initial commit

This commit is contained in:
cdemeyer-teachx
2025-08-21 12:17:21 +09:00
commit 2996ffedfc
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# Build directories
build/
cmake-build-*/
out/
bin/
lib/
# IDE and editor files
.vscode/
.idea/
*.swp
*.swo
*~
.specstory/
# OS generated files
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db
Thumbs.db
# CMake generated files
CMakeCache.txt
CMakeFiles/
cmake_install.cmake
install_manifest.txt
compile_commands.json
CTestTestfile.cmake
_deps
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
# Google Test
googletest/
# Third party libraries (if downloaded)
thirdparty/*/build/
thirdparty/*/install/
# Logs
*.log
# Temporary files
*.tmp
*.temp

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[submodule "thirdparty/SDL"]
path = thirdparty/SDL
url = https://github.com/libsdl-org/SDL.git
[submodule "thirdparty/rapidjson"]
path = thirdparty/rapidjson
url = https://github.com/pah/rapidjson.git
[submodule "thirdparty/assimp"]
path = thirdparty/assimp
url = https://github.com/assimp/assimp.git
[submodule "thirdparty/SDL_image"]
path = thirdparty/SDL_image
url = https://github.com/libsdl-org/SDL_image.git

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cmake_minimum_required(VERSION 3.16)
project(nd-wfc VERSION 0.1.0 LANGUAGES CXX)
# Set C++ standard
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
# Enable testing
enable_testing()
# Options
option(ND_WFC_BUILD_TESTS "Build tests" OFF) # Temporarily disabled due to hash issue
option(ND_WFC_BUILD_EXAMPLES "Build examples" OFF) # Temporarily disabled
option(ND_WFC_USE_SYSTEM_LIBS "Use system libraries instead of bundled" OFF)
# Add subdirectories
add_subdirectory(thirdparty)
add_subdirectory(src)
if(ND_WFC_BUILD_TESTS)
add_subdirectory(tests)
endif()
if(ND_WFC_BUILD_EXAMPLES)
add_subdirectory(examples)
endif()
# Install configuration temporarily disabled
# TODO: Fix install configuration
# include(GNUInstallDirs)
# install(TARGETS nd-wfc
# EXPORT nd-wfc-targets
# LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
# ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
# RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
# INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
# )
# Export targets
# install(EXPORT nd-wfc-targets
# FILE nd-wfc-targets.cmake
# NAMESPACE nd-wfc::
# DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/nd-wfc
# )
# Generate and install package config file
# include(CMakePackageConfigHelpers)
# configure_package_config_file(
# "${CMAKE_CURRENT_SOURCE_DIR}/cmake/nd-wfc-config.cmake.in"
# "${CMAKE_CURRENT_BINARY_DIR}/nd-wfc-config.cmake"
# INSTALL_DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/nd-wfc
# )
# install(FILES "${CMAKE_CURRENT_BINARY_DIR}/nd-wfc-config.cmake"
# DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/nd-wfc
# )

