Merge pull request #102278 from Chaosus/vs_fix_preview_mouse_filter

Fix mouse filter on visual shader node previews
This commit is contained in:
Thaddeus Crews
2025-02-03 08:16:05 -06:00

View File

@@ -8193,6 +8193,7 @@ void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, Ref<S
add_child(checkerboard);
}
set_mouse_filter(MOUSE_FILTER_PASS);
shader = p_shader;
shader->connect_changed(callable_mp(this, &VisualShaderNodePortPreview::_shader_changed), CONNECT_DEFERRED);
preview_mat = p_preview_material;