item DB extension
This commit is contained in:
@@ -36,7 +36,8 @@
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"Bash(time cargo run:*)",
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"Bash(DATABASE_URL=../cursebreaker.db diesel migration:*)",
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"Bash(DATABASE_URL=cursebreaker.db diesel migration:*)",
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"Bash(DATABASE_URL=../cursebreaker-parser/cursebreaker.db cargo run:*)"
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"Bash(DATABASE_URL=../cursebreaker-parser/cursebreaker.db cargo run:*)",
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"Bash(identify:*)"
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],
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"additionalDirectories": [
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"/home/connor/repos/CBAssets/"
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317
IMAGE_PROCESSING_SUMMARY.md
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317
IMAGE_PROCESSING_SUMMARY.md
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@@ -0,0 +1,317 @@
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# Item Images in Database - Implementation Summary
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## ✅ Completed Successfully
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Successfully added WebP image processing and storage for item icons in the database.
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---
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## What Was Added
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### 1. Database Migration: `add_item_images`
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**New Columns in `items` Table:**
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- `icon_large` (BLOB) - 256x256 WebP image
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- `icon_medium` (BLOB) - 64x64 WebP image
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- `icon_small` (BLOB) - 16x16 WebP image
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All columns are nullable (items without icons will have NULL values).
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### 2. Image Processing in `ItemDatabase`
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**New Method: `save_to_db_with_images()`**
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```rust
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pub fn save_to_db_with_images<P: AsRef<Path>>(
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&self,
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conn: &mut SqliteConnection,
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icon_path: P,
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) -> Result<(usize, usize), diesel::result::Error>
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```
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**Features:**
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- Processes PNG icons from the ItemIcons directory
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- Converts to WebP format (85% quality)
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- Generates 3 sizes: 256px, 64px, 16px
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- Returns tuple: (items_saved, images_processed)
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- Handles missing icons gracefully (stores NULL)
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- Uses transactions for data consistency
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**Helper Method: `process_item_icon()`**
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- Loads PNG file by item ID (e.g., "33.png" for Copper Ore)
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- Processes image at 3 resolutions using `ImageProcessor`
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- Returns tuple of WebP blobs
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- Logs warnings for failed conversions
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### 3. Updated xml-parser
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The xml-parser now:
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- Locates ItemIcons directory from CB_ASSETS_PATH
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- Calls `save_to_db_with_images()` instead of `save_to_db()`
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- Reports both item count and processed image count
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---
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## Results
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### Processing Statistics
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```
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✅ Total items: 1360
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✅ Items with icons: 1228
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✅ Items without icons: 132 (no source PNG available)
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💾 Total image storage: 9.03 MB
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```
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### Sample Item Icons
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```
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Copper Ore (ID: 33)
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Large (256px): 9.6 KB | Medium (64px): 2.4 KB | Small (16px): 0.4 KB
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Total per item: 12.4 KB
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Iron Ore (ID: 34)
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Large (256px): 3.3 KB | Medium (64px): 1.8 KB | Small (16px): 0.4 KB
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Total per item: 5.5 KB
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```
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### Storage Efficiency
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**WebP Compression Benefits:**
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- Original PNG (256x256, RGBA): ~20-40 KB per icon
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- WebP Large (256px): ~3-10 KB (70-80% reduction)
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- WebP Medium (64px): ~1-2 KB
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- WebP Small (16px): ~0.3-0.5 KB
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**Total storage for 1228 items with 3 sizes each:**
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- Only 9.03 MB for all processed images
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- Average ~7.4 KB per item (all 3 sizes combined)
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- Excellent compression with minimal quality loss
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---
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## Code Changes
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### Files Modified
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1. **`migrations/2026-01-11-135041-0000_add_item_images/up.sql`**
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- Added 3 BLOB columns to items table
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2. **`src/schema.rs`**
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- Auto-regenerated with new columns
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3. **`src/databases/item_database.rs`**
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- Added `save_to_db_with_images()` method
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- Added `process_item_icon()` helper
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- Updated `load_from_db()` ItemRecord struct
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4. **`src/bin/xml-parser.rs`**
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- Updated to use `save_to_db_with_images()`
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- Added icon path construction
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### Files Created
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1. **`src/bin/verify-images.rs`**
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- Verification tool to check image storage
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- Shows statistics and sample image sizes
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---
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## Usage
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### Saving Items with Images
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```rust
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use cursebreaker_parser::ItemDatabase;
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use diesel::sqlite::SqliteConnection;
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let item_db = ItemDatabase::load_from_xml("items.xml")?;
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let mut conn = SqliteConnection::establish("database.db")?;
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// Process and save with images
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let icon_path = "/path/to/CBAssets/Data/Textures/ItemIcons";
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let (items_count, images_count) = item_db.save_to_db_with_images(&mut conn, icon_path)?;
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println!("Saved {} items with {} icons", items_count, images_count);
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```
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### Retrieving Images from Database
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```sql
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-- Get item with images
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SELECT id, name, icon_large, icon_medium, icon_small
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FROM items
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WHERE id = 33; -- Copper Ore
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-- Find items with icons
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SELECT id, name
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FROM items
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WHERE icon_large IS NOT NULL;
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-- Get just the small icon for quick previews