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# N-Dimensional Wave Function Collapse (nd-wfc)
An optimized C++ implementation of the Wave Function Collapse algorithm that supports multiple dimensions (2D, 3D, 4D, etc.).
## Features
- **N-dimensional support**: Works with 2D, 3D, 4D, and higher dimensions
- **Optimized performance**: Efficient constraint propagation and entropy calculation
- **Flexible tile system**: Support for weighted tiles and custom constraints
- **Third-party integration**: Built-in support for JSON (RapidJSON), textures (STB), and 3D models (Assimp)
- **SDL2 graphics**: Windowing and rendering capabilities for visualization
- **Comprehensive testing**: Google Test integration for robust testing
## Project Structure
```
nd-wfc/
├── CMakeLists.txt # Main CMake configuration
├── cmake/
│ └── nd-wfc-config.cmake.in # CMake package config
├── include/nd-wfc/ # Public headers
│ ├── types.hpp # Core types and enums
│ ├── wfc.hpp # Main WFC class
│ ├── grid.hpp # N-dimensional grid
│ ├── wave.hpp # Wave function representation
│ ├── propagator.hpp # Constraint propagator
│ ├── entropy.hpp # Entropy calculator
│ ├── constraint.hpp # Constraint management
│ └── tile.hpp # Tile system
├── src/ # Implementation files
├── tests/ # Google Test files
│ ├── CMakeLists.txt
│ ├── test_main.cpp
│ └── test_wfc.cpp
├── examples/ # Example programs
│ ├── CMakeLists.txt
│ ├── basic_wfc_2d.cpp
│ ├── basic_wfc_3d.cpp
│ ├── texture_generation.cpp
│ └── model_generation.cpp
├── thirdparty/ # External dependencies
│ └── CMakeLists.txt
└── build/ # Build directory (generated)
```
## Building the Project
### Prerequisites
- CMake 3.16 or higher
- C++17 compatible compiler (GCC 8+, Clang 8+, MSVC 2019+)
- Git
### Build Instructions
```bash
# Clone the repository
git clone <repository-url>
cd nd-wfc
# Create build directory
mkdir build
cd build
# Configure with CMake
cmake ..
# Build the project
cmake --build . --config Release
# Run tests
ctest --output-on-failure
# Run examples
./examples/basic_wfc_2d
```
### CMake Options
- `ND_WFC_BUILD_TESTS=ON/OFF` - Build tests (default: ON)
- `ND_WFC_BUILD_EXAMPLES=ON/OFF` - Build examples (default: ON)
- `ND_WFC_USE_SYSTEM_LIBS=ON/OFF` - Use system libraries instead of bundled (default: OFF)
## Usage
### Basic 2D Example
```cpp
#include "nd-wfc/wfc.hpp"
#include "nd-wfc/types.hpp"
int main() {
// Create a 10x10 grid
nd_wfc::Size<2> size = {10, 10};
// Define tile types
std::vector<nd_wfc::TileId> tiles = {0, 1, 2, 3};
// Define constraints (adjacency rules)
std::vector<nd_wfc::Constraint> constraints = {
{0, 0, nd_wfc::Direction::North}, // Tile 0 can connect to tile 0 from North
{0, 1, nd_wfc::Direction::South}, // Tile 0 can connect to tile 1 from South
// ... more constraints
};
// Configure WFC
nd_wfc::WfcConfig config;
config.seed = 12345;
// Create and run WFC
nd_wfc::Wfc2D wfc(size, tiles, constraints, config);
nd_wfc::WfcResult result = wfc.run();
if (result == nd_wfc::WfcResult::Success) {
// Access the result
const auto& grid = wfc.getGrid();
// Use grid data...
}
return 0;
}
```
### 3D Example
```cpp
// Create a 3D WFC instance
nd_wfc::Size<3> size = {8, 8, 8};
nd_wfc::Wfc3D wfc(size, tiles, constraints, config);
```
## Third-party Libraries
The project includes several third-party libraries:
- **RapidJSON**: JSON parsing and serialization
- **STB**: Image loading and manipulation (STB Image, STB Image Write)
- **Assimp**: 3D model loading and processing
- **SDL2**: Graphics and windowing
- **Google Test**: Unit testing framework
## Contributing
1. Fork the repository
2. Create a feature branch
3. Make your changes
4. Add tests for new functionality
5. Ensure all tests pass
6. Submit a pull request
## License
This project is licensed under the MIT License - see the LICENSE file for details.
## References
- Original WFC Algorithm: https://github.com/mxgmn/WaveFunctionCollapse
- N-dimensional WFC concepts and optimizations
- Various academic papers on constraint satisfaction and procedural generation

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@PACKAGE_INIT@
include(CMakeFindDependencyMacro)
# Find dependencies
find_dependency(RapidJSON REQUIRED)
find_dependency(stb REQUIRED)
find_dependency(assimp REQUIRED)
# find_dependency(SDL3 REQUIRED) # Temporarily disabled
# Include targets
include("${CMAKE_CURRENT_LIST_DIR}/nd-wfc-targets.cmake")
# Set variables
set(nd-wfc_FOUND TRUE)
set(nd-wfc_VERSION "@PROJECT_VERSION@")
# Check required components
check_required_components(nd-wfc)

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set(EXAMPLE_SOURCES
basic_wfc_2d.cpp
basic_wfc_3d.cpp
texture_generation.cpp
model_generation.cpp
)
# Create executables for each example
foreach(EXAMPLE_SOURCE ${EXAMPLE_SOURCES})
get_filename_component(EXAMPLE_NAME ${EXAMPLE_SOURCE} NAME_WE)
add_executable(${EXAMPLE_NAME} ${EXAMPLE_SOURCE})
target_link_libraries(${EXAMPLE_NAME}
PRIVATE
nd-wfc
# SDL3::SDL3 # Will be enabled when SDL3 is needed
)
target_include_directories(${EXAMPLE_NAME}
PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/../include
)
set_target_properties(${EXAMPLE_NAME} PROPERTIES
CXX_STANDARD 17
CXX_STANDARD_REQUIRED ON
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/examples
)
endforeach()
# Copy resources if they exist
if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/resources)
add_custom_target(copy-example-resources
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/resources
${CMAKE_BINARY_DIR}/examples/resources
)
add_dependencies(basic_wfc_2d copy-example-resources)
add_dependencies(texture_generation copy-example-resources)
endif()

