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cursebreaker-parser-rust/cursebreaker-map/README.md
2026-01-11 02:46:49 +00:00

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# Cursebreaker Interactive Map
An interactive web-based map viewer for "The Black Grimoire: Cursebreaker" game, built with Rust (Axum) and Leaflet.js.
## Features
- **Optimized Tile Loading**: Uses merged tiles to reduce HTTP requests
- Zoom level 0: ~31 tiles (4×4 merged)
- Zoom level 1: ~105 tiles (2×2 merged)
- Zoom level 2: ~345 tiles (original tiles)
- **Lossless Compression**: All tiles use lossless WebP for optimal quality
- **High-Performance Rendering**: Serves tiles directly from SQLite database
- **Interactive Navigation**: Pan and zoom through the game world
- **Dark Theme UI**: Game-themed dark interface with collapsible sidebar
- **Real-time Coordinates**: Display tile and pixel coordinates while hovering
## Architecture
### Backend (Rust + Axum)
- **Tile Server**: Serves WebP-compressed map tiles from SQLite database
- **API Endpoints**:
- `GET /api/tiles/:z/:x/:y` - Retrieve tile at coordinates (x, y) and zoom level z
- `GET /api/bounds` - Get map bounds (min/max x/y coordinates)
- `GET /` - Serve static frontend files
### Frontend (Leaflet.js)
- **Image Overlay Layer**: Each merged tile is rendered as a positioned image overlay
- **Merged Tile System**: Reduces HTTP requests by merging tiles at lower zoom levels:
- Zoom 0: 4×4 original tiles merged into 512px images (~31 total requests)
- Zoom 1: 2×2 original tiles merged into 512px images (~105 total requests)
- Zoom 2: Original 512px tiles (1×1, ~345 total requests)
- **Fixed Coordinate System**: Uses Leaflet's CRS.Simple with tiles positioned at their exact pixel coordinates
## Prerequisites
- Rust (latest stable)
- SQLite database at `../cursebreaker.db` with `minimap_tiles` table populated
## Running the Map Viewer
### First Time Setup
1. **Generate all map tiles** (only needed once, or after updating minimap images):
```bash
cd cursebreaker-parser
cargo run --bin image-parser --release
```
This processes all PNG files and automatically generates all 3 zoom levels (takes ~1.5 minutes)
2. **Start the map server**:
```bash
cd ../cursebreaker-map
cargo run --release
```
3. **Open in browser**:
Navigate to `http://127.0.0.1:3000`
### Subsequent Runs
Just start the server (step 2 above). All tiles are stored in the database.
## Database Configuration
By default, the server looks for the database at `../cursebreaker.db`. You can override this with the `DATABASE_URL` environment variable:
```bash
DATABASE_URL=/path/to/cursebreaker.db cargo run --release
```
## Future Enhancements
The sidebar includes placeholders for upcoming features:
- **Icon Filtering**: Toggle visibility of shops, resources, fast travel points, workbenches, etc.
- **Map Markers**: Display game entities (shops, resources, NPCs) with clickable info popups
- **Search**: Find locations by name
- **Pathfinding**: Calculate routes between points
- **Layer Control**: Toggle different map overlays
## Project Structure
```
cursebreaker-map/
├── Cargo.toml # Rust dependencies
├── src/
│ └── main.rs # Axum web server
├── static/
│ ├── index.html # Main HTML page
│ ├── style.css # Styling (dark theme)
│ └── map.js # Leaflet map initialization
└── README.md
```
## Performance Notes
- **Merged Tiles**: Reduces HTTP requests by up to 91% at lowest zoom (31 vs 345 requests)
- **Lossless WebP**: High quality compression without artifacts
- **Database Storage**: All tiles served directly from SQLite BLOBs (no file I/O)
- **CRS.Simple**: Avoids expensive geographic coordinate projections
- **Total Storage**: ~111 MB for all zoom levels combined
### Load Performance Comparison
| Zoom Level | Merge Factor | Tiles Loaded | HTTP Requests Saved |
|------------|--------------|--------------|---------------------|
| 0 (zoomed out) | 4×4 | 31 | 91% fewer requests |
| 1 (medium) | 2×2 | 105 | 70% fewer requests |
| 2 (zoomed in) | 1×1 | 345 | baseline |
## Troubleshooting
**Tiles not loading**:
- Verify database path is correct
- Check that `minimap_tiles` table is populated
- Look for errors in server console output
**Map appears blank**:
- Check browser console for JavaScript errors
- Verify `/api/bounds` returns valid coordinates
- Ensure tiles exist for the displayed coordinate range
**Performance issues**:
- Try running in release mode: `cargo run --release`
- Check database is on fast storage (SSD)
- Reduce browser zoom level to load lower-resolution tiles