SQL setup
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@@ -17,4 +17,13 @@ WorkbenchType stringToWorkbenchType(const std::string& str);
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GenstatType stringToGenstatType(const std::string& str);
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ActionType stringToActionType(const std::string& str);
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std::string statTypeToString(StatType type);
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std::string itemCategoryToString(ItemCategory category);
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std::string itemTypeToString(ItemType type);
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std::string toolToString(Tool tool);
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std::string skillTypeToString(SkillType skill);
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std::string workbenchTypeToString(WorkbenchType workbench);
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std::string genstatTypeToString(GenstatType genstat);
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std::string actionTypeToString(ActionType action);
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} // namespace cursebreaker
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@@ -6,14 +6,17 @@
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#include <fstream>
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#include <unordered_map>
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#include <SQLiteCpp/SQLiteCpp.h>
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#include <nlohmann/json.hpp>
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#include "assets/asset_base.hpp"
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#include "assets/scene.hpp"
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#include "configs/items.hpp"
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#include "configs/loot.hpp"
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#include "configs/harvestables.hpp"
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#include "configs/npcs.hpp"
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#include "configs/shops.hpp"
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#include "configs/achievements.hpp"
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#include "configs/items.h"
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#include "configs/loot.h"
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#include "configs/harvestables.h"
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#include "configs/npcs.h"
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#include "configs/shops.h"
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#include "configs/achievements.h"
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struct AssetPath
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{
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