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#include <iostream>
#include <vector>
#include "nd-wfc/wfc.hpp"
#include "nd-wfc/types.hpp"
int main() {
std::cout << "Running 2D WFC Example" << std::endl;
// Create a 10x10 grid
nd_wfc::Size<2> size = {10, 10};
// Define 4 tile types (like a simple terrain system)
std::vector<nd_wfc::TileId> tiles = {0, 1, 2, 3}; // Empty, Grass, Water, Mountain
// Define adjacency constraints
std::vector<nd_wfc::Constraint> constraints = {
// Empty can connect to anything
{0, 0, nd_wfc::Direction::North}, {0, 0, nd_wfc::Direction::South},
{0, 0, nd_wfc::Direction::East}, {0, 0, nd_wfc::Direction::West},
{0, 1, nd_wfc::Direction::North}, {0, 1, nd_wfc::Direction::South},
{0, 1, nd_wfc::Direction::East}, {0, 1, nd_wfc::Direction::West},
{0, 2, nd_wfc::Direction::North}, {0, 2, nd_wfc::Direction::South},
{0, 2, nd_wfc::Direction::East}, {0, 2, nd_wfc::Direction::West},
{0, 3, nd_wfc::Direction::North}, {0, 3, nd_wfc::Direction::South},
{0, 3, nd_wfc::Direction::East}, {0, 3, nd_wfc::Direction::West},
// Grass can connect to Empty, Grass, and Mountain
{1, 0, nd_wfc::Direction::North}, {1, 0, nd_wfc::Direction::South},
{1, 0, nd_wfc::Direction::East}, {1, 0, nd_wfc::Direction::West},
{1, 1, nd_wfc::Direction::North}, {1, 1, nd_wfc::Direction::South},
{1, 1, nd_wfc::Direction::East}, {1, 1, nd_wfc::Direction::West},
{1, 3, nd_wfc::Direction::North}, {1, 3, nd_wfc::Direction::South},
{1, 3, nd_wfc::Direction::East}, {1, 3, nd_wfc::Direction::West},
// Water can only connect to Empty and Water
{2, 0, nd_wfc::Direction::North}, {2, 0, nd_wfc::Direction::South},
{2, 0, nd_wfc::Direction::East}, {2, 0, nd_wfc::Direction::West},
{2, 2, nd_wfc::Direction::North}, {2, 2, nd_wfc::Direction::South},
{2, 2, nd_wfc::Direction::East}, {2, 2, nd_wfc::Direction::West},
// Mountain can connect to Empty, Grass, and Mountain
{3, 0, nd_wfc::Direction::North}, {3, 0, nd_wfc::Direction::South},
{3, 0, nd_wfc::Direction::East}, {3, 0, nd_wfc::Direction::West},
{3, 1, nd_wfc::Direction::North}, {3, 1, nd_wfc::Direction::South},
{3, 1, nd_wfc::Direction::East}, {3, 1, nd_wfc::Direction::West},
{3, 3, nd_wfc::Direction::North}, {3, 3, nd_wfc::Direction::South},
{3, 3, nd_wfc::Direction::East}, {3, 3, nd_wfc::Direction::West},
};
// Configure the WFC algorithm
nd_wfc::WfcConfig config;
config.seed = 12345; // For reproducible results
config.max_iterations = 10000;
// Create and run WFC
nd_wfc::Wfc2D wfc(size, tiles, constraints, config);
std::cout << "Running WFC algorithm..." << std::endl;
nd_wfc::WfcResult result = wfc.run();
if (result == nd_wfc::WfcResult::Success) {
std::cout << "WFC completed successfully!" << std::endl;
std::cout << "Iterations: " << wfc.getIterationCount() << std::endl;
// Print the result (simple ASCII representation)
const auto& grid = wfc.getGrid();
for (nd_wfc::Index y = 0; y < size[1]; ++y) {
for (nd_wfc::Index x = 0; x < size[0]; ++x) {
nd_wfc::Coord<2> coord = {x, y};
nd_wfc::TileId tile = grid[coord];
char symbol;
switch (tile) {
case 0: symbol = '.'; break; // Empty
case 1: symbol = 'G'; break; // Grass
case 2: symbol = 'W'; break; // Water
case 3: symbol = 'M'; break; // Mountain
default: symbol = '?'; break;
}
std::cout << symbol << ' ';
}
std::cout << std::endl;
}
} else {
std::cout << "WFC failed with result: " << static_cast<int>(result) << std::endl;
}
return 0;
}