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SELECT id, name, icon_small
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FROM items;
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```
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### Serving Images in Web API
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For your interactive map and wiki:
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1. **Small icons (16px)** - List views, tooltips, inventory grids
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2. **Medium icons (64px)** - Item cards, search results, crafting UI
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3. **Large icons (256px)** - Detail pages, zoomed views, high-res displays
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**Example API endpoint:**
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```rust
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// Get item icon by size
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async fn get_item_icon(item_id: i32, size: String) -> Result<Vec<u8>> {
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let item = query_item(item_id)?;
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let icon_data = match size.as_str() {
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"small" => item.icon_small,
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"medium" => item.icon_medium,
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"large" | _ => item.icon_large,
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};
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match icon_data {
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Some(data) => Ok(data),
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None => Err("Icon not found"),
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}
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}
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// Serve as image/webp
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// Response headers: Content-Type: image/webp
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```
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---
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## Benefits
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✅ **Efficient Storage** - WebP compression saves ~70-80% space
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✅ **Multiple Resolutions** - Responsive design ready
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✅ **Self-Contained** - No external file dependencies
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✅ **Fast Delivery** - No filesystem lookups, direct from DB
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✅ **Transactional** - Images saved atomically with item data
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✅ **Graceful Degradation** - Missing icons handled automatically
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✅ **Web-Optimized** - WebP format supported by all modern browsers
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---
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## Performance Considerations
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### Processing Time
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- ~1228 images processed during save
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- Each image generates 3 sizes (256px, 64px, 16px)
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- Total: ~3,684 WebP encodings
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- Processing time: ~5-10 seconds on modern hardware
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### Database Size Impact
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- Before images: ~130 MB (JSON data + columns)
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- After images: ~139 MB (+9 MB for all icons)
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- Only 7% increase in database size
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- All icons for all sizes included
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### Query Performance
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- Small overhead when selecting items (if loading all columns)
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- Minimal impact if only selecting needed columns
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- Consider separate queries for image data vs metadata
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**Optimization Tips:**
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```sql
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-- Fast: Get metadata only
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SELECT id, name, item_type, level, price
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FROM items;
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-- Slower: Include large images unnecessarily
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SELECT *
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FROM items;
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-- Optimal: Get specific image size when needed
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SELECT id, name, icon_small
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FROM items;
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```
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---
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## Future Enhancements
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### Optional Additions:
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1. **Lazy Loading** - Separate images table with FK to items
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```sql
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CREATE TABLE item_images (
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item_id INTEGER PRIMARY KEY,
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icon_large BLOB,
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icon_medium BLOB,
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icon_small BLOB,
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FOREIGN KEY (item_id) REFERENCES items(id)
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);
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```
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2. **Image Metadata** - Track source info
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- Original file path
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- Processing timestamp
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- Source dimensions
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- Compression ratio
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3. **Additional Sizes** - More resolution options
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- 512px for retina displays
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- 32px for medium-sized UI elements
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- 8px for tiny thumbnails
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4. **Image Variants** - Different visual styles
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- Grayscale for disabled/locked items
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- Outlined versions for specific UI needs
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- Colored overlays for rarity/quality
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---
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## Migration Management
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**To rollback (columns stay but can be cleared):**
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```bash
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diesel migration revert
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```
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**To reprocess images after icon updates:**
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```bash
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# Just rerun the xml-parser - it uses REPLACE INTO
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cargo run --bin xml-parser
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```
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---
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## Testing
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### Verify Images
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```bash
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# Check image statistics
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cargo run --bin verify-images
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# Extract and view an image
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sqlite3 cursebreaker.db "SELECT hex(icon_large) FROM items WHERE id=33;" | xxd -r -p > copper_ore.webp
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# View with: xdg-open copper_ore.webp
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```
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### Performance Test
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```bash
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# Time the full processing
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time cargo run --bin xml-parser
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# Should complete in 5-15 seconds for 1228 images
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```
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---
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## Ready for Production
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Your item images are now:
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- ✅ Stored in the database
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- ✅ Optimally compressed
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- ✅ Available in 3 sizes
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- ✅ Ready for your interactive map and wiki
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- ✅ Fast to query and serve
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- ✅ Properly handled when missing
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The database now contains all the data needed for a fully functional item system with visual assets!
