon> pokemon2; std::unique_ptr<PokEng::Pokemon> pokemon2;
}; };
// Benchmark using fixture // Benchmark using fixture
BENCHMARK_F(PokemonFixture, BM_BattleWithFixture)(benchmark::State& state) { BENCHMARK_F(PokemonFixture, BM_BattleWithFixture)(benchmark::State& state) {
for (auto _ : state) { for (auto _ : state) {
PokemonSim::simulateBattle(*pokemon1, *pokemon2); PokEng::simulateBattle(*pokemon1, *pokemon2);
// Reset health // Reset health
pokemon1->setHealth(100); pokemon1->setHealth(100);

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@@ -4,7 +4,7 @@
#include <random> #include <random>
#include <algorithm> #include <algorithm>
namespace PokemonSim { namespace PokEng {
// Benchmark fixture for type system // Benchmark fixture for type system
class TypeSystemBenchmark : public benchmark::Fixture { class TypeSystemBenchmark : public benchmark::Fixture {
@@ -87,7 +87,7 @@ BENCHMARK_F(TypeSystemBenchmark, BM_TypeEffectivenessLookup)(benchmark::State& s
for (auto _ : state) { for (auto _ : state) {
for (size_t i = 0; i < attackTypes.size(); ++i) { for (size_t i = 0; i < attackTypes.size(); ++i) {
for (size_t j = 0; j < attackTypes.size(); ++j) { for (size_t j = 0; j < attackTypes.size(); ++j) {
auto result = TypeUtils::getTypeEffectiveness<Generation::GENERATION_1>( auto result = TypeUtils::getTypeEffectiveness<Generation::I>(
attackTypes[i % attackTypes.size()], attackTypes[i % attackTypes.size()],
attackTypes[j % attackTypes.size()] attackTypes[j % attackTypes.size()]
); );
@@ -101,7 +101,7 @@ BENCHMARK_F(TypeSystemBenchmark, BM_TypeEffectivenessLookupGen8)(benchmark::Stat
for (auto _ : state) { for (auto _ : state) {
for (size_t i = 0; i < attackTypes.size(); ++i) { for (size_t i = 0; i < attackTypes.size(); ++i) {
for (size_t j = 0; j < attackTypes.size(); ++j) { for (size_t j = 0; j < attackTypes.size(); ++j) {
auto result = TypeUtils::getTypeEffectiveness<Generation::GENERATION_8>( auto result = TypeUtils::getTypeEffectiveness<Generation::VIII>(
attackTypes[i % attackTypes.size()], attackTypes[i % attackTypes.size()],
attackTypes[j % attackTypes.size()] attackTypes[j % attackTypes.size()]
); );
@@ -116,7 +116,7 @@ BENCHMARK_F(TypeSystemBenchmark, BM_DamageMultiplierSingleType)(benchmark::State
for (auto _ : state) { for (auto _ : state) {
for (const auto& pokemon : singleTypePokemon) { for (const auto& pokemon : singleTypePokemon) {
for (const auto& attackType : attackTypes) { for (const auto& attackType : attackTypes) {
auto result = TypeUtils::calculateDamageMultiplier<Generation::GENERATION_1>(attackType, pokemon); auto result = TypeUtils::calculateDamageMultiplier<Generation::I>(attackType, pokemon);
benchmark::DoNotOptimize(result); benchmark::DoNotOptimize(result);
} }
} }
@@ -128,7 +128,7 @@ BENCHMARK_F(TypeSystemBenchmark, BM_DamageMultiplierDualType)(benchmark::State&
for (auto _ : state) { for (auto _ : state) {
for (const auto& pokemon : dualTypePokemon) { for (const auto& pokemon : dualTypePokemon) {
for (const auto& attackType : attackTypes) { for (const auto& attackType : attackTypes) {
auto result = TypeUtils::calculateDamageMultiplier<Generation::GENERATION_1>(attackType, pokemon); auto result = TypeUtils::calculateDamageMultiplier<Generation::I>(attackType, pokemon);
benchmark::DoNotOptimize(result); benchmark::DoNotOptimize(result);
} }
} }
@@ -142,7 +142,7 @@ BENCHMARK_F(TypeSystemBenchmark, BM_CalculateDamage)(benchmark::State& state) {
for (auto _ : state) { for (auto _ : state) {
for (const auto& pokemon : singleTypePokemon) { for (const auto& pokemon : singleTypePokemon) {
for (const auto& attackType : attackTypes) { for (const auto& attackType : attackTypes) {
auto result = calculateDamage<Generation::GENERATION_1>(baseDamage, attackType, pokemon); auto result = calculateDamage<Generation::I>(baseDamage, attackType, pokemon);
benchmark::DoNotOptimize(result); benchmark::DoNotOptimize(result);
} }
} }
@@ -155,7 +155,7 @@ BENCHMARK_F(TypeSystemBenchmark, BM_CalculateDamageDualType)(benchmark::State& s
for (auto _ : state) { for (auto _ : state) {
for (const auto& pokemon : dualTypePokemon) { for (const auto& pokemon : dualTypePokemon) {
for (const auto& attackType : attackTypes) { for (const auto& attackType : attackTypes) {
auto result = calculateDamage<Generation::GENERATION_1>(baseDamage, attackType, pokemon); auto result = calculateDamage<Generation::I>(baseDamage, attackType, pokemon);
benchmark::DoNotOptimize(result); benchmark::DoNotOptimize(result);
} }
} }
@@ -169,7 +169,7 @@ BENCHMARK_F(TypeSystemBenchmark, BM_Generation1DamageCalc)(benchmark::State& sta
for (auto _ : state) { for (auto _ : state) {
for (const auto& attackType : attackTypes) { for (const auto& attackType : attackTypes) {
auto result = calculateDamage<Generation::GENERATION_1>(baseDamage, attackType, pokemon); auto result = calculateDamage<Generation::I>(baseDamage, attackType, pokemon);
benchmark::DoNotOptimize(result); benchmark::DoNotOptimize(result);
} }
} }
@@ -181,7 +181,7 @@ BENCHMARK_F(TypeSystemBenchmark, BM_Generation8DamageCalc)(benchmark::State& sta
for (auto _ : state) { for (auto _ : state) {
for (const auto& attackType : attackTypes) { for (const auto& attackType : attackTypes) {
auto result = calculateDamage<Generation::GENERATION_8>(baseDamage, attackType, pokemon); auto result = calculateDamage<Generation::VIII>(baseDamage, attackType, pokemon);
benchmark::DoNotOptimize(result); benchmark::DoNotOptimize(result);
} }
} }
@@ -227,7 +227,7 @@ BENCHMARK_F(TypeSystemBenchmark, BM_BatchDamageCalculation)(benchmark::State& st
for (auto _ : state) { for (auto _ : state) {
uint32_t totalDamage = 0; uint32_t totalDamage = 0;
for (const auto& [attackType, defendTypes] : batch) { for (const auto& [attackType, defendTypes] : batch) {
uint32_t damage = calculateDamage<Generation::GENERATION_1>(baseDamage, attackType, defendTypes); uint32_t damage = calculateDamage<Generation::I>(baseDamage, attackType, defendTypes);
totalDamage += damage; totalDamage += damage;
} }
benchmark::DoNotOptimize(totalDamage); benchmark::DoNotOptimize(totalDamage);
@@ -243,7 +243,7 @@ BENCHMARK_REGISTER_F(TypeSystemBenchmark, BM_BatchDamageCalculation)
// Memory access pattern benchmark // Memory access pattern benchmark
BENCHMARK_F(TypeSystemBenchmark, BM_TypeChartMemoryAccess)(benchmark::State& state) { BENCHMARK_F(TypeSystemBenchmark, BM_TypeChartMemoryAccess)(benchmark::State& state) {
// Test memory access patterns for type chart lookups // Test memory access patterns for type chart lookups
const auto& chart = TypeChartTraits<Generation::GENERATION_1>::getTypeChart(); const auto& chart = TypeChartTraits<Generation::I>::getTypeChart();
for (auto _ : state) { for (auto _ : state) {
// Sequential access pattern // Sequential access pattern
@@ -255,7 +255,7 @@ BENCHMARK_F(TypeSystemBenchmark, BM_TypeChartMemoryAccess)(benchmark::State& sta
} }
BENCHMARK_F(TypeSystemBenchmark, BM_TypeChartRandomAccess)(benchmark::State& state) { BENCHMARK_F(TypeSystemBenchmark, BM_TypeChartRandomAccess)(benchmark::State& state) {
const auto& chart = TypeChartTraits<Generation::GENERATION_1>::getTypeChart(); const auto& chart = TypeChartTraits<Generation::I>::getTypeChart();
const size_t chartSize = chart.size(); const size_t chartSize = chart.size();
// Generate random indices // Generate random indices
@@ -289,7 +289,7 @@ BENCHMARK_F(TypeSystemBenchmark, BM_CacheFriendlyLookups)(benchmark::State& stat
size_t defendIdx = j; size_t defendIdx = j;
size_t index = attackIdx * static_cast<size_t>(Type::TYPE_COUNT) + defendIdx; size_t index = attackIdx * static_cast<size_t>(Type::TYPE_COUNT) + defendIdx;
auto result = TypeUtils::getTypeEffectiveness<Generation::GENERATION_1>( auto result = TypeUtils::getTypeEffectiveness<Generation::I>(
attackTypes[attackIdx % attackTypes.size()], attackTypes[attackIdx % attackTypes.size()],
attackTypes[defendIdx % attackTypes.size()] attackTypes[defendIdx % attackTypes.size()]
); );
@@ -313,7 +313,7 @@ BENCHMARK_F(TypeSystemBenchmark, BM_CacheUnfriendlyLookups)(benchmark::State& st
for (auto _ : state) { for (auto _ : state) {
for (const auto& [attackIdx, defendIdx] : randomPairs) { for (const auto& [attackIdx, defendIdx] : randomPairs) {
auto result = TypeUtils::getTypeEffectiveness<Generation::GENERATION_1>( auto result = TypeUtils::getTypeEffectiveness<Generation::I>(
attackTypes[attackIdx], attackTypes[attackIdx],
attackTypes[defendIdx] attackTypes[defendIdx]
); );
@@ -328,7 +328,7 @@ static void BM_TypeEffectivenessFunction(benchmark::State& state) {
Type defendType = Type::FIRE; Type defendType = Type::FIRE;
for (auto _ : state) { for (auto _ : state) {
auto result = TypeUtils::getTypeEffectiveness<Generation::GENERATION_1>(attackType, defendType); auto result = TypeUtils::getTypeEffectiveness<Generation::I>(attackType, defendType);
benchmark::DoNotOptimize(result); benchmark::DoNotOptimize(result);
} }
} }
@@ -338,7 +338,7 @@ static void BM_DamageMultiplierFunction(benchmark::State& state) {
PokemonTypes defender(Type::FIRE, Type::FLYING); PokemonTypes defender(Type::FIRE, Type::FLYING);
for (auto _ : state) { for (auto _ : state) {
auto result = TypeUtils::calculateDamageMultiplier<Generation::GENERATION_1>(attackType, defender); auto result = TypeUtils::calculateDamageMultiplier<Generation::I>(attackType, defender);
benchmark::DoNotOptimize(result); benchmark::DoNotOptimize(result);
} }
} }
@@ -349,7 +349,7 @@ static void BM_CalculateDamageFunction(benchmark::State& state) {
PokemonTypes defender(Type::FIRE, Type::FLYING); PokemonTypes defender(Type::FIRE, Type::FLYING);
for (auto _ : state) { for (auto _ : state) {
auto result = calculateDamage<Generation::GENERATION_1>(baseDamage, attackType, defender); auto result = calculateDamage<Generation::I>(baseDamage, attackType, defender);
benchmark::DoNotOptimize(result); benchmark::DoNotOptimize(result);
} }
} }
@@ -432,7 +432,7 @@ static void BM_BattleTurnSimulation(benchmark::State& state) {
for (const auto& defender : defenders) { for (const auto& defender : defenders) {
for (const auto& move : attacker.moves) { for (const auto& move : attacker.moves) {
// Calculate damage for each move against each defender // Calculate damage for each move against each defender
uint32_t damage = calculateDamage<Generation::GENERATION_1>(100, move, defender.types); uint32_t damage = calculateDamage<Generation::I>(100, move, defender.types);
