Files
pokemon-battle-engine/include/core/battle.h
cdemeyer-teachx ee337f001a codebase refactor
2025-08-15 12:38:44 +09:00

26 lines
870 B
C++

#ifndef BATTLE_H
#define BATTLE_H
#include "pokemon.h"
namespace PokEng {
// High-level type system functions for easy use
template <Generation Gen = Generation::I>
inline uint32_t calculateTypeDamage(uint32_t baseDamage, Type attackType, const PokemonTypes& defenderTypes) {
return calculateDamage<Gen>(baseDamage, attackType, defenderTypes);
}
template <Generation Gen = Generation::I>
inline uint32_t calculateTypeDamage(uint32_t baseDamage, Type attackType, Type defenderType) {
return calculateDamage<Gen>(baseDamage, attackType, PokemonTypes(defenderType));
}
template <Generation Gen = Generation::I>
inline uint32_t calculateTypeDamage(uint32_t baseDamage, Type attackType, Type defenderType1, Type defenderType2) {
return calculateDamage<Gen>(baseDamage, attackType, PokemonTypes(defenderType1, defenderType2));
}
} // namespace PokEng
#endif