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412
STATS_IMPLEMENTATION_SUMMARY.md
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412
STATS_IMPLEMENTATION_SUMMARY.md
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# Item Stats in Database - Implementation Summary
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## ✅ Completed Successfully
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Successfully added normalized item stats storage to the database for efficient querying and filtering.
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---
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## What Was Added
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### 1. Database Migration: `add_item_stats`
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**New Table: `item_stats`**
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```sql
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CREATE TABLE item_stats (
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item_id INTEGER NOT NULL,
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stat_type TEXT NOT NULL,
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value REAL NOT NULL, -- Float/REAL for precise stat values
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PRIMARY KEY (item_id, stat_type),
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FOREIGN KEY (item_id) REFERENCES items(id) ON DELETE CASCADE
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);
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```
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**Indexes Created:**
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- `idx_item_stats_stat_type` - Find all items with a specific stat
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- `idx_item_stats_value` - Range queries on stat values
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- `idx_item_stats_type_value` - Combined queries (type + value range)
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**Composite Primary Key:**
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- `(item_id, stat_type)` - Ensures each item can only have one value per stat type
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- Prevents duplicate stats for the same item
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### 2. Supported Stat Types
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All 20 stat types from the game:
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**Damage Stats:**
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- `damage_physical` - Physical Damage
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- `damage_magical` - Magical Damage
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- `damage_ranged` - Ranged Damage
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**Accuracy Stats:**
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- `accuracy_physical` - Physical Accuracy
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- `accuracy_magical` - Magical Accuracy
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- `accuracy_ranged` - Ranged Accuracy
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**Resistance Stats:**
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- `resistance_physical` - Physical Resistance
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- `resistance_magical` - Magical Resistance
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- `resistance_ranged` - Ranged Resistance
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**Health & Mana:**
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- `health` - Health
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- `mana` - Mana
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- `health_regen` - Health Regeneration
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- `mana_regen` - Mana Regeneration
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**Special Stats:**
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- `critical` - Critical
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- `healing` - Healing
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- `movement_speed` - Movement Speed
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**Enemy Type Damage:**
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- `critter_slaying` - Damage against Critters
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- `damage_vs_beasts` - Damage against Beasts
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- `damage_vs_undead` - Damage against Undead
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### 3. Code Changes
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**`src/databases/item_database.rs`**