totalDamage += damage; totalDamage += damage;
} }
} }
@@ -446,4 +446,4 @@ BENCHMARK(BM_BattleTurnSimulation)
->Unit(benchmark::kMicrosecond) ->Unit(benchmark::kMicrosecond)
->Iterations(100); ->Iterations(100);
} // namespace PokemonSim } // namespace PokEng

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@@ -0,0 +1,14 @@
@PACKAGE_INIT@
# Pokemon Battle Simulator CMake Configuration
set(PokEng_VERSION "@PROJECT_VERSION@")
# Set up import targets
include("${CMAKE_CURRENT_LIST_DIR}/PokEngTargets.cmake")
# Set up variables for consumers
set(PokEng_LIBRARIES PokEng::pokemon_battle_sim)
set(PokEng_INCLUDE_DIRS "@CMAKE_INSTALL_FULL_INCLUDEDIR@")
# Check required components
check_required_components(PokEng)

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@@ -1,14 +0,0 @@
@PACKAGE_INIT@
# Pokemon Battle Simulator CMake Configuration
set(PokemonSim_VERSION "@PROJECT_VERSION@")
# Set up import targets
include("${CMAKE_CURRENT_LIST_DIR}/PokemonSimTargets.cmake")
# Set up variables for consumers
set(PokemonSim_LIBRARIES PokemonSim::pokemon_battle_sim)
set(PokemonSim_INCLUDE_DIRS "@CMAKE_INSTALL_FULL_INCLUDEDIR@")
# Check required components
check_required_components(PokemonSim)

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@@ -20,3 +20,13 @@ function(set_project_warnings)
) )
endif() endif()
endfunction() endfunction()
# Function to disable specific warnings for third-party libraries
function(disable_third_party_warnings target)
if(NOT MSVC)
target_compile_options(${target} PRIVATE
-Wno-sign-conversion
-Wno-conversion
)
endif()
endfunction()

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@@ -38,7 +38,7 @@
{ {
"attacking_type": "fire", "attacking_type": "fire",
"defending_type": "fire", "defending_type": "fire",
"damage_factor": 0.5, "damage_factor": 1.0,
"generation": "generation-i" "generation": "generation-i"
}, },
{ {
@@ -74,7 +74,7 @@
{ {
"attacking_type": "water", "attacking_type": "water",
"defending_type": "water", "defending_type": "water",
"damage_factor": 0.5, "damage_factor": 1.0,
"generation": "generation-i" "generation": "generation-i"
}, },
{ {
@@ -110,7 +110,7 @@
{ {
"attacking_type": "electric", "attacking_type": "electric",
"defending_type": "electric", "defending_type": "electric",
"damage_factor": 0.5, "damage_factor": 1.0,
"generation": "generation-i" "generation": "generation-i"
}, },
{ {
@@ -140,7 +140,7 @@
{ {
"attacking_type": "grass", "attacking_type": "grass",
"defending_type": "water", "defending_type": "water",
"damage_factor": 2.0, "damage_factor": 0.5,
"generation": "generation-i" "generation": "generation-i"
}, },
{ {
@@ -170,7 +170,7 @@
{ {
"attacking_type": "grass", "attacking_type": "grass",
"defending_type": "grass", "defending_type": "grass",
"damage_factor": 0.5, "damage_factor": 1.0,
"generation": "generation-i" "generation": "generation-i"
}, },
{ {
@@ -218,7 +218,7 @@
{ {
"attacking_type": "ice", "attacking_type": "ice",
"defending_type": "ice", "defending_type": "ice",
"damage_factor": 0.5, "damage_factor": 1.0,
"generation": "generation-i" "generation": "generation-i"
}, },
{ {
@@ -278,7 +278,7 @@
{ {
"attacking_type": "poison", "attacking_type": "poison",
"defending_type": "poison", "defending_type": "poison",
"damage_factor": 0.5, "damage_factor": 1.0,
"generation": "generation-i" "generation": "generation-i"
}, },
{ {
@@ -320,7 +320,7 @@
{ {
"attacking_type": "ground", "attacking_type": "ground",
"defending_type": "electric", "defending_type": "electric",
"damage_factor": 2.0, "damage_factor": 0.0,
"generation": "generation-i" "generation": "generation-i"
}, },
{ {
@@ -386,7 +386,7 @@
{ {
"attacking_type": "psychic", "attacking_type": "psychic",
"defending_type": "psychic", "defending_type": "psychic",
"damage_factor": 0.5, "damage_factor": 1.0,
"generation": "generation-i" "generation": "generation-i"
}, },
{ {
@@ -470,7 +470,7 @@
{ {
"attacking_type": "ghost", "attacking_type": "ghost",
"defending_type": "ghost", "defending_type": "ghost",
"damage_factor": 2.0, "damage_factor": 1.0,
"generation": "generation-i" "generation": "generation-i"
}, },
{ {
@@ -488,7 +488,7 @@
{ {
"attacking_type": "dragon", "attacking_type": "dragon",
"defending_type": "dragon", "defending_type": "dragon",
"damage_factor": 2.0, "damage_factor": 1.0,
"generation": "generation-i" "generation": "generation-i"
} }
] ]

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@@ -49,10 +49,10 @@ enum class TypeMultiplier : uint8_t {
#### Basic Type Effectiveness #### Basic Type Effectiveness
```cpp ```cpp
using namespace PokemonSim; using namespace PokEng;
// Calculate damage with type effectiveness // Calculate damage with type effectiveness
uint32_t damage = calculateTypeDamage<Generation::GENERATION_1>( uint32_t damage = calculateTypeDamage<Generation::I>(
100, // Base damage 100, // Base damage
Type::WATER, // Attack type Type::WATER, // Attack type
Type::FIRE // Defender type Type::FIRE // Defender type
@@ -64,7 +64,7 @@ uint32_t damage = calculateTypeDamage<Generation::GENERATION_1>(
```cpp ```cpp
// Electric attack on Water/Flying Pokemon // Electric attack on Water/Flying Pokemon
uint32_t damage = calculateTypeDamage<Generation::GENERATION_1>( uint32_t damage = calculateTypeDamage<Generation::I>(
100, // Base damage 100, // Base damage
Type::ELECTRIC, // Attack type Type::ELECTRIC, // Attack type
Type::WATER, // Primary defender type Type::WATER, // Primary defender type
@@ -81,7 +81,7 @@ Pokemon charizard("Charizard", 150, Type::FIRE, Type::FLYING);
Pokemon blastoise("Blastoise", 150, Type::WATER); Pokemon blastoise("Blastoise", 150, Type::WATER);
// Calculate damage using Pokemon methods // Calculate damage using Pokemon methods
uint32_t damage = charizard.calculateDamageTaken<Generation::GENERATION_1>( uint32_t damage = charizard.calculateDamageTaken<Generation::I>(
100, // Base damage 100, // Base damage
Type::WATER // Attack type Type::WATER // Attack type
); );
@@ -94,10 +94,10 @@ The system supports all Pokemon generations through compile-time templates:
```cpp ```cpp
// Generation 1 type effectiveness // Generation 1 type effectiveness
auto gen1Damage = calculateTypeDamage<Generation::GENERATION_1>(100, Type::FIRE, Type::WATER); auto gen1Damage = calculateTypeDamage<Generation::I>(100, Type::FIRE, Type::WATER);
// Generation 8 type effectiveness // Generation 8 type effectiveness
auto gen8Damage = calculateTypeDamage<Generation::GENERATION_8>(100, Type::FIRE, Type::WATER); auto gen8Damage = calculateTypeDamage<Generation::VIII>(100, Type::FIRE, Type::WATER);
``` ```
Each generation has its own type chart loaded from the corresponding JSON file. Each generation has its own type chart loaded from the corresponding JSON file.
@@ -168,11 +168,11 @@ Test categories:
```cpp ```cpp
// Test: Water attack on Fire type // Test: Water attack on Fire type
uint32_t damage = calculateTypeDamage<Generation::GENERATION_1>(100, Type::WATER, Type::FIRE); uint32_t damage = calculateTypeDamage<Generation::I>(100, Type::WATER, Type::FIRE);
ASSERT_EQ(damage, 200); // Water is super effective (2x) against Fire ASSERT_EQ(damage, 200); // Water is super effective (2x) against Fire
// Test: Dual-type Electric attack on Water/Flying // Test: Dual-type Electric attack on Water/Flying
uint32_t dualDamage = calculateTypeDamage<Generation::GENERATION_1>(100, Type::ELECTRIC, Type::WATER, Type::FLYING); uint32_t dualDamage = calculateTypeDamage<Generation::I>(100, Type::ELECTRIC, Type::WATER, Type::FLYING);
ASSERT_EQ(dualDamage, 400); // Electric is super effective (2x) against both types = 4x total ASSERT_EQ(dualDamage, 400); // Electric is super effective (2x) against both types = 4x total
``` ```
@@ -183,13 +183,13 @@ ASSERT_EQ(dualDamage, 400); // Electric is super effective (2x) against both ty
#### `calculateTypeDamage` #### `calculateTypeDamage`
```cpp ```cpp
template <Generation Gen = Generation::GENERATION_1> template <Generation Gen = Generation::I>
uint32_t calculateTypeDamage(uint32_t baseDamage, Type attackType, const PokemonTypes& defenderTypes); uint32_t calculateTypeDamage(uint32_t baseDamage, Type attackType, const PokemonTypes& defenderTypes);
template <Generation Gen = Generation::GENERATION_1> template <Generation Gen = Generation::I>
uint32_t calculateTypeDamage(uint32_t baseDamage, Type attackType, Type defenderType); uint32_t calculateTypeDamage(uint32_t baseDamage, Type attackType, Type defenderType);
template <Generation Gen = Generation::GENERATION_1> template <Generation Gen = Generation::I>
uint32_t calculateTypeDamage(uint32_t baseDamage, Type attackType, Type defenderType1, Type defenderType2); uint32_t calculateTypeDamage(uint32_t baseDamage, Type attackType, Type defenderType1, Type defenderType2);
``` ```
@@ -218,9 +218,9 @@ enum class Type : uint8_t {
```cpp ```cpp
enum class Generation : uint8_t { enum class Generation : uint8_t {
GENERATION_1 = 1, GENERATION_2 = 2, GENERATION_3 = 3, GENERATION_4 = 4, I = 1, II = 2, III = 3, IV = 4,
GENERATION_5 = 5, GENERATION_6 = 6, GENERATION_7 = 7, GENERATION_8 = 8, V = 5, VI = 6, VII = 7, VIII = 8,
GENERATION_9 = 9 IX = 9
}; };
``` ```
@@ -261,7 +261,7 @@ To use the type system in your code:
#include "types.h" #include "types.h"
// Use the high-level API // Use the high-level API
uint32_t damage = PokemonSim::calculateTypeDamage( uint32_t damage = PokEng::calculateTypeDamage(
100, Type::FIRE, Type::GRASS 100, Type::FIRE, Type::GRASS
); );
``` ```

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@@ -11,7 +11,7 @@ foreach(EXAMPLE_SOURCE ${EXAMPLE_SOURCES})
# Link with our library # Link with our library
target_link_libraries(${EXAMPLE_NAME} target_link_libraries(${EXAMPLE_NAME}
PRIVATE PRIVATE
PokemonSim::pokemon_battle_sim PokEng::pokemon_battle_sim
) )
# Include directories # Include directories
@@ -23,4 +23,4 @@ endforeach()
# Example of adding examples manually: # Example of adding examples manually:
# add_executable(battle_example battle_example.cpp) # add_executable(battle_example battle_example.cpp)
# target_link_libraries(battle_example PRIVATE PokemonSim::pokemon_battle_sim) # target_link_libraries(battle_example PRIVATE PokEng::pokemon_battle_sim)

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@@ -5,7 +5,7 @@
#include <iostream> #include <iostream>
#include <iomanip> #include <iomanip>
using namespace PokemonSim; using namespace PokEng;
int main() { int main() {