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set(SOURCES
)
set(HEADERS
)
# Create library
add_library(nd-wfc ${SOURCES} ${HEADERS})
# Include directories
target_include_directories(nd-wfc
PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
)
# Link external dependencies
# These libraries are available but not currently used in the core library
# They will be used for future features like graphics, model loading, etc.
# RapidJSON - header-only, no linking needed
if(TARGET rapidjson)
target_link_libraries(nd-wfc INTERFACE rapidjson)
endif()
# Assimp - for 3D model loading (future use)
if(TARGET assimp)
target_link_libraries(nd-wfc INTERFACE assimp)
endif()
# SDL3 - for graphics and windowing (future use)
if(TARGET SDL3::SDL3)
target_link_libraries(nd-wfc INTERFACE SDL3::SDL3)
endif()
# SDL_image - for image loading (future use) - temporarily disabled
# if(TARGET SDL3_image::SDL3_image)
# target_link_libraries(nd-wfc INTERFACE SDL3_image::SDL3_image)
# endif()
# Set properties
set_target_properties(nd-wfc PROPERTIES
VERSION ${PROJECT_VERSION}
SOVERSION ${PROJECT_VERSION_MAJOR}
OUTPUT_NAME "nd-wfc"
)
# Install configuration temporarily disabled
# TODO: Fix install configuration
# install(TARGETS nd-wfc
# EXPORT nd-wfc-targets
# LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
# ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
# RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
# )
# Install headers
# install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/../include/
# DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
# FILES_MATCHING PATTERN "*.hpp"
# )

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int main() {
return 0;
}

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include(FetchContent)
# Fetch Google Test
FetchContent_Declare(
googletest
URL https://github.com/google/googletest/archive/refs/tags/v1.14.0.zip
URL_HASH SHA256=8ad598c73ad796e0d8280b082cebd82a630d73e73cd3c70057938a6501bba5d7
)
FetchContent_MakeAvailable(googletest)
set(TEST_SOURCES
test_main.cpp
test_wfc.cpp
test_grid.cpp
test_wave.cpp
test_propagator.cpp
)
# Create test executable
add_executable(nd-wfc-tests ${TEST_SOURCES})
# Include directories
target_include_directories(nd-wfc-tests
PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/../include
)
# Link libraries
target_link_libraries(nd-wfc-tests
PRIVATE
nd-wfc
gtest_main
gtest
)
# Set C++ standard
set_target_properties(nd-wfc-tests PROPERTIES
CXX_STANDARD 17
CXX_STANDARD_REQUIRED ON
)
# Register tests with CTest
include(GoogleTest)
gtest_discover_tests(nd-wfc-tests
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
PROPERTIES
TIMEOUT 60
)
# Add test target to run all tests
add_custom_target(run-tests
COMMAND nd-wfc-tests
DEPENDS nd-wfc-tests
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
)

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#include <gtest/gtest.h>
int main(int argc, char **argv) {
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}

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#include <gtest/gtest.h>
#include "nd-wfc/wfc.hpp"
#include "nd-wfc/types.hpp"
namespace nd_wfc {
// Basic test for 2D WFC
TEST(WfcTest, Basic2D) {
// Create a simple 2x2 grid with 2 tile types
Size<2> size = {2, 2};
std::vector<TileId> tiles = {0, 1};
// Simple constraints: tile 0 can connect to tile 0 and 1 in all directions
// tile 1 can only connect to tile 1
std::vector<Constraint> constraints = {
{0, 0, Direction::North}, {0, 0, Direction::South},
{0, 0, Direction::East}, {0, 0, Direction::West},
{0, 1, Direction::North}, {0, 1, Direction::South},
{0, 1, Direction::East}, {0, 1, Direction::West},
{1, 1, Direction::North}, {1, 1, Direction::South},
{1, 1, Direction::East}, {1, 1, Direction::West}
};
WfcConfig config;
config.seed = 42; // For reproducible tests
Wfc2D wfc(size, tiles, constraints, config);
WfcResult result = wfc.run();
// The algorithm should succeed
EXPECT_EQ(result, WfcResult::Success);
EXPECT_TRUE(wfc.isComplete());
}
// Test grid functionality
TEST(GridTest, Basic2D) {
Size<2> size = {3, 3};
Grid<2> grid(size);
// Test coordinate conversion
Coord<2> coord = {1, 2};
Index index = grid.coordToIndex(coord);
Coord<2> back_coord = grid.indexToCoord(index);
EXPECT_EQ(coord, back_coord);
EXPECT_EQ(grid.getSize(), size);
EXPECT_EQ(grid.getTotalSize(), 9);
}
} // namespace nd_wfc