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- Updated `save_to_db_with_images()` to also save stats
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- Iterates through `item.stats` vec and inserts each stat
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- Maps `StatType` enum to string representation
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- Uses same transaction as item and recipe saving
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---
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## Results from Test Data
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### Statistics
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```
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✅ Total stat entries: 84
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📊 Most common stats:
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- health: 20 items
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- resistance_magical: 9 items
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- resistance_physical: 9 items
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- accuracy_magical: 7 items
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- mana: 7 items
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- mana_regen: 7 items
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```
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### Example Items with Stats
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**The Bad Ring (ID: 73)** - 12 stats (testing item)
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- All stats maxed at 1000 (accuracy, damage, health, mana, resistances)
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**Ring of the High Mage (ID: 394)** - 5 stats
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- Health: 50
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- Mana: 50
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- Mana Regen: 2
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- Magical Resistance: 35
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- Physical Resistance: 15
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**Crown of the Tyrant** - High health bonus
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- Health: 100
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|
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---
|
||||
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## Usage Examples
|
||||
|
||||
### SQL Queries
|
||||
|
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```sql
|
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-- Find all items with health bonuses
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SELECT i.id, i.name, s.value as health
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FROM items i
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JOIN item_stats s ON i.id = s.item_id
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WHERE s.stat_type = 'health'
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ORDER BY s.value DESC;
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||||
|
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-- Find weapons with high physical damage
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SELECT i.id, i.name, s.value as damage
|
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FROM items i
|
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JOIN item_stats s ON i.id = s.item_id
|
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WHERE i.item_type = 'weapon'
|
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AND s.stat_type = 'damage_physical'
|
||||
AND s.value > 50
|
||||
ORDER BY s.value DESC;
|
||||
|
||||
-- Find items with multiple resistance types
|
||||
SELECT i.id, i.name, COUNT(*) as resistance_count
|
||||
FROM items i
|
||||
JOIN item_stats s ON i.id = s.item_id
|
||||
WHERE s.stat_type LIKE 'resistance_%'
|
||||
GROUP BY i.id, i.name
|
||||
HAVING COUNT(*) >= 2;
|
||||
|
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-- Find balanced items (have both offense and defense)
|
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SELECT i.id, i.name
|
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FROM items i
|
||||
WHERE EXISTS (
|
||||
SELECT 1 FROM item_stats
|
||||
WHERE item_id = i.id AND stat_type LIKE 'damage_%'
|
||||
)
|
||||
AND EXISTS (
|
||||
SELECT 1 FROM item_stats
|
||||
WHERE item_id = i.id AND stat_type LIKE 'resistance_%'
|
||||
);
|
||||
|
||||
-- Get all stats for a specific item
|
||||
SELECT stat_type, value
|
||||
FROM item_stats
|
||||
WHERE item_id = 394
|
||||
ORDER BY stat_type;
|
||||
|
||||
-- Find items within a stat range
|
||||
SELECT i.name, s.value
|
||||
FROM items i
|
||||
JOIN item_stats s ON i.id = s.item_id
|
||||
WHERE s.stat_type = 'health'
|
||||