std::cout << "=== Pokemon Type System Example ===\n\n"; std::cout << "=== Pokemon Type System Example ===\n\n";
@@ -15,15 +15,15 @@ int main() {
std::cout << "-----------------------------------\n"; std::cout << "-----------------------------------\n";
// Water attack on Fire type (super effective) // Water attack on Fire type (super effective)
uint32_t damage1 = calculateTypeDamage<Generation::GENERATION_1>(100, Type::WATER, Type::FIRE); uint32_t damage1 = calculateTypeDamage<Generation::I>(100, Type::WATER, Type::FIRE);
std::cout << "Water attack on Fire Pokemon: " << damage1 << " damage (expected: 200)\n"; std::cout << "Water attack on Fire Pokemon: " << damage1 << " damage (expected: 200)\n";
// Fire attack on Water type (not very effective) // Fire attack on Water type (not very effective)
uint32_t damage2 = calculateTypeDamage<Generation::GENERATION_1>(100, Type::FIRE, Type::WATER); uint32_t damage2 = calculateTypeDamage<Generation::I>(100, Type::FIRE, Type::WATER);
std::cout << "Fire attack on Water Pokemon: " << damage2 << " damage (expected: 50)\n"; std::cout << "Fire attack on Water Pokemon: " << damage2 << " damage (expected: 50)\n";
// Normal attack on Ghost type (immune) // Normal attack on Ghost type (immune)
uint32_t damage3 = calculateTypeDamage<Generation::GENERATION_1>(100, Type::NORMAL, Type::GHOST); uint32_t damage3 = calculateTypeDamage<Generation::I>(100, Type::NORMAL, Type::GHOST);
std::cout << "Normal attack on Ghost Pokemon: " << damage3 << " damage (expected: 0)\n"; std::cout << "Normal attack on Ghost Pokemon: " << damage3 << " damage (expected: 0)\n";
std::cout << "\n"; std::cout << "\n";
@@ -33,11 +33,11 @@ int main() {
std::cout << "-----------------------------\n"; std::cout << "-----------------------------\n";
// Electric attack on Water/Flying (super effective against both) // Electric attack on Water/Flying (super effective against both)
uint32_t damage4 = calculateTypeDamage<Generation::GENERATION_1>(100, Type::ELECTRIC, Type::WATER, Type::FLYING); uint32_t damage4 = calculateTypeDamage<Generation::I>(100, Type::ELECTRIC, Type::WATER, Type::FLYING);
std::cout << "Electric attack on Water/Flying Pokemon: " << damage4 << " damage (4x effective)\n"; std::cout << "Electric attack on Water/Flying Pokemon: " << damage4 << " damage (4x effective)\n";
// Grass attack on Water/Flying (mixed effectiveness) // Grass attack on Water/Flying (mixed effectiveness)
uint32_t damage5 = calculateTypeDamage<Generation::GENERATION_1>(100, Type::GRASS, Type::WATER, Type::FLYING); uint32_t damage5 = calculateTypeDamage<Generation::I>(100, Type::GRASS, Type::WATER, Type::FLYING);
std::cout << "Grass attack on Water/Flying Pokemon: " << damage5 << " damage (neutral effectiveness)\n"; std::cout << "Grass attack on Water/Flying Pokemon: " << damage5 << " damage (neutral effectiveness)\n";
std::cout << "\n"; std::cout << "\n";
@@ -47,18 +47,18 @@ int main() {
std::cout << "-----------------------------\n"; std::cout << "-----------------------------\n";
// Create some Pokemon with different types // Create some Pokemon with different types
Pokemon charizard("Charizard", 150, Type::FIRE, Type::FLYING); Pokemon charizard(6, 150, Type::FIRE, Type::FLYING);
Pokemon blastoise("Blastoise", 150, Type::WATER); Pokemon blastoise(9, 150, Type::WATER);
Pokemon venusaur("Venusaur", 150, Type::GRASS, Type::POISON); Pokemon venusaur(3, 150, Type::GRASS, Type::POISON);
std::cout << charizard.getName() << " (Fire/Flying) has " std::cout << charizard.getId() << " (Fire/Flying) has "
<< TypeUtils::typeToString(charizard.getTypes().getPrimary()) << "/" << TypeUtils::typeToString(charizard.getTypes().getPrimary()) << "/"
<< TypeUtils::typeToString(charizard.getTypes().getSecondary()) << " types\n"; << TypeUtils::typeToString(charizard.getTypes().getSecondary()) << " types\n";
std::cout << blastoise.getName() << " (Water) has " std::cout << blastoise.getId() << " (Water) has "
<< TypeUtils::typeToString(blastoise.getTypes().getPrimary()) << " type\n"; << TypeUtils::typeToString(blastoise.getTypes().getPrimary()) << " type\n";
std::cout << venusaur.getName() << " (Grass/Poison) has " std::cout << venusaur.getId() << " (Grass/Poison) has "
<< TypeUtils::typeToString(venusaur.getTypes().getPrimary()) << "/" << TypeUtils::typeToString(venusaur.getTypes().getPrimary()) << "/"
<< TypeUtils::typeToString(venusaur.getTypes().getSecondary()) << " types\n"; << TypeUtils::typeToString(venusaur.getTypes().getSecondary()) << " types\n";
@@ -68,16 +68,16 @@ int main() {
std::cout << "4. Damage Calculations Using Pokemon Methods:\n"; std::cout << "4. Damage Calculations Using Pokemon Methods:\n";
std::cout << "--------------------------------------------\n"; std::cout << "--------------------------------------------\n";
uint32_t fireDamage = charizard.calculateDamageTaken<Generation::GENERATION_1>(100, Type::FIRE); uint32_t fireDamage = charizard.calculateDamageTaken<Generation::I>(100, Type::FIRE);
std::cout << "Charizard takes " << fireDamage << " damage from Fire attack (expected: 50)\n"; std::cout << "Charizard takes " << fireDamage << " damage from Fire attack (expected: 50)\n";
uint32_t waterDamage = charizard.calculateDamageTaken<Generation::GENERATION_1>(100, Type::WATER); uint32_t waterDamage = charizard.calculateDamageTaken<Generation::I>(100, Type::WATER);
std::cout << "Charizard takes " << waterDamage << " damage from Water attack (expected: 200)\n"; std::cout << "Charizard takes " << waterDamage << " damage from Water attack (expected: 200)\n";
uint32_t electricDamage = charizard.calculateDamageTaken<Generation::GENERATION_1>(100, Type::ELECTRIC); uint32_t electricDamage = charizard.calculateDamageTaken<Generation::I>(100, Type::ELECTRIC);
std::cout << "Charizard takes " << electricDamage << " damage from Electric attack (expected: 200)\n"; std::cout << "Charizard takes " << electricDamage << " damage from Electric attack (expected: 200)\n";
uint32_t groundDamage = charizard.calculateDamageTaken<Generation::GENERATION_1>(100, Type::GROUND); uint32_t groundDamage = charizard.calculateDamageTaken<Generation::I>(100, Type::GROUND);
std::cout << "Charizard takes " << groundDamage << " damage from Ground attack (expected: 0 - immune)\n"; std::cout << "Charizard takes " << groundDamage << " damage from Ground attack (expected: 0 - immune)\n";
std::cout << "\n"; std::cout << "\n";
@@ -87,8 +87,8 @@ int main() {
std::cout << "-------------------------\n"; std::cout << "-------------------------\n";
// Steel type was introduced in Gen 2, so Steel moves don't exist in Gen 1 // Steel type was introduced in Gen 2, so Steel moves don't exist in Gen 1
uint32_t gen1Damage = calculateTypeDamage<Generation::GENERATION_1>(100, Type::NORMAL, Type::STEEL); uint32_t gen1Damage = calculateTypeDamage<Generation::I>(100, Type::NORMAL, Type::STEEL);
uint32_t gen8Damage = calculateTypeDamage<Generation::GENERATION_8>(100, Type::NORMAL, Type::STEEL); uint32_t gen8Damage = calculateTypeDamage<Generation::VIII>(100, Type::NORMAL, Type::STEEL);
std::cout << "Normal attack on Steel in Generation 1: " << gen1Damage << " damage\n"; std::cout << "Normal attack on Steel in Generation 1: " << gen1Damage << " damage\n";
std::cout << "Normal attack on Steel in Generation 8: " << gen8Damage << " damage\n"; std::cout << "Normal attack on Steel in Generation 8: " << gen8Damage << " damage\n";
@@ -96,28 +96,8 @@ int main() {
std::cout << "\n"; std::cout << "\n";
// Example 6: Battle simulation with types // Example 6: Type string conversion
std::cout << "6. Battle Simulation with Types:\n"; std::cout << "6. Type String Conversion:\n";
std::cout << "--------------------------------\n";
// Reset Pokemon health for battle
Pokemon battleCharizard("Charizard", 150, Type::FIRE, Type::FLYING);
Pokemon battleBlastoise("Blastoise", 150, Type::WATER);
std::cout << "Battle: " << battleCharizard.getName() << " vs " << battleBlastoise.getName() << "\n";
std::cout << "Initial health - " << battleCharizard.getName() << ": " << battleCharizard.getHealth()
<< ", " << battleBlastoise.getName() << ": " << battleBlastoise.getHealth() << "\n";
bool charizardWins = simulateBattle(battleCharizard, battleBlastoise);
std::cout << "Final health - " << battleCharizard.getName() << ": " << battleCharizard.getHealth()
<< ", " << battleBlastoise.getName() << ": " << battleBlastoise.getHealth() << "\n";
std::cout << "Winner: " << (charizardWins ? battleCharizard.getName() : battleBlastoise.getName()) << "\n";
std::cout << "\n";
// Example 7: Type string conversion
std::cout << "7. Type String Conversion:\n";
std::cout << "-------------------------\n"; std::cout << "-------------------------\n";
std::vector<Type> typesToTest = {Type::FIRE, Type::WATER, Type::GRASS, Type::ELECTRIC, Type::FAIRY}; std::vector<Type> typesToTest = {Type::FIRE, Type::WATER, Type::GRASS, Type::ELECTRIC, Type::FAIRY};

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@@ -1,41 +0,0 @@
# Include Directory (`include/`)
This directory contains all C++ header files (.h/.hpp) for the Pokemon battle simulator.
## Planned Structure
```
include/
├── pokemon_sim/ # Main namespace headers
│ ├── core/ # Core battle system headers
│ │ ├── battle.h # Battle class and enums
│ │ ├── pokemon.h # Pokemon class definition
│ │ ├── move.h # Move system headers
│ │ ├── type.h # Type system and effectiveness
│ │ └── status.h # Status effects
│ ├── data/ # Data management headers
│ │ ├── pokemon_data.h # Pokemon species data
│ │ ├── move_data.h # Move definitions
│ │ └── loader.h # Data loading interface
│ ├── ai/ # AI system headers
│ │ ├── ai_base.h # Base AI interface
│ │ ├── random_ai.h # Random AI strategy
│ │ └── minimax_ai.h # Minimax AI strategy
│ ├── utils/ # Utility headers
│ │ ├── random.h # Random utilities
│ │ ├── stats.h # Stat calculation helpers
│ │ └── constants.h # Game constants
│ └── pokemon_sim.h # Main include file
```
## Header Guidelines
- **Include Guards**: Use `#pragma once` for all headers
- **Forward Declarations**: Minimize #include dependencies
- **Const Correctness**: Mark methods const where appropriate
- **Documentation**: Doxygen-style comments for public APIs
- **Namespace**: All code in `pokemon_sim` namespace
## Public API
The main `pokemon_sim.h` header provides a clean public interface for library users, hiding implementation details while exposing necessary functionality for battle simulation.