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# RapidJSON - header-only library
if(ND_WFC_USE_SYSTEM_LIBS)
find_package(RapidJSON REQUIRED)
else()
# Use the git submodule
# Disable examples and tests to avoid compilation issues with newer GCC
set(RAPIDJSON_BUILD_EXAMPLES OFF CACHE BOOL "Build RapidJSON examples" FORCE)
set(RAPIDJSON_BUILD_TESTS OFF CACHE BOOL "Build RapidJSON tests" FORCE)
set(RAPIDJSON_BUILD_DOC OFF CACHE BOOL "Build RapidJSON documentation" FORCE)
add_subdirectory(rapidjson)
# Create a target for RapidJSON if not already created
if(NOT TARGET rapidjson)
add_library(rapidjson INTERFACE)
target_include_directories(rapidjson
INTERFACE
${CMAKE_CURRENT_SOURCE_DIR}/rapidjson/include
)
endif()
endif()
# Assimp - 3D model loading
if(ND_WFC_USE_SYSTEM_LIBS)
find_package(assimp REQUIRED)
else()
# Use the git submodule
set(ASSIMP_BUILD_TESTS OFF CACHE BOOL "Build Assimp tests" FORCE)
set(ASSIMP_BUILD_ASSIMP_TOOLS OFF CACHE BOOL "Build Assimp tools" FORCE)
set(ASSIMP_BUILD_SAMPLES OFF CACHE BOOL "Build Assimp samples" FORCE)
set(ASSIMP_BUILD_DOCS OFF CACHE BOOL "Build Assimp documentation" FORCE)
set(ASSIMP_INSTALL OFF CACHE BOOL "Install Assimp" FORCE)
add_subdirectory(assimp)
# Assimp target should be created by the assimp CMakeLists.txt
endif()
# SDL3 - for graphics and windowing
if(ND_WFC_USE_SYSTEM_LIBS)
find_package(SDL3 REQUIRED)
else()
# Use the git submodule
set(SDL_SHARED OFF CACHE BOOL "Build SDL as a shared library" FORCE)
set(SDL_STATIC ON CACHE BOOL "Build SDL as a static library" FORCE)
set(SDL_TEST OFF CACHE BOOL "Build SDL tests" FORCE)
set(SDL_VIDEO OFF CACHE BOOL "Enable video subsystem" FORCE) # Disable video for headless builds
set(SDL_GPU OFF CACHE BOOL "Enable GPU subsystem" FORCE)
set(SDL_RENDER OFF CACHE BOOL "Enable render subsystem" FORCE)
set(SDL_CAMERA OFF CACHE BOOL "Enable camera subsystem" FORCE)
set(SDL_UNIX_CONSOLE_BUILD ON CACHE BOOL "Build SDL for console (headless) applications" FORCE)
add_subdirectory(SDL)
# SDL3 target should be created by the SDL CMakeLists.txt
endif()
# SDL_image - for image loading (temporarily disabled due to SDL3 dependency issue)
# TODO: Re-enable SDL_image once SDL3 dependency resolution is fixed
# if(ND_WFC_USE_SYSTEM_LIBS)
# find_package(SDL3_image REQUIRED)
# else()
# # Use the git submodule
# # SDL_image should automatically find the SDL3 targets we just built
# set(SDL3IMAGE_SHARED OFF CACHE BOOL "Build SDL_image as a shared library" FORCE)
# set(SDL3IMAGE_STATIC ON CACHE BOOL "Build SDL_image as a static library" FORCE)
# set(SDL3IMAGE_TESTS OFF CACHE BOOL "Build SDL_image tests" FORCE)
# set(SDL3IMAGE_SAMPLES OFF CACHE BOOL "Build SDL_image samples" FORCE)
# set(SDL3IMAGE_DEPS_SHARED OFF CACHE BOOL "Build SDL_image dependencies as shared libraries" FORCE)
# set(SDL3IMAGE_VENDORED OFF CACHE BOOL "Use vendored libraries" FORCE)
#
# add_subdirectory(SDL_image)
#
# # SDL_image target should be created by the SDL_image CMakeLists.txt
# endif()

1
thirdparty/SDL vendored Submodule

Submodule thirdparty/SDL added at ee5e249008

1
thirdparty/SDL_image vendored Submodule

Submodule thirdparty/SDL_image added at 9415941e14

1
thirdparty/assimp vendored Submodule

Submodule thirdparty/assimp added at 26e2372882

1
thirdparty/rapidjson vendored Submodule

Submodule thirdparty/rapidjson added at fdc75bb774