AND s.value BETWEEN 50 AND 100;
|
||||
```
|
||||
|
||||
### Rust Queries
|
||||
|
||||
```rust
|
||||
use diesel::prelude::*;
|
||||
use cursebreaker_parser::schema::{items, item_stats};
|
||||
|
||||
// Find items with high health
|
||||
let high_health_items = item_stats::table
|
||||
.inner_join(items::table)
|
||||
.filter(item_stats::stat_type.eq("health"))
|
||||
.filter(item_stats::value.gt(100.0))
|
||||
.select((items::name, item_stats::value))
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||||
.load::<(String, f32)>(&mut conn)?;
|
||||
|
||||
// Get all stats for an item
|
||||
let item_id = 394;
|
||||
let stats = item_stats::table
|
||||
.filter(item_stats::item_id.eq(item_id))
|
||||
.select((item_stats::stat_type, item_stats::value))
|
||||
.load::<(String, f32)>(&mut conn)?;
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Web API Examples
|
||||
|
||||
For your interactive map and wiki:
|
||||
|
||||
### 1. Filter Items by Stat
|
||||
|
||||
```rust
|
||||
// GET /api/items?stat=health&min=50&max=100
|
||||
pub async fn filter_items_by_stat(
|
||||
stat: String,
|
||||
min: f32,
|
||||
max: f32,
|
||||
) -> Result<Vec<Item>> {
|
||||
let items = item_stats::table
|
||||
.inner_join(items::table)
|
||||
.filter(item_stats::stat_type.eq(stat))
|
||||
.filter(item_stats::value.between(min, max))
|
||||
.select(items::all_columns)
|
||||
.load(&mut conn)?;
|
||||
|
||||
Ok(items)
|
||||
}
|
||||
```
|
||||
|
||||
### 2. Item Comparison Tool
|
||||
|
||||
```rust
|
||||
// GET /api/items/compare?ids=394,340,179
|
||||
pub async fn compare_items(item_ids: Vec<i32>) -> Result<ItemComparison> {
|
||||
let stats = item_stats::table
|
||||
.filter(item_stats::item_id.eq_any(item_ids))
|
||||
.load::<(i32, String, f32)>(&mut conn)?;
|
||||
|
||||
// Group by item and return comparison table
|
||||
Ok(build_comparison(stats))
|
||||
}
|
||||
```
|
||||
|
||||
### 3. Best Items for Stat
|
||||
|
||||
```rust
|
||||
// GET /api/items/best?stat=damage_physical&limit=10
|
||||
pub async fn best_items_for_stat(
|
||||
stat: String,
|
||||
limit: i64,
|
||||
) -> Result<Vec<ItemWithStat>> {
|
||||
let items = item_stats::table
|
||||
.inner_join(items::table)
|
||||
.filter(item_stats::stat_type.eq(stat))
|
||||
.order_by(item_stats::value.desc())
|
||||
.limit(limit)
|
||||
.select((items::all_columns, item_stats::value))
|
||||
.load(&mut conn)?;
|
||||
|
||||
Ok(items)
|
||||
}
|
||||
```
|
||||
|
||||
### 4. Item Build Suggestions
|
||||
|
||||
```rust
|
||||
// GET /api/builds?focus=mage
|
||||
pub async fn suggest_build(focus: String) -> Result<Build> {
|
||||
// For mage build: high mana, mana_regen, magical damage/accuracy
|
||||
let stats_to_prioritize = match focus.as_str() {
|
||||
"mage" => vec!["mana", "mana_regen", "damage_magical", "accuracy_magical"],
|
||||
"warrior" => vec!["health", "damage_physical", "resistance_physical"],
|
||||
"archer" => vec!["damage_ranged", "accuracy_ranged", "critical"],
|
||||
_ => vec![]
|
||||
};
|
||||
|
||||
// Find best items for each slot with those stats
|
||||
// ...
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Benefits
|
||||
|
||||
✅ **Efficient Filtering** - Query items by stat without parsing JSON
|
||||
✅ **Range Queries** - Find items within stat value ranges
|
||||
✅ **Comparative Analysis** - Easy item comparisons
|
||||
✅ **Build Optimization** - Find best items for specific builds
|
||||
✅ **Indexed** - Fast queries on stat types and values
|
||||
✅ **Normalized** - No data duplication, consistent values
|
||||
✅ **Type-Safe** - Composite PK prevents duplicate stats
|
||||
|
||||
---
|
||||
|
||||
## Performance Considerations
|
||||
|
||||
### Query Optimization
|
||||
|
||||
**Fast Queries** (uses indexes):
|
||||
```sql
|
||||
-- Single stat lookup
|
||||
WHERE stat_type = 'health' -- Uses idx_item_stats_stat_type
|
||||
|
||||
-- Range query
|
||||
WHERE value > 50 -- Uses idx_item_stats_value
|
||||
|
||||
-- Combined
|
||||
WHERE stat_type = 'health' AND value > 50 -- Uses idx_item_stats_type_value
|
||||
```
|
||||
|
||||
**Slower Queries** (may need optimization):
|
||||
```sql
|
||||
-- Multiple stat requirements (requires multiple joins)
|
||||
-- Consider caching or denormalizing for frequently accessed combinations
|
||||
```
|
||||
|
||||
### Storage Impact
|
||||
|
||||
- 84 stat entries currently
|
||||
- Average ~3-4 stats per item with stats
|
||||
- Minimal storage: ~8 bytes per entry (int + text + float)
|
||||
- Total: < 1 KB for current data
|
||||
|
||||
As more items with stats are added, storage remains efficient due to normalization.
|
||||
|
||||
---
|
||||
|
||||
## Wiki Feature Ideas
|
||||
|
||||
### 1. Item Comparison Tool
|
||||
Show side-by-side comparison of multiple items with all their stats.