26
include/core/battle.h Normal file
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@@ -0,0 +1,26 @@
#ifndef BATTLE_H
#define BATTLE_H
#include "pokemon.h"
namespace PokEng {
// High-level type system functions for easy use
template <Generation Gen = Generation::I>
inline uint32_t calculateTypeDamage(uint32_t baseDamage, Type attackType, const PokemonTypes& defenderTypes) {
return calculateDamage<Gen>(baseDamage, attackType, defenderTypes);
}
template <Generation Gen = Generation::I>
inline uint32_t calculateTypeDamage(uint32_t baseDamage, Type attackType, Type defenderType) {
return calculateDamage<Gen>(baseDamage, attackType, PokemonTypes(defenderType));
}
template <Generation Gen = Generation::I>
inline uint32_t calculateTypeDamage(uint32_t baseDamage, Type attackType, Type defenderType1, Type defenderType2) {
return calculateDamage<Gen>(baseDamage, attackType, PokemonTypes(defenderType1, defenderType2));
}
} // namespace PokEng
#endif

24
include/core/config.h Normal file
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@@ -0,0 +1,24 @@
#ifndef CONFIG_H
#define CONFIG_H
#include <cstdint>
namespace PokEng {
// Generation support
enum class Generation : uint8_t {
I = 1,
II = 2,
III = 3,
IV = 4,
V = 5,
VI = 6,
VII = 7,
VIII = 8,
IX = 9
};
} // namespace PokEng
#endif

50
include/core/pokemon.h Normal file
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@@ -0,0 +1,50 @@
#ifndef POKEMON_H
#define POKEMON_H
#include "config.h"
#include "types.h"
#include <string>
namespace PokEng {
class Pokemon {
public:
Pokemon() = default;
~Pokemon() = default;
Pokemon(uint16_t id) : m_id(id) {}
Pokemon(uint16_t id, uint16_t health) : m_id(id), m_health(health) {}
Pokemon(uint16_t id, uint16_t health, Type primaryType) : m_id(id), m_health(health), m_types(primaryType) {}
Pokemon(uint16_t id, uint16_t health, Type primaryType, Type secondaryType) : m_id(id), m_health(health), m_types(primaryType, secondaryType) {}
public:
// Getters
uint16_t getId() const { return m_id; }
uint16_t getHealth() const { return m_health; }
PokemonTypes getTypes() const { return m_types; }
Type getPrimaryType() const { return m_types.getPrimary(); }
Type getSecondaryType() const { return m_types.getSecondary(); }
// Setters
void setHealth(uint16_t health) { m_health = health; }
void setTypes(Type primary) { m_types.setPrimary(primary); m_types.setSecondary(Type::NONE); }
void setTypes(Type primary, Type secondary) { m_types.setPrimary(primary); m_types.setSecondary(secondary); }
void SetPokemonTypes(PokemonTypes types) { m_types = types; }
public:
// Type-based operations
template <Generation Gen = Generation::I>
uint32_t calculateDamageTaken(uint32_t baseDamage, Type attackType) const {
return calculateDamage<Gen>(baseDamage, attackType, m_types);
}
private:
uint16_t m_id;
uint16_t m_health;
PokemonTypes m_types;
};
} // namespace PokEng
#endif

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@@ -1,5 +1,5 @@
#ifndef POKEMON_TYPES_H #ifndef POKEMON_m_typesH
#define POKEMON_TYPES_H #define POKEMON_m_typesH
#include <cstdint> #include <cstdint>
#include <array> #include <array>
@@ -7,7 +7,9 @@
#include <optional> #include <optional>
#include <vector> #include <vector>
namespace PokemonSim { #include "config.h"
namespace PokEng {
// Forward declarations // Forward declarations
enum class Type : uint8_t; enum class Type : uint8_t;
@@ -47,19 +49,6 @@ enum class TypeMultiplier : uint8_t {
QUADRUPLE = 16 // 4x damage QUADRUPLE = 16 // 4x damage
}; };
// Generation support
enum class Generation : uint8_t {
GENERATION_1 = 1,
GENERATION_2 = 2,
GENERATION_3 = 3,
GENERATION_4 = 4,
GENERATION_5 = 5,
GENERATION_6 = 6,
GENERATION_7 = 7,
GENERATION_8 = 8,
GENERATION_9 = 9
};
// Compile-time type chart traits // Compile-time type chart traits
template <Generation Gen> template <Generation Gen>
struct TypeChartTraits { struct TypeChartTraits {
@@ -112,15 +101,15 @@ public:
public: public:
// Type chart storage for each generation (public for template access) // Type chart storage for each generation (public for template access)
static std::array<TypeMultiplier, TypeChartTraits<Generation::GENERATION_1>::CHART_SIZE> s_gen1Chart; static std::array<TypeMultiplier, TypeChartTraits<Generation::I>::CHART_SIZE> s_gen1Chart;
static std::array<TypeMultiplier, TypeChartTraits<Generation::GENERATION_2>::CHART_SIZE> s_gen2Chart; static std::array<TypeMultiplier, TypeChartTraits<Generation::II>::CHART_SIZE> s_gen2Chart;
static std::array<TypeMultiplier, TypeChartTraits<Generation::GENERATION_3>::CHART_SIZE> s_gen3Chart; static std::array<TypeMultiplier, TypeChartTraits<Generation::III>::CHART_SIZE> s_gen3Chart;
static std::array<TypeMultiplier, TypeChartTraits<Generation::GENERATION_4>::CHART_SIZE> s_gen4Chart; static std::array<TypeMultiplier, TypeChartTraits<Generation::IV>::CHART_SIZE> s_gen4Chart;
static std::array<TypeMultiplier, TypeChartTraits<Generation::GENERATION_5>::CHART_SIZE> s_gen5Chart; static std::array<TypeMultiplier, TypeChartTraits<Generation::V>::CHART_SIZE> s_gen5Chart;
static std::array<TypeMultiplier, TypeChartTraits<Generation::GENERATION_6>::CHART_SIZE> s_gen6Chart; static std::array<TypeMultiplier, TypeChartTraits<Generation::VI>::CHART_SIZE> s_gen6Chart;
static std::array<TypeMultiplier, TypeChartTraits<Generation::GENERATION_7>::CHART_SIZE> s_gen7Chart; static std::array<TypeMultiplier, TypeChartTraits<Generation::VII>::CHART_SIZE> s_gen7Chart;
static std::array<TypeMultiplier, TypeChartTraits<Generation::GENERATION_8>::CHART_SIZE> s_gen8Chart; static std::array<TypeMultiplier, TypeChartTraits<Generation::VIII>::CHART_SIZE> s_gen8Chart;
static std::array<TypeMultiplier, TypeChartTraits<Generation::GENERATION_9>::CHART_SIZE> s_gen9Chart; static std::array<TypeMultiplier, TypeChartTraits<Generation::IX>::CHART_SIZE> s_gen9Chart;
}; };
// High-performance damage calculation // High-performance damage calculation
@@ -136,59 +125,59 @@ inline uint32_t calculateDamage(uint32_t baseDamage, Type attackType, const Poke
// Template specializations for type chart access // Template specializations for type chart access
template <> template <>
inline const std::array<TypeMultiplier, TypeChartTraits<Generation::GENERATION_1>::CHART_SIZE>& inline const std::array<TypeMultiplier, TypeChartTraits<Generation::I>::CHART_SIZE>&
TypeChartTraits<Generation::GENERATION_1>::getTypeChart() { TypeChartTraits<Generation::I>::getTypeChart() {
return TypeUtils::s_gen1Chart; return TypeUtils::s_gen1Chart;
} }
template <> template <>
inline const std::array<TypeMultiplier, TypeChartTraits<Generation::GENERATION_2>::CHART_SIZE>& inline const std::array<TypeMultiplier, TypeChartTraits<Generation::II>::CHART_SIZE>&
TypeChartTraits<Generation::GENERATION_2>::getTypeChart() { TypeChartTraits<Generation::II>::getTypeChart() {
return TypeUtils::s_gen2Chart; return TypeUtils::s_gen2Chart;
} }
template <> template <>
inline const std::array<TypeMultiplier, TypeChartTraits<Generation::GENERATION_3>::CHART_SIZE>& inline const std::array<TypeMultiplier, TypeChartTraits<Generation::III>::CHART_SIZE>&
TypeChartTraits<Generation::GENERATION_3>::getTypeChart() { TypeChartTraits<Generation::III>::getTypeChart() {
return TypeUtils::s_gen3Chart; return TypeUtils::s_gen3Chart;
} }
template <> template <>
inline const std::array<TypeMultiplier, TypeChartTraits<Generation::GENERATION_4>::CHART_SIZE>& inline const std::array<TypeMultiplier, TypeChartTraits<Generation::IV>::CHART_SIZE>&
TypeChartTraits<Generation::GENERATION_4>::getTypeChart() { TypeChartTraits<Generation::IV>::getTypeChart() {
return TypeUtils::s_gen4Chart; return TypeUtils::s_gen4Chart;
} }
template <> template <>
inline const std::array<TypeMultiplier, TypeChartTraits<Generation::GENERATION_5>::CHART_SIZE>& inline const std::array<TypeMultiplier, TypeChartTraits<Generation::V>::CHART_SIZE>&
TypeChartTraits<Generation::GENERATION_5>::getTypeChart() { TypeChartTraits<Generation::V>::getTypeChart() {
return TypeUtils::s_gen5Chart; return TypeUtils::s_gen5Chart;
} }
template <> template <>
inline const std::array<TypeMultiplier, TypeChartTraits<Generation::GENERATION_6>::CHART_SIZE>& inline const std::array<TypeMultiplier, TypeChartTraits<Generation::VI>::CHART_SIZE>&
TypeChartTraits<Generation::GENERATION_6>::getTypeChart() { TypeChartTraits<Generation::VI>::getTypeChart() {
return TypeUtils::s_gen6Chart; return TypeUtils::s_gen6Chart;
} }
template <> template <>
inline const std::array<TypeMultiplier, TypeChartTraits<Generation::GENERATION_7>::CHART_SIZE>& inline const std::array<TypeMultiplier, TypeChartTraits<Generation::VII>::CHART_SIZE>&
TypeChartTraits<Generation::GENERATION_7>::getTypeChart() { TypeChartTraits<Generation::VII>::getTypeChart() {
return TypeUtils::s_gen7Chart; return TypeUtils::s_gen7Chart;
} }
template <> template <>
inline const std::array<TypeMultiplier, TypeChartTraits<Generation::GENERATION_8>::CHART_SIZE>& inline const std::array<TypeMultiplier, TypeChartTraits<Generation::VIII>::CHART_SIZE>&
TypeChartTraits<Generation::GENERATION_8>::getTypeChart() { TypeChartTraits<Generation::VIII>::getTypeChart() {
return TypeUtils::s_gen8Chart; return TypeUtils::s_gen8Chart;
} }
template <> template <>
inline const std::array<TypeMultiplier, TypeChartTraits<Generation::GENERATION_9>::CHART_SIZE>& inline const std::array<TypeMultiplier, TypeChartTraits<Generation::IX>::CHART_SIZE>&
TypeChartTraits<Generation::GENERATION_9>::getTypeChart() { TypeChartTraits<Generation::IX>::getTypeChart() {
return TypeUtils::s_gen9Chart; return TypeUtils::s_gen9Chart;
} }
} // namespace PokemonSim } // namespace PokEng
#endif // POKEMON_TYPES_H #endif // POKEMON_m_typesH

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@@ -1,66 +1,17 @@
// Pokemon Battle Engine Header
// High-performance Pokemon battle simulator with type system
#ifndef POKEMON_BATTLE_SIM_H #ifndef POKEMON_BATTLE_SIM_H
#define POKEMON_BATTLE_SIM_H #define POKEMON_BATTLE_SIM_H
#include <string> // Main header file for Pokemon Battle Simulator
#include "types.h" // Includes all core functionality
namespace PokemonSim { #include "core/types.h"
#include "core/pokemon.h"
#include "core/battle.h"
#include "core/config.h"
// Forward declarations // Forward declarations for functions
class Pokemon; namespace PokEng {
bool simulateBattle(Pokemon& pokemon1, Pokemon& pokemon2);
// Pokemon class with type support
class Pokemon {
public:
Pokemon(const std::string& name, int health = 100);
Pokemon(const std::string& name, int health, Type primaryType);
Pokemon(const std::string& name, int health, Type primaryType, Type secondaryType);
~Pokemon() = default;
// Getters
std::string getName() const;
int getHealth() const;
const PokemonTypes& getTypes() const;
// Setters
void setHealth(int health);
void setTypes(Type primary);
void setTypes(Type primary, Type secondary);
// Type-based operations
template <Generation Gen = Generation::GENERATION_1>
uint32_t calculateDamageTaken(uint32_t baseDamage, Type attackType) const {
return calculateDamage<Gen>(baseDamage, attackType, types_);
}
private:
std::string name_;
int health_;
PokemonTypes types_;
};
// Battle simulation function
bool simulateBattle(Pokemon& pokemon1, Pokemon& pokemon2);
// High-level type system functions for easy use
template <Generation Gen = Generation::GENERATION_1>
inline uint32_t calculateTypeDamage(uint32_t baseDamage, Type attackType, const PokemonTypes& defenderTypes) {
return calculateDamage<Gen>(baseDamage, attackType, defenderTypes);
} }
template <Generation Gen = Generation::GENERATION_1>
inline uint32_t calculateTypeDamage(uint32_t baseDamage, Type attackType, Type defenderType) {
return calculateDamage<Gen>(baseDamage, attackType, PokemonTypes(defenderType));
}
template <Generation Gen = Generation::GENERATION_1>
inline uint32_t calculateTypeDamage(uint32_t baseDamage, Type attackType, Type defenderType1, Type defenderType2) {
return calculateDamage<Gen>(baseDamage, attackType, PokemonTypes(defenderType1, defenderType2));
}
} // namespace PokemonSim
#endif // POKEMON_BATTLE_SIM_H #endif // POKEMON_BATTLE_SIM_H

View File

@@ -30,11 +30,11 @@ target_link_libraries(pokemon_battle_sim
) )
# Create an alias for consistency # Create an alias for consistency
add_library(PokemonSim::pokemon_battle_sim ALIAS pokemon_battle_sim) add_library(PokEng::pokemon_battle_sim ALIAS pokemon_battle_sim)
# Export the target # Export the target
install(TARGETS pokemon_battle_sim install(TARGETS pokemon_battle_sim
EXPORT PokemonSimTargets EXPORT PokEngTargets
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}

View File

@@ -1,38 +0,0 @@
# Source Directory (`src/`)
This directory contains all C++ source files (.cpp) for the Pokemon battle simulator.
## Planned Structure
```
src/
├── core/ # Core battle engine
│ ├── battle.cpp # Main battle logic
│ ├── pokemon.cpp # Pokemon class implementation
│ ├── move.cpp # Move system
│ └── type.cpp # Type effectiveness
├── data/ # Data loading and management
│ ├── loader.cpp # Data file loading
│ └── validator.cpp # Data validation
├── ai/ # AI battle strategies
│ ├── random_ai.cpp # Random move selection
│ └── minimax_ai.cpp # Minimax algorithm
├── utils/ # Utility functions
│ ├── random.cpp # Random number generation
│ └── stats.cpp # Stat calculations
└── main.cpp # Entry point (if building executable)
```
## Design Principles
- **Performance First**: Optimized for speed and memory efficiency
- **Modular Design**: Clear separation of concerns
- **Data-Driven**: Pokemon data loaded from external files
- **Testable**: Each component designed for unit testing
## Key Components
- **Battle Engine**: Core simulation logic
- **Pokemon System**: Stats, types, moves, status effects
- **AI Framework**: Pluggable AI strategies
- **Data Management**: Efficient loading and caching

View File

@@ -1,4 +1,4 @@
#include "types.h" #include "pokemon_battle_sim.h"
#include "../thirdParty/rapidjson/document.h" #include "../thirdParty/rapidjson/document.h"
#include "../thirdParty/rapidjson/filereadstream.h" #include "../thirdParty/rapidjson/filereadstream.h"
#include <cstdio> #include <cstdio>
@@ -6,18 +6,18 @@
#include <algorithm> #include <algorithm>
#include <cctype> #include <cctype>
namespace PokemonSim { namespace PokEng {
// Static type chart storage initialization // Static type chart storage initialization
std::array<TypeMultiplier, TypeChartTraits<Generation::GENERATION_1>::CHART_SIZE> TypeUtils::s_gen1Chart; std::array<TypeMultiplier, TypeChartTraits<Generation::I>::CHART_SIZE> TypeUtils::s_gen1Chart;
std::array<TypeMultiplier, TypeChartTraits<Generation::GENERATION_2>::CHART_SIZE> TypeUtils::s_gen2Chart; std::array<TypeMultiplier, TypeChartTraits<Generation::II>::CHART_SIZE> TypeUtils::s_gen2Chart;
std::array<TypeMultiplier, TypeChartTraits<Generation::GENERATION_3>::CHART_SIZE> TypeUtils::s_gen3Chart; std::array<TypeMultiplier, TypeChartTraits<Generation::III>::CHART_SIZE> TypeUtils::s_gen3Chart;
std::array<TypeMultiplier, TypeChartTraits<Generation::GENERATION_4>::CHART_SIZE> TypeUtils::s_gen4Chart; std::array<TypeMultiplier, TypeChartTraits<Generation::IV>::CHART_SIZE> TypeUtils::s_gen4Chart;
std::array<TypeMultiplier, TypeChartTraits<Generation::GENERATION_5>::CHART_SIZE> TypeUtils::s_gen5Chart; std::array<TypeMultiplier, TypeChartTraits<Generation::V>::CHART_SIZE> TypeUtils::s_gen5Chart;
std::array<TypeMultiplier, TypeChartTraits<Generation::GENERATION_6>::CHART_SIZE> TypeUtils::s_gen6Chart; std::array<TypeMultiplier, TypeChartTraits<Generation::VI>::CHART_SIZE> TypeUtils::s_gen6Chart;
std::array<TypeMultiplier, TypeChartTraits<Generation::GENERATION_7>::CHART_SIZE> TypeUtils::s_gen7Chart; std::array<TypeMultiplier, TypeChartTraits<Generation::VII>::CHART_SIZE> TypeUtils::s_gen7Chart;
std::array<TypeMultiplier, TypeChartTraits<Generation::GENERATION_8>::CHART_SIZE> TypeUtils::s_gen8Chart; std::array<TypeMultiplier, TypeChartTraits<Generation::VIII>::CHART_SIZE> TypeUtils::s_gen8Chart;
std::array<TypeMultiplier, TypeChartTraits<Generation::GENERATION_9>::CHART_SIZE> TypeUtils::s_gen9Chart; std::array<TypeMultiplier, TypeChartTraits<Generation::IX>::CHART_SIZE> TypeUtils::s_gen9Chart;
// String to type mapping // String to type mapping
static const std::unordered_map<std::string_view, Type> s_stringToTypeMap = { static const std::unordered_map<std::string_view, Type> s_stringToTypeMap = {
@@ -148,25 +148,25 @@ uint32_t TypeUtils::calculateDamageMultiplier(Type attackType, const PokemonType
} }
// Explicit template instantiations for all generations // Explicit template instantiations for all generations
template TypeMultiplier TypeUtils::getTypeEffectiveness<Generation::GENERATION_1>(Type, Type); template TypeMultiplier TypeUtils::getTypeEffectiveness<Generation::I>(Type, Type);
template TypeMultiplier TypeUtils::getTypeEffectiveness<Generation::GENERATION_2>(Type, Type); template TypeMultiplier TypeUtils::getTypeEffectiveness<Generation::II>(Type, Type);
template TypeMultiplier TypeUtils::getTypeEffectiveness<Generation::GENERATION_3>(Type, Type); template TypeMultiplier TypeUtils::getTypeEffectiveness<Generation::III>(Type, Type);
template TypeMultiplier TypeUtils::getTypeEffectiveness<Generation::GENERATION_4>(Type, Type); template TypeMultiplier TypeUtils::getTypeEffectiveness<Generation::IV>(Type, Type);
template TypeMultiplier TypeUtils::getTypeEffectiveness<Generation::GENERATION_5>(Type, Type); template TypeMultiplier TypeUtils::getTypeEffectiveness<Generation::V>(Type, Type);
template TypeMultiplier TypeUtils::getTypeEffectiveness<Generation::GENERATION_6>(Type, Type); template TypeMultiplier TypeUtils::getTypeEffectiveness<Generation::VI>(Type, Type);
template TypeMultiplier TypeUtils::getTypeEffectiveness<Generation::GENERATION_7>(Type, Type); template TypeMultiplier TypeUtils::getTypeEffectiveness<Generation::VII>(Type, Type);
template TypeMultiplier TypeUtils::getTypeEffectiveness<Generation::GENERATION_8>(Type, Type); template TypeMultiplier TypeUtils::getTypeEffectiveness<Generation::VIII>(Type, Type);
template TypeMultiplier TypeUtils::getTypeEffectiveness<Generation::GENERATION_9>(Type, Type); template TypeMultiplier TypeUtils::getTypeEffectiveness<Generation::IX>(Type, Type);
template uint32_t TypeUtils::calculateDamageMultiplier<Generation::GENERATION_1>(Type, const PokemonTypes&); template uint32_t TypeUtils::calculateDamageMultiplier<Generation::I>(Type, const PokemonTypes&);
template uint32_t TypeUtils::calculateDamageMultiplier<Generation::GENERATION_2>(Type, const PokemonTypes&); template uint32_t TypeUtils::calculateDamageMultiplier<Generation::II>(Type, const PokemonTypes&);
template uint32_t TypeUtils::calculateDamageMultiplier<Generation::GENERATION_3>(Type, const PokemonTypes&); template uint32_t TypeUtils::calculateDamageMultiplier<Generation::III>(Type, const PokemonTypes&);
template uint32_t TypeUtils::calculateDamageMultiplier<Generation::GENERATION_4>(Type, const PokemonTypes&); template uint32_t TypeUtils::calculateDamageMultiplier<Generation::IV>(Type, const PokemonTypes&);
template uint32_t TypeUtils::calculateDamageMultiplier<Generation::GENERATION_5>(Type, const PokemonTypes&); template uint32_t TypeUtils::calculateDamageMultiplier<Generation::V>(Type, const PokemonTypes&);
template uint32_t TypeUtils::calculateDamageMultiplier<Generation::GENERATION_6>(Type, const PokemonTypes&); template uint32_t TypeUtils::calculateDamageMultiplier<Generation::VI>(Type, const PokemonTypes&);
template uint32_t TypeUtils::calculateDamageMultiplier<Generation::GENERATION_7>(Type, const PokemonTypes&); template uint32_t TypeUtils::calculateDamageMultiplier<Generation::VII>(Type, const PokemonTypes&);
template uint32_t TypeUtils::calculateDamageMultiplier<Generation::GENERATION_8>(Type, const PokemonTypes&); template uint32_t TypeUtils::calculateDamageMultiplier<Generation::VIII>(Type, const PokemonTypes&);
template uint32_t TypeUtils::calculateDamageMultiplier<Generation::GENERATION_9>(Type, const PokemonTypes&); template uint32_t TypeUtils::calculateDamageMultiplier<Generation::IX>(Type, const PokemonTypes&);
// Convert float damage factor to TypeMultiplier // Convert float damage factor to TypeMultiplier
static TypeMultiplier floatToTypeMultiplier(double factor) { static TypeMultiplier floatToTypeMultiplier(double factor) {
@@ -199,23 +199,23 @@ bool TypeUtils::loadTypeChartFromFile(const std::string& filename) {
// Initialize the chart with neutral values // Initialize the chart with neutral values
// Note: We access the static members directly since getTypeChart() returns const reference // Note: We access the static members directly since getTypeChart() returns const reference
if constexpr (Gen == Generation::GENERATION_1) { if constexpr (Gen == Generation::I) {
std::fill(TypeUtils::s_gen1Chart.begin(), TypeUtils::s_gen1Chart.end(), TypeMultiplier::NEUTRAL); std::fill(TypeUtils::s_gen1Chart.begin(), TypeUtils::s_gen1Chart.end(), TypeMultiplier::NEUTRAL);
} else if constexpr (Gen == Generation::GENERATION_2) { } else if constexpr (Gen == Generation::II) {
std::fill(TypeUtils::s_gen2Chart.begin(), TypeUtils::s_gen2Chart.end(), TypeMultiplier::NEUTRAL); std::fill(TypeUtils::s_gen2Chart.begin(), TypeUtils::s_gen2Chart.end(), TypeMultiplier::NEUTRAL);
} else if constexpr (Gen == Generation::GENERATION_3) { } else if constexpr (Gen == Generation::III) {
std::fill(TypeUtils::s_gen3Chart.begin(), TypeUtils::s_gen3Chart.end(), TypeMultiplier::NEUTRAL); std::fill(TypeUtils::s_gen3Chart.begin(), TypeUtils::s_gen3Chart.end(), TypeMultiplier::NEUTRAL);
} else if constexpr (Gen == Generation::GENERATION_4) { } else if constexpr (Gen == Generation::IV) {
std::fill(TypeUtils::s_gen4Chart.begin(), TypeUtils::s_gen4Chart.end(), TypeMultiplier::NEUTRAL); std::fill(TypeUtils::s_gen4Chart.begin(), TypeUtils::s_gen4Chart.end(), TypeMultiplier::NEUTRAL);
} else if constexpr (Gen == Generation::GENERATION_5) { } else if constexpr (Gen == Generation::V) {
std::fill(TypeUtils::s_gen5Chart.begin(), TypeUtils::s_gen5Chart.end(), TypeMultiplier::NEUTRAL); std::fill(TypeUtils::s_gen5Chart.begin(), TypeUtils::s_gen5Chart.end(), TypeMultiplier::NEUTRAL);
} else if constexpr (Gen == Generation::GENERATION_6) { } else if constexpr (Gen == Generation::VI) {
std::fill(TypeUtils::s_gen6Chart.begin(), TypeUtils::s_gen6Chart.end(), TypeMultiplier::NEUTRAL); std::fill(TypeUtils::s_gen6Chart.begin(), TypeUtils::s_gen6Chart.end(), TypeMultiplier::NEUTRAL);
} else if constexpr (Gen == Generation::GENERATION_7) { } else if constexpr (Gen == Generation::VII) {
std::fill(TypeUtils::s_gen7Chart.begin(), TypeUtils::s_gen7Chart.end(), TypeMultiplier::NEUTRAL); std::fill(TypeUtils::s_gen7Chart.begin(), TypeUtils::s_gen7Chart.end(), TypeMultiplier::NEUTRAL);
} else if constexpr (Gen == Generation::GENERATION_8) { } else if constexpr (Gen == Generation::VIII) {
std::fill(TypeUtils::s_gen8Chart.begin(), TypeUtils::s_gen8Chart.end(), TypeMultiplier::NEUTRAL); std::fill(TypeUtils::s_gen8Chart.begin(), TypeUtils::s_gen8Chart.end(), TypeMultiplier::NEUTRAL);
} else if constexpr (Gen == Generation::GENERATION_9) { } else if constexpr (Gen == Generation::IX) {
std::fill(TypeUtils::s_gen9Chart.begin(), TypeUtils::s_gen9Chart.end(), TypeMultiplier::NEUTRAL); std::fill(TypeUtils::s_gen9Chart.begin(), TypeUtils::s_gen9Chart.end(), TypeMultiplier::NEUTRAL);
} }
@@ -250,23 +250,23 @@ bool TypeUtils::loadTypeChartFromFile(const std::string& filename) {
if (index < chartSize) { if (index < chartSize) {
// Direct assignment to static members // Direct assignment to static members
if constexpr (Gen == Generation::GENERATION_1) { if constexpr (Gen == Generation::I) {
TypeUtils::s_gen1Chart[index] = multiplier; TypeUtils::s_gen1Chart[index] = multiplier;
} else if constexpr (Gen == Generation::GENERATION_2) { } else if constexpr (Gen == Generation::II) {
TypeUtils::s_gen2Chart[index] = multiplier; TypeUtils::s_gen2Chart[index] = multiplier;
} else if constexpr (Gen == Generation::GENERATION_3) { } else if constexpr (Gen == Generation::III) {
TypeUtils::s_gen3Chart[index] = multiplier; TypeUtils::s_gen3Chart[index] = multiplier;
} else if constexpr (Gen == Generation::GENERATION_4) { } else if constexpr (Gen == Generation::IV) {
TypeUtils::s_gen4Chart[index] = multiplier; TypeUtils::s_gen4Chart[index] = multiplier;
} else if constexpr (Gen == Generation::GENERATION_5) { } else if constexpr (Gen == Generation::V) {
TypeUtils::s_gen5Chart[index] = multiplier; TypeUtils::s_gen5Chart[index] = multiplier;
} else if constexpr (Gen == Generation::GENERATION_6) { } else if constexpr (Gen == Generation::VI) {
TypeUtils::s_gen6Chart[index] = multiplier; TypeUtils::s_gen6Chart[index] = multiplier;
} else if constexpr (Gen == Generation::GENERATION_7) { } else if constexpr (Gen == Generation::VII) {
TypeUtils::s_gen7Chart[index] = multiplier; TypeUtils::s_gen7Chart[index] = multiplier;
} else if constexpr (Gen == Generation::GENERATION_8) { } else if constexpr (Gen == Generation::VIII) {
TypeUtils::s_gen8Chart[index] = multiplier; TypeUtils::s_gen8Chart[index] = multiplier;
} else if constexpr (Gen == Generation::GENERATION_9) { } else if constexpr (Gen == Generation::IX) {
TypeUtils::s_gen9Chart[index] = multiplier; TypeUtils::s_gen9Chart[index] = multiplier;
} }
} }
@@ -276,33 +276,33 @@ bool TypeUtils::loadTypeChartFromFile(const std::string& filename) {
} }
// Explicit template instantiations for loading // Explicit template instantiations for loading
template bool TypeUtils::loadTypeChartFromFile<Generation::GENERATION_1>(const std::string&); template bool TypeUtils::loadTypeChartFromFile<Generation::I>(const std::string&);
template bool TypeUtils::loadTypeChartFromFile<Generation::GENERATION_2>(const std::string&); template bool TypeUtils::loadTypeChartFromFile<Generation::II>(const std::string&);
template bool TypeUtils::loadTypeChartFromFile<Generation::GENERATION_3>(const std::string&); template bool TypeUtils::loadTypeChartFromFile<Generation::III>(const std::string&);
template bool TypeUtils::loadTypeChartFromFile<Generation::GENERATION_4>(const std::string&); template bool TypeUtils::loadTypeChartFromFile<Generation::IV>(const std::string&);
template bool TypeUtils::loadTypeChartFromFile<Generation::GENERATION_5>(const std::string&); template bool TypeUtils::loadTypeChartFromFile<Generation::V>(const std::string&);
template bool TypeUtils::loadTypeChartFromFile<Generation::GENERATION_6>(const std::string&); template bool TypeUtils::loadTypeChartFromFile<Generation::VI>(const std::string&);
template bool TypeUtils::loadTypeChartFromFile<Generation::GENERATION_7>(const std::string&); template bool TypeUtils::loadTypeChartFromFile<Generation::VII>(const std::string&);
template bool TypeUtils::loadTypeChartFromFile<Generation::GENERATION_8>(const std::string&); template bool TypeUtils::loadTypeChartFromFile<Generation::VIII>(const std::string&);
template bool TypeUtils::loadTypeChartFromFile<Generation::GENERATION_9>(const std::string&); template bool TypeUtils::loadTypeChartFromFile<Generation::IX>(const std::string&);
// Initialize type charts on startup // Initialize type charts on startup
struct TypeChartInitializer { struct TypeChartInitializer {
TypeChartInitializer() { TypeChartInitializer() {
// Load type charts for each generation // Load type charts for each generation
TypeUtils::loadTypeChartFromFile<Generation::GENERATION_1>("data/type_effectiveness_generation-i.json"); TypeUtils::loadTypeChartFromFile<Generation::I>("../data/type_effectiveness_generation-i.json");
TypeUtils::loadTypeChartFromFile<Generation::GENERATION_2>("data/type_effectiveness_generation-ii.json"); TypeUtils::loadTypeChartFromFile<Generation::II>("../data/type_effectiveness_generation-ii.json");
TypeUtils::loadTypeChartFromFile<Generation::GENERATION_3>("data/type_effectiveness_generation-iii.json"); TypeUtils::loadTypeChartFromFile<Generation::III>("../data/type_effectiveness_generation-iii.json");
TypeUtils::loadTypeChartFromFile<Generation::GENERATION_4>("data/type_effectiveness_generation-iv.json"); TypeUtils::loadTypeChartFromFile<Generation::IV>("../data/type_effectiveness_generation-iv.json");
TypeUtils::loadTypeChartFromFile<Generation::GENERATION_5>("data/type_effectiveness_generation-v.json"); TypeUtils::loadTypeChartFromFile<Generation::V>("../data/type_effectiveness_generation-v.json");
TypeUtils::loadTypeChartFromFile<Generation::GENERATION_6>("data/type_effectiveness_generation-vi.json"); TypeUtils::loadTypeChartFromFile<Generation::VI>("../data/type_effectiveness_generation-vi.json");
TypeUtils::loadTypeChartFromFile<Generation::GENERATION_7>("data/type_effectiveness_generation-vii.json"); TypeUtils::loadTypeChartFromFile<Generation::VII>("../data/type_effectiveness_generation-vii.json");
TypeUtils::loadTypeChartFromFile<Generation::GENERATION_8>("data/type_effectiveness_generation-viii.json"); TypeUtils::loadTypeChartFromFile<Generation::VIII>("../data/type_effectiveness_generation-viii.json");
TypeUtils::loadTypeChartFromFile<Generation::GENERATION_9>("data/type_effectiveness_generation-ix.json"); TypeUtils::loadTypeChartFromFile<Generation::IX>("../data/type_effectiveness_generation-ix.json");
} }
}; };
// Static initializer to load type charts at program startup // Static initializer to load type charts at program startup
static TypeChartInitializer s_initializer; static TypeChartInitializer s_initializer;
} // namespace PokemonSim } // namespace PokEng

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@@ -1,89 +0,0 @@
// Pokemon Battle Engine Implementation with Type System
// High-performance implementation with full type support
#include "pokemon_battle_sim.h"
#include <string>
#include <iostream>
#include <algorithm>
namespace PokemonSim {
// Pokemon class method implementations
Pokemon::Pokemon(const std::string& name, int health)
: name_(name), health_(health), types_(Type::NORMAL) {}
Pokemon::Pokemon(const std::string& name, int health, Type primaryType)
: name_(name), health_(health), types_(primaryType) {}
Pokemon::Pokemon(const std::string& name, int health, Type primaryType, Type secondaryType)
: name_(name), health_(health), types_(primaryType, secondaryType) {}
std::string Pokemon::getName() const {
return name_;
}
int Pokemon::getHealth() const {
return health_;
}
const PokemonTypes& Pokemon::getTypes() const {
return types_;
}
void Pokemon::setHealth(int health) {
health_ = health;
}
void Pokemon::setTypes(Type primary) {
types_.setPrimary(primary);
types_.setSecondary(Type::NONE);
}
void Pokemon::setTypes(Type primary, Type secondary) {
types_.setPrimary(primary);
types_.setSecondary(secondary);
}
// Enhanced battle function with type system
bool simulateBattle(Pokemon& pokemon1, Pokemon& pokemon2) {
const int maxTurns = 1000; // Prevent infinite battles
int turn = 0;
// Simple type-based damage calculation for demonstration
auto calculateAttackDamage = [](const Pokemon& attacker, const Pokemon& defender) -> uint32_t {
// Use a basic type matchup for now (can be expanded with move types)
Type attackType = attacker.getTypes().getPrimary();
const auto& defenderTypes = defender.getTypes();
// Calculate type multiplier and apply base damage
uint32_t baseDamage = 20; // Base attack damage
uint32_t typeDamage = calculateTypeDamage(baseDamage, attackType, defenderTypes);
// Add some randomness (±10%)
uint32_t variance = typeDamage / 10;
return typeDamage + (variance > 0 ? variance : 1);
};
while (pokemon1.getHealth() > 0 && pokemon2.getHealth() > 0 && turn < maxTurns) {
// Pokemon 1 attacks Pokemon 2