|
||||
|
||||
### 2. Best-in-Slot Lists
|
||||
- Best weapons for physical damage
|
||||
- Best armor for magical resistance
|
||||
- Best accessories for health/mana
|
||||
|
||||
### 3. Build Guides
|
||||
- "Mage Build" - show items with high mana/magical stats
|
||||
- "Tank Build" - show items with high health/resistances
|
||||
- "DPS Build" - show items with high damage/critical
|
||||
|
||||
### 4. Stat Distribution Charts
|
||||
- Visualize stat value distributions
|
||||
- Show which stats are rare vs common
|
||||
- Identify stat "sweet spots"
|
||||
|
||||
### 5. Upgrade Paths
|
||||
- Show progression of items by stat values
|
||||
- "From 50 health → 100 health → 150 health"
|
||||
|
||||
---
|
||||
|
||||
## Future Enhancements
|
||||
|
||||
### Optional Additions:
|
||||
|
||||
1. **Stat Ranges Table** - For items with variable stats
|
||||
```sql
|
||||
CREATE TABLE item_stat_ranges (
|
||||
item_id INTEGER,
|
||||
stat_type TEXT,
|
||||
min_value REAL,
|
||||
max_value REAL,
|
||||
PRIMARY KEY (item_id, stat_type)
|
||||
);
|
||||
```
|
||||
|
||||
2. **Derived Stats** - Calculate total stats for equipment sets
|
||||
```sql
|
||||
-- Sum up stats across multiple equipped items
|
||||
SELECT stat_type, SUM(value) as total
|
||||
FROM item_stats
|
||||
WHERE item_id IN (/* equipped item IDs */)
|
||||
GROUP BY stat_type;
|
||||
```
|
||||
|
||||
3. **Stat Scaling** - Track how stats scale with item level
|
||||
```sql
|
||||
SELECT i.level, AVG(s.value) as avg_damage
|
||||
FROM items i
|
||||
JOIN item_stats s ON i.id = s.item_id
|
||||
WHERE s.stat_type = 'damage_physical'
|
||||
GROUP BY i.level;
|
||||
```
|
||||
|
||||
4. **Stat Categories** - Group related stats
|
||||
```sql
|
||||
CREATE TABLE stat_categories (
|
||||
stat_type TEXT PRIMARY KEY,
|
||||
category TEXT -- 'offense', 'defense', 'utility', etc.
|
||||
);
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Verification
|
||||
|
||||
Run the verification script anytime:
|
||||
```bash
|
||||
cargo run --bin verify-stats
|
||||
```
|
||||
|
||||
Shows:
|
||||
- Total stat entries
|
||||
- Breakdown by stat type
|
||||
- Items with most stats
|
||||
- Example queries (high damage, health bonuses)
|
||||
|
||||
---
|
||||
|
||||
## Ready for Production
|
||||
|
||||
Your item stats are now:
|
||||
- ✅ Stored in normalized table
|
||||
- ✅ Efficiently queryable
|
||||
- ✅ Properly indexed
|
||||
- ✅ Ready for filtering and comparison
|
||||
- ✅ Available for build optimization
|
||||
- ✅ Perfect for wiki features
|
||||
|
||||
The database now contains complete item data with:
|
||||
- ✅ Metadata (type, level, price, etc.)
|
||||
- ✅ Images (3 sizes, WebP)
|
||||
- ✅ Crafting recipes (normalized)
|
||||
- ✅ **Stats (normalized, queryable)**
|
||||
|
||||
Your interactive map and wiki have everything needed for a rich item browsing experience! 🎮
|
||||
@@ -0,0 +1,5 @@
|
||||
-- Undo the add_item_images migration
|
||||
|
||||
-- Note: SQLite doesn't support DROP COLUMN in ALTER TABLE
|
||||
-- The icon columns will remain but can be set to NULL
|
||||
-- To truly revert, you would need to recreate the table without the image columns
|
||||
@@ -0,0 +1,6 @@
|
||||
-- Add item icon columns (WebP format)
|
||||
-- These store the processed WebP images at different resolutions
|
||||
|
||||
ALTER TABLE items ADD COLUMN icon_large BLOB; -- 256x256 WebP
|
||||
ALTER TABLE items ADD COLUMN icon_medium BLOB; -- 64x64 WebP
|
||||
ALTER TABLE items ADD COLUMN icon_small BLOB; -- 16x16 WebP
|
||||
@@ -0,0 +1,6 @@
|
||||
-- Undo the add_item_stats migration
|
||||
|
||||
DROP INDEX IF EXISTS idx_item_stats_type_value;
|
||||
DROP INDEX IF EXISTS idx_item_stats_value;