uint32_t damage1 = calculateAttackDamage(pokemon1, pokemon2);
int newHealth2 = pokemon2.getHealth() - static_cast<int>(damage1);
pokemon2.setHealth(std::max(0, newHealth2));
if (pokemon2.getHealth() <= 0) {
return true; // Pokemon 1 wins
}
// Pokemon 2 attacks Pokemon 1
uint32_t damage2 = calculateAttackDamage(pokemon2, pokemon1);
int newHealth1 = pokemon1.getHealth() - static_cast<int>(damage2);
pokemon1.setHealth(std::max(0, newHealth1));
turn++;
}
// If we hit max turns, the Pokemon with more health wins
return pokemon1.getHealth() > pokemon2.getHealth();
}
} // namespace PokemonSim

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@@ -16,6 +16,21 @@ FetchContent_MakeAvailable(googletest)
# Include Google Test modules # Include Google Test modules
include(GoogleTest) include(GoogleTest)
include(${CMAKE_SOURCE_DIR}/cmake/modules/CompilerWarnings.cmake)
# Disable problematic warnings for Google Test targets
if(TARGET gtest)
disable_third_party_warnings(gtest)
endif()
if(TARGET gmock)
disable_third_party_warnings(gmock)
endif()
if(TARGET gtest_main)
disable_third_party_warnings(gtest_main)
endif()
if(TARGET gmock_main)
disable_third_party_warnings(gmock_main)
endif()
# Create test executable for unit tests # Create test executable for unit tests
add_executable(unit_tests add_executable(unit_tests
@@ -27,7 +42,7 @@ target_link_libraries(unit_tests
PRIVATE PRIVATE
GTest::gtest_main GTest::gtest_main
GTest::gmock_main GTest::gmock_main
PokemonSim::pokemon_battle_sim PokEng::pokemon_battle_sim
) )
# Set up test discovery # Set up test discovery
@@ -47,7 +62,7 @@ target_link_libraries(integration_tests
PRIVATE PRIVATE
GTest::gtest_main GTest::gtest_main
GTest::gmock_main GTest::gmock_main
PokemonSim::pokemon_battle_sim PokEng::pokemon_battle_sim
) )
# Set up test discovery # Set up test discovery

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@@ -1,75 +0,0 @@
#include <gtest/gtest.h>
// Example test case demonstrating Google Test usage
class ExampleTest : public ::testing::Test {
protected:
void SetUp() override {
// Set up test fixtures here
}
void TearDown() override {
// Clean up test fixtures here
}
};
// Basic assertion test
TEST_F(ExampleTest, BasicAssertions) {
// Basic equality assertions
EXPECT_EQ(2 + 2, 4);
EXPECT_NE(2 + 2, 5);
// Boolean assertions
EXPECT_TRUE(true);
EXPECT_FALSE(false);
// String assertions
EXPECT_STREQ("hello", "hello");
EXPECT_STRNE("hello", "world");
}
// Test with parameters
TEST(ParameterizedTest, Addition) {
EXPECT_EQ(1 + 1, 2);
EXPECT_EQ(10 + 5, 15);
EXPECT_EQ(-1 + 1, 0);
}
// Test that demonstrates failure (using TEST_F to match the fixture)
TEST_F(ExampleTest, ThisWillFail) {
// This test will fail to demonstrate the failure output
// EXPECT_EQ(2 + 2, 5); // Uncomment this line to see a failing test
}
// Example of how you might test a Pokemon battle simulator component
// This demonstrates testing the placeholder implementation we created
#include "pokemon_battle_sim.h"
TEST(PokemonTest, PokemonCreation) {
PokemonSim::Pokemon pikachu("Pikachu", 100);
// Test basic properties
EXPECT_EQ(pikachu.getName(), "Pikachu");
EXPECT_EQ(pikachu.getHealth(), 100);
}
TEST(PokemonTest, PokemonHealthModification) {
PokemonSim::Pokemon charizard("Charizard", 150);
EXPECT_EQ(charizard.getHealth(), 150);
charizard.setHealth(100);
EXPECT_EQ(charizard.getHealth(), 100);
}
TEST(PokemonTest, BattleSimulation) {
PokemonSim::Pokemon pokemon1("Pokemon1", 50);
PokemonSim::Pokemon pokemon2("Pokemon2", 30);
// Pokemon1 should win because it has more health
bool result = PokemonSim::simulateBattle(pokemon1, pokemon2);
EXPECT_TRUE(result); // Pokemon1 wins
// Both Pokemon should have taken damage
EXPECT_LT(pokemon1.getHealth(), 50);
EXPECT_LE(pokemon2.getHealth(), 0);
}

View File

@@ -1,9 +1,9 @@
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include "types.h" #include "pokemon_battle_sim.h"
#include <vector> #include <vector>
#include <tuple> #include <tuple>
namespace PokemonSim { namespace PokEng {
// Test fixture for type system tests // Test fixture for type system tests
class TypeSystemTest : public ::testing::Test { class TypeSystemTest : public ::testing::Test {
@@ -39,7 +39,7 @@ TEST_F(TypeSystemTest, TypeToStringConversion) {
EXPECT_EQ(TypeUtils::typeToString(Type::FAIRY), "fairy"); EXPECT_EQ(TypeUtils::typeToString(Type::FAIRY), "fairy");
// Test out of range (shouldn't happen in practice but good to test) // Test out of range (shouldn't happen in practice but good to test)
EXPECT_EQ(TypeUtils::typeToString(static_cast<Type>(999)), "unknown"); EXPECT_EQ(TypeUtils::typeToString(static_cast<Type>(static_cast<uint8_t>(Type::TYPE_COUNT) + 10)), "unknown");
} }
// Test PokemonTypes class // Test PokemonTypes class
@@ -76,21 +76,21 @@ TEST_F(TypeSystemTest, PokemonTypesModification) {
// Test type effectiveness for Generation 1 // Test type effectiveness for Generation 1
TEST_F(TypeSystemTest, TypeEffectivenessGen1) { TEST_F(TypeSystemTest, TypeEffectivenessGen1) {
// Test some well-known type matchups from Generation 1 // Test some well-known type matchups from Generation 1
EXPECT_EQ(TypeUtils::getTypeEffectiveness<Generation::GENERATION_1>(Type::WATER, Type::FIRE), TypeMultiplier::DOUBLE); EXPECT_EQ(TypeUtils::getTypeEffectiveness<Generation::I>(Type::WATER, Type::FIRE), TypeMultiplier::DOUBLE);
EXPECT_EQ(TypeUtils::getTypeEffectiveness<Generation::GENERATION_1>(Type::FIRE, Type::WATER), TypeMultiplier::HALF); EXPECT_EQ(TypeUtils::getTypeEffectiveness<Generation::I>(Type::FIRE, Type::WATER), TypeMultiplier::HALF);
EXPECT_EQ(TypeUtils::getTypeEffectiveness<Generation::GENERATION_1>(Type::NORMAL, Type::ROCK), TypeMultiplier::HALF); EXPECT_EQ(TypeUtils::getTypeEffectiveness<Generation::I>(Type::NORMAL, Type::ROCK), TypeMultiplier::HALF);
EXPECT_EQ(TypeUtils::getTypeEffectiveness<Generation::GENERATION_1>(Type::ELECTRIC, Type::GROUND), TypeMultiplier::ZERO); EXPECT_EQ(TypeUtils::getTypeEffectiveness<Generation::I>(Type::ELECTRIC, Type::GROUND), TypeMultiplier::ZERO);
EXPECT_EQ(TypeUtils::getTypeEffectiveness<Generation::GENERATION_1>(Type::FIGHTING, Type::GHOST), TypeMultiplier::ZERO); EXPECT_EQ(TypeUtils::getTypeEffectiveness<Generation::I>(Type::FIGHTING, Type::GHOST), TypeMultiplier::ZERO);
} }
TEST_F(TypeSystemTest, TypeEffectivenessNeutral) { TEST_F(TypeSystemTest, TypeEffectivenessNeutral) {
// Test neutral effectiveness (1x damage) // Test neutral effectiveness (1x damage)
EXPECT_EQ(TypeUtils::getTypeEffectiveness<Generation::GENERATION_1>(Type::NORMAL, Type::NORMAL), TypeMultiplier::NEUTRAL); EXPECT_EQ(TypeUtils::getTypeEffectiveness<Generation::I>(Type::NORMAL, Type::NORMAL), TypeMultiplier::NEUTRAL);
EXPECT_EQ(TypeUtils::getTypeEffectiveness<Generation::GENERATION_1>(Type::FIRE, Type::FIRE), TypeMultiplier::NEUTRAL); EXPECT_EQ(TypeUtils::getTypeEffectiveness<Generation::I>(Type::FIRE, Type::FIRE), TypeMultiplier::NEUTRAL);
// Test NONE types // Test NONE types
EXPECT_EQ(TypeUtils::getTypeEffectiveness<Generation::GENERATION_1>(Type::NONE, Type::FIRE), TypeMultiplier::NEUTRAL); EXPECT_EQ(TypeUtils::getTypeEffectiveness<Generation::I>(Type::NONE, Type::FIRE), TypeMultiplier::NEUTRAL);
EXPECT_EQ(TypeUtils::getTypeEffectiveness<Generation::GENERATION_1>(Type::FIRE, Type::NONE), TypeMultiplier::NEUTRAL); EXPECT_EQ(TypeUtils::getTypeEffectiveness<Generation::I>(Type::FIRE, Type::NONE), TypeMultiplier::NEUTRAL);
} }
// Test damage multiplier calculations // Test damage multiplier calculations
@@ -98,12 +98,12 @@ TEST_F(TypeSystemTest, DamageMultiplierSingleType) {
// Single type Pokemon // Single type Pokemon
PokemonTypes charizard(Type::FIRE); PokemonTypes charizard(Type::FIRE);
// Fire attack on Fire type (0.5x) // Fire attack on Fire type (1.0x - same type is neutral)
uint32_t multiplier = TypeUtils::calculateDamageMultiplier<Generation::GENERATION_1>(Type::FIRE, charizard); uint32_t multiplier = TypeUtils::calculateDamageMultiplier<Generation::I>(Type::FIRE, charizard);
EXPECT_EQ(multiplier, static_cast<uint32_t>(TypeMultiplier::HALF)); EXPECT_EQ(multiplier, static_cast<uint32_t>(TypeMultiplier::NEUTRAL));
// Water attack on Fire type (2x) // Water attack on Fire type (2x)
multiplier = TypeUtils::calculateDamageMultiplier<Generation::GENERATION_1>(Type::WATER, charizard); multiplier = TypeUtils::calculateDamageMultiplier<Generation::I>(Type::WATER, charizard);
EXPECT_EQ(multiplier, static_cast<uint32_t>(TypeMultiplier::DOUBLE)); EXPECT_EQ(multiplier, static_cast<uint32_t>(TypeMultiplier::DOUBLE));
} }
@@ -112,11 +112,11 @@ TEST_F(TypeSystemTest, DamageMultiplierDualType) {
PokemonTypes gyarados(Type::WATER, Type::FLYING); PokemonTypes gyarados(Type::WATER, Type::FLYING);
// Electric attack on Water/Flying (2x * 2x = 4x) // Electric attack on Water/Flying (2x * 2x = 4x)
uint32_t multiplier = TypeUtils::calculateDamageMultiplier<Generation::GENERATION_1>(Type::ELECTRIC, gyarados); uint32_t multiplier = TypeUtils::calculateDamageMultiplier<Generation::I>(Type::ELECTRIC, gyarados);
EXPECT_EQ(multiplier, static_cast<uint32_t>(TypeMultiplier::QUADRUPLE)); EXPECT_EQ(multiplier, static_cast<uint32_t>(TypeMultiplier::QUADRUPLE));
// Grass attack on Water/Flying (0.5x * 0.5x = 0.25x) // Grass attack on Water/Flying (0.5x * 0.5x = 0.25x)
multiplier = TypeUtils::calculateDamageMultiplier<Generation::GENERATION_1>(Type::GRASS, gyarados); multiplier = TypeUtils::calculateDamageMultiplier<Generation::I>(Type::GRASS, gyarados);