|
||||
DROP INDEX IF EXISTS idx_item_stats_stat_type;
|
||||
DROP TABLE IF EXISTS item_stats;
|
||||
@@ -0,0 +1,15 @@
|
||||
-- Create item_stats table for normalized stat storage
|
||||
CREATE TABLE item_stats (
|
||||
item_id INTEGER NOT NULL,
|
||||
stat_type TEXT NOT NULL,
|
||||
value REAL NOT NULL,
|
||||
PRIMARY KEY (item_id, stat_type),
|
||||
FOREIGN KEY (item_id) REFERENCES items(id) ON DELETE CASCADE
|
||||
);
|
||||
|
||||
-- Create indexes for querying
|
||||
CREATE INDEX idx_item_stats_stat_type ON item_stats(stat_type);
|
||||
CREATE INDEX idx_item_stats_value ON item_stats(value);
|
||||
|
||||
-- Index for finding items by stat value ranges
|
||||
CREATE INDEX idx_item_stats_type_value ON item_stats(stat_type, value);
|
||||
68
cursebreaker-parser/src/bin/verify-images.rs
Normal file
68
cursebreaker-parser/src/bin/verify-images.rs
Normal file
@@ -0,0 +1,68 @@
|
||||
use diesel::prelude::*;
|
||||
use diesel::sqlite::SqliteConnection;
|
||||
use std::env;
|
||||
|
||||
fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||
let database_url = env::var("DATABASE_URL").unwrap_or_else(|_| "../cursebreaker.db".to_string());
|
||||
let mut conn = SqliteConnection::establish(&database_url)?;
|
||||
|
||||
// Check items with images
|
||||
#[derive(Queryable)]
|
||||
struct ItemImageInfo {
|
||||
id: Option<i32>,
|
||||
name: String,
|
||||
icon_large: Option<Vec<u8>>,
|
||||
icon_medium: Option<Vec<u8>>,
|
||||
icon_small: Option<Vec<u8>>,
|
||||
}
|
||||
|
||||
use cursebreaker_parser::schema::items::dsl::*;
|
||||
|
||||
// Count items with images
|
||||
let all_items: Vec<ItemImageInfo> = items
|
||||
.select((id, name, icon_large, icon_medium, icon_small))
|
||||
.load(&mut conn)?;
|
||||
|
||||
let items_with_images = all_items.iter().filter(|item| item.icon_large.is_some()).count();
|
||||
let items_without_images = all_items.len() - items_with_images;
|
||||
|
||||
println!("✅ Image Statistics:\n");
|
||||
println!(" Total items: {}", all_items.len());
|
||||
println!(" Items with icons: {}", items_with_images);
|
||||
println!(" Items without icons: {}", items_without_images);
|
||||
|
||||
// Show sample images with sizes
|
||||
println!("\n📸 Sample items with icons:\n");
|
||||
|
||||
for (i, item) in all_items.iter().filter(|item| item.icon_large.is_some()).take(5).enumerate() {
|
||||
let large_size = item.icon_large.as_ref().map(|v| v.len()).unwrap_or(0);
|
||||
let medium_size = item.icon_medium.as_ref().map(|v| v.len()).unwrap_or(0);
|
||||
let small_size = item.icon_small.as_ref().map(|v| v.len()).unwrap_or(0);
|
||||
let total_size = large_size + medium_size + small_size;
|
||||
|
||||
println!(
|
||||
" {}. {} (ID: {})",
|
||||
i + 1,
|
||||
item.name,
|
||||
item.id.unwrap_or(0)
|
||||
);
|
||||
println!(
|
||||
" Large (256px): {:.1} KB | Medium (64px): {:.1} KB | Small (16px): {:.1} KB | Total: {:.1} KB",
|
||||
large_size as f64 / 1024.0,
|
||||
medium_size as f64 / 1024.0,
|
||||
small_size as f64 / 1024.0,
|
||||
total_size as f64 / 1024.0
|
||||
);
|
||||
}
|
||||
|
||||
// Calculate total storage used by images
|
||||
let total_storage: usize = all_items.iter().map(|item| {
|
||||
item.icon_large.as_ref().map(|v| v.len()).unwrap_or(0) +
|
||||
item.icon_medium.as_ref().map(|v| v.len()).unwrap_or(0) +
|
||||
item.icon_small.as_ref().map(|v| v.len()).unwrap_or(0)
|
||||
}).sum();
|
||||
|
||||
println!("\n💾 Total image storage: {:.2} MB", total_storage as f64 / 1024.0 / 1024.0);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
131
cursebreaker-parser/src/bin/verify-stats.rs
Normal file
131
cursebreaker-parser/src/bin/verify-stats.rs
Normal file
@@ -0,0 +1,131 @@
|
||||
use diesel::prelude::*;
|
||||
use diesel::sqlite::SqliteConnection;
|
||||
use std::env;
|
||||
|
||||
fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||
let database_url = env::var("DATABASE_URL").unwrap_or_else(|_| "../cursebreaker.db".to_string());
|
||||
let mut conn = SqliteConnection::establish(&database_url)?;
|
||||
|
||||
// Count total stats
|
||||
use cursebreaker_parser::schema::item_stats::dsl::*;
|
||||
use diesel::dsl::count_star;
|
||||
|
||||
let total_stats: i64 = item_stats.select(count_star()).first(&mut conn)?;
|
||||
|
||||
println!("✅ Item Stats Statistics:\n");
|
||||
println!(" Total stat entries: {}", total_stats);
|
||||
|
||||
// Get stats breakdown by type
|
||||
#[derive(Queryable)]
|
||||
struct StatTypeCount {
|
||||
stat_type: String,
|
||||
count: i64,
|
||||
}
|
||||
|
||||
let stats_by_type: Vec<StatTypeCount> = item_stats
|
||||
.group_by(stat_type)
|
||||
.select((stat_type, count_star()))
|
||||
.order_by(count_star().desc())
|
||||
.load(&mut conn)?;
|
||||
|
||||
println!("\n📊 Stats breakdown by type:\n");
|
||||
for stat in &stats_by_type {
|
||||
println!(" {}: {} items", stat.stat_type, stat.count);
|
||||
}
|
||||
|
||||
// Find items with the most stats
|
||||
#[derive(Queryable)]
|
||||
struct ItemStatCount {
|
||||
item_id: i32,
|
||||
stat_count: i64,
|
||||
}
|
||||
|
||||
let items_with_most_stats: Vec<ItemStatCount> = item_stats
|
||||
.group_by(item_id)
|
||||
.select((item_id, count_star()))
|
||||
.order_by(count_star().desc())
|
||||
.limit(5)
|
||||
.load(&mut conn)?;
|
||||
|
||||
println!("\n🏆 Items with most stats:\n");
|
||||
for item_stat in items_with_most_stats {
|
||||
// Get item name
|
||||
use cursebreaker_parser::schema::items;
|
||||
let item_name: String = items::table
|
||||
.filter(items::id.eq(item_stat.item_id))
|
||||
.select(items::name)
|
||||
.first(&mut conn)?;
|
||||
|
||||
println!(" {} (ID: {}) - {} stats", item_name, item_stat.item_id, item_stat.stat_count);
|
||||
|
||||
// Get the actual stats for this item
|
||||
#[derive(Queryable)]
|
||||
struct ItemStatDetail {
|
||||
stat_type: String,
|
||||
value: f32,
|
||||
}
|
||||
|
||||
let stats: Vec<ItemStatDetail> = item_stats
|
||||
.filter(item_id.eq(item_stat.item_id))
|
||||
.select((stat_type, value))
|
||||
.load(&mut conn)?;
|
||||
|
||||
for stat in stats {
|
||||
println!(" {}: {}", stat.stat_type, stat.value);
|
||||
}
|
||||
println!();
|
||||
}
|
||||
|
||||
// Show some example stat queries
|
||||
println!("📈 Example queries:\n");
|
||||
|
||||
// Items with high physical damage
|
||||
#[derive(Queryable)]
|
||||
struct ItemWithStat {
|
||||
item_id: i32,
|
||||
value: f32,
|
||||
}
|
||||
|
||||
let high_damage_items: Vec<ItemWithStat> = item_stats
|
||||
.filter(stat_type.eq("damage_physical"))
|
||||
.filter(value.gt(50.0))
|
||||
.select((item_id, value))
|
||||
.order_by(value.desc())
|
||||
.limit(5)
|
||||
.load(&mut conn)?;
|
||||
|
||||
if !high_damage_items.is_empty() {
|
||||
println!(" Items with Physical Damage > 50:");
|
||||
for item in high_damage_items {
|
||||
use cursebreaker_parser::schema::items;
|
||||
let item_name: String = items::table
|
||||
.filter(items::id.eq(item.item_id))
|
||||
.select(items::name)
|
||||
.first(&mut conn)?;
|
||||
println!(" {} - {:.1} damage", item_name, item.value);
|
||||
}
|
||||
}
|
||||
|
||||
// Items with health bonuses
|
||||
let health_items: Vec<ItemWithStat> = item_stats
|
||||
.filter(stat_type.eq("health"))
|
||||
.filter(value.gt(0.0))
|
||||
.select((item_id, value))
|
||||
.order_by(value.desc())
|
||||
.limit(5)
|
||||
.load(&mut conn)?;
|
||||
|
||||
if !health_items.is_empty() {
|
||||
println!("\n Items with Health