EXPECT_EQ(multiplier, static_cast<uint32_t>(TypeMultiplier::QUARTER)); EXPECT_EQ(multiplier, static_cast<uint32_t>(TypeMultiplier::QUARTER));
} }
@@ -124,7 +124,7 @@ TEST_F(TypeSystemTest, DamageMultiplierNoneAttack) {
PokemonTypes charizard(Type::FIRE); PokemonTypes charizard(Type::FIRE);
// NONE attack type should always return neutral multiplier // NONE attack type should always return neutral multiplier
uint32_t multiplier = TypeUtils::calculateDamageMultiplier<Generation::GENERATION_1>(Type::NONE, charizard); uint32_t multiplier = TypeUtils::calculateDamageMultiplier<Generation::I>(Type::NONE, charizard);
EXPECT_EQ(multiplier, static_cast<uint32_t>(TypeMultiplier::NEUTRAL)); EXPECT_EQ(multiplier, static_cast<uint32_t>(TypeMultiplier::NEUTRAL));
} }
@@ -133,16 +133,16 @@ TEST_F(TypeSystemTest, CalculateDamage) {
PokemonTypes charizard(Type::FIRE); PokemonTypes charizard(Type::FIRE);
const uint32_t baseDamage = 100; const uint32_t baseDamage = 100;
// Fire attack on Fire type: 100 * 0.5 = 50 // Fire attack on Fire type: 100 * 1.0 = 100 (same type is neutral)
uint32_t damage = calculateDamage<Generation::GENERATION_1>(baseDamage, Type::FIRE, charizard); uint32_t damage = calculateDamage<Generation::I>(baseDamage, Type::FIRE, charizard);
EXPECT_EQ(damage, 50); EXPECT_EQ(damage, 100);
// Water attack on Fire type: 100 * 2 = 200 // Water attack on Fire type: 100 * 2 = 200
damage = calculateDamage<Generation::GENERATION_1>(baseDamage, Type::WATER, charizard); damage = calculateDamage<Generation::I>(baseDamage, Type::WATER, charizard);
EXPECT_EQ(damage, 200); EXPECT_EQ(damage, 200);
// Normal attack on Fire type: 100 * 1 = 100 // Normal attack on Fire type: 100 * 1 = 100
damage = calculateDamage<Generation::GENERATION_1>(baseDamage, Type::NORMAL, charizard); damage = calculateDamage<Generation::I>(baseDamage, Type::NORMAL, charizard);
EXPECT_EQ(damage, 100); EXPECT_EQ(damage, 100);
} }
@@ -151,11 +151,11 @@ TEST_F(TypeSystemTest, CalculateDamageDualType) {
const uint32_t baseDamage = 100; const uint32_t baseDamage = 100;
// Electric attack on Water/Flying: 100 * 4 = 400 // Electric attack on Water/Flying: 100 * 4 = 400
uint32_t damage = calculateDamage<Generation::GENERATION_1>(baseDamage, Type::ELECTRIC, gyarados); uint32_t damage = calculateDamage<Generation::I>(baseDamage, Type::ELECTRIC, gyarados);
EXPECT_EQ(damage, 400); EXPECT_EQ(damage, 400);
// Grass attack on Water/Flying: 100 * 0.25 = 25 // Grass attack on Water/Flying: 100 * 0.25 = 25
damage = calculateDamage<Generation::GENERATION_1>(baseDamage, Type::GRASS, gyarados); damage = calculateDamage<Generation::I>(baseDamage, Type::GRASS, gyarados);
EXPECT_EQ(damage, 25); EXPECT_EQ(damage, 25);
} }
@@ -163,18 +163,18 @@ TEST_F(TypeSystemTest, CalculateDamageDualType) {
TEST_F(TypeSystemTest, EdgeCases) { TEST_F(TypeSystemTest, EdgeCases) {
// Test with zero base damage // Test with zero base damage
PokemonTypes pokemon(Type::FIRE); PokemonTypes pokemon(Type::FIRE);
uint32_t damage = calculateDamage<Generation::GENERATION_1>(0, Type::WATER, pokemon); uint32_t damage = calculateDamage<Generation::I>(0, Type::WATER, pokemon);
EXPECT_EQ(damage, 0); EXPECT_EQ(damage, 0);
// Test immunity (0x multiplier) // Test immunity (0x multiplier)
damage = calculateDamage<Generation::GENERATION_1>(100, Type::GROUND, PokemonTypes(Type::ELECTRIC)); damage = calculateDamage<Generation::I>(100, Type::GROUND, PokemonTypes(Type::ELECTRIC));
EXPECT_EQ(damage, 0); EXPECT_EQ(damage, 0);
} }
// Test different generations have different type charts // Test different generations have different type charts
TEST_F(TypeSystemTest, GenerationDifferences) { TEST_F(TypeSystemTest, GenerationDifferences) {
// Ghost/Fighting immunity in Gen 1 // Ghost/Fighting immunity in Gen 1
uint32_t gen1Multiplier = TypeUtils::calculateDamageMultiplier<Generation::GENERATION_1>( uint32_t gen1Multiplier = TypeUtils::calculateDamageMultiplier<Generation::I>(
Type::FIGHTING, PokemonTypes(Type::GHOST)); Type::FIGHTING, PokemonTypes(Type::GHOST));
EXPECT_EQ(gen1Multiplier, static_cast<uint32_t>(TypeMultiplier::ZERO)); EXPECT_EQ(gen1Multiplier, static_cast<uint32_t>(TypeMultiplier::ZERO));
@@ -190,7 +190,7 @@ TEST_P(TypeCombinationTest, VariousTypeCombinations) {
auto [attackType, defendType, expectedMultiplier] = GetParam(); auto [attackType, defendType, expectedMultiplier] = GetParam();
PokemonTypes defender(defendType); PokemonTypes defender(defendType);
uint32_t actualMultiplier = TypeUtils::calculateDamageMultiplier<Generation::GENERATION_1>(attackType, defender); uint32_t actualMultiplier = TypeUtils::calculateDamageMultiplier<Generation::I>(attackType, defender);
EXPECT_EQ(actualMultiplier, expectedMultiplier) EXPECT_EQ(actualMultiplier, expectedMultiplier)
<< "Attack: " << TypeUtils::typeToString(attackType) << "Attack: " << TypeUtils::typeToString(attackType)
@@ -215,7 +215,7 @@ TEST_F(TypeSystemTest, PerformanceTest) {
// Test that multiple lookups are fast (this would be caught by benchmark tests too) // Test that multiple lookups are fast (this would be caught by benchmark tests too)
for (int i = 0; i < 1000; ++i) { for (int i = 0; i < 1000; ++i) {
uint32_t multiplier = TypeUtils::calculateDamageMultiplier<Generation::GENERATION_1>(Type::WATER, pokemon); uint32_t multiplier = TypeUtils::calculateDamageMultiplier<Generation::I>(Type::WATER, pokemon);
(void)multiplier; // Prevent optimization (void)multiplier; // Prevent optimization
} }
} }
@@ -223,44 +223,44 @@ TEST_F(TypeSystemTest, PerformanceTest) {
// Test the high-level damage calculation functions // Test the high-level damage calculation functions
TEST_F(TypeSystemTest, CalculateDamageFunctions) { TEST_F(TypeSystemTest, CalculateDamageFunctions) {
// Test calculateTypeDamage with single type // Test calculateTypeDamage with single type
uint32_t damage1 = calculateTypeDamage<Generation::GENERATION_1>(100, Type::WATER, Type::FIRE); uint32_t damage1 = calculateTypeDamage<Generation::I>(100, Type::WATER, Type::FIRE);
EXPECT_EQ(damage1, 200); EXPECT_EQ(damage1, 200);
uint32_t damage2 = calculateTypeDamage<Generation::GENERATION_1>(100, Type::FIRE, Type::WATER); uint32_t damage2 = calculateTypeDamage<Generation::I>(100, Type::FIRE, Type::WATER);
EXPECT_EQ(damage2, 50); EXPECT_EQ(damage2, 50);
// Test calculateTypeDamage with dual type // Test calculateTypeDamage with dual type
uint32_t damage3 = calculateTypeDamage<Generation::GENERATION_1>(100, Type::ELECTRIC, Type::WATER, Type::FLYING); uint32_t damage3 = calculateTypeDamage<Generation::I>(100, Type::ELECTRIC, Type::WATER, Type::FLYING);
EXPECT_EQ(damage3, 400); EXPECT_EQ(damage3, 400);
// Test immunity // Test immunity
uint32_t damage4 = calculateTypeDamage<Generation::GENERATION_1>(100, Type::GROUND, Type::ELECTRIC); uint32_t damage4 = calculateTypeDamage<Generation::I>(100, Type::GROUND, Type::ELECTRIC);
EXPECT_EQ(damage4, 0); EXPECT_EQ(damage4, 0);
} }
// Test Pokemon damage calculation methods // Test Pokemon damage calculation methods
TEST_F(TypeSystemTest, PokemonDamageCalculation) { TEST_F(TypeSystemTest, PokemonDamageCalculation) {
Pokemon charizard("Charizard", 100, Type::FIRE, Type::FLYING); Pokemon charizard(6, 100, Type::FIRE, Type::FLYING);
// Test various attack types // Test various attack types
uint32_t fireDamage = charizard.calculateDamageTaken<Generation::GENERATION_1>(100, Type::FIRE); uint32_t fireDamage = charizard.calculateDamageTaken<Generation::I>(100, Type::FIRE);
EXPECT_EQ(fireDamage, 50); EXPECT_EQ(fireDamage, 100); // Fire vs Fire/Flying: 1.0x (neutral for Fire) * 1.0x (neutral for Flying)
uint32_t waterDamage = charizard.calculateDamageTaken<Generation::GENERATION_1>(100, Type::WATER); uint32_t waterDamage = charizard.calculateDamageTaken<Generation::I>(100, Type::WATER);
EXPECT_EQ(waterDamage, 200); EXPECT_EQ(waterDamage, 200);
uint32_t electricDamage = charizard.calculateDamageTaken<Generation::GENERATION_1>(100, Type::ELECTRIC); uint32_t electricDamage = charizard.calculateDamageTaken<Generation::I>(100, Type::ELECTRIC);
EXPECT_EQ(electricDamage, 200); // 2x vs Flying, neutral vs Fire EXPECT_EQ(electricDamage, 200); // 2x vs Flying, neutral vs Fire
uint32_t groundDamage = charizard.calculateDamageTaken<Generation::GENERATION_1>(100, Type::GROUND); uint32_t groundDamage = charizard.calculateDamageTaken<Generation::I>(100, Type::GROUND);
EXPECT_EQ(groundDamage, 0); // Ground is immune to Flying EXPECT_EQ(groundDamage, 0); // Ground is immune to Flying
} }
// Test generation differences // Test generation differences
TEST_F(TypeSystemTest, GenerationDifferencesTest) { TEST_F(TypeSystemTest, GenerationDifferencesTest) {
// Steel type was introduced in Gen 2 // Steel type was introduced in Gen 2
uint32_t gen1Damage = calculateTypeDamage<Generation::GENERATION_1>(100, Type::NORMAL, Type::STEEL); uint32_t gen1Damage = calculateTypeDamage<Generation::I>(100, Type::NORMAL, Type::STEEL);
uint32_t gen8Damage = calculateTypeDamage<Generation::GENERATION_8>(100, Type::NORMAL, Type::STEEL); uint32_t gen8Damage = calculateTypeDamage<Generation::VIII>(100, Type::NORMAL, Type::STEEL);
// Results may differ based on loaded type charts // Results may differ based on loaded type charts
EXPECT_GE(gen1Damage, 0); EXPECT_GE(gen1Damage, 0);
@@ -269,4 +269,4 @@ TEST_F(TypeSystemTest, GenerationDifferencesTest) {
EXPECT_LE(gen8Damage, 400); EXPECT_LE(gen8Damage, 400);
} }
} // namespace PokemonSim } // namespace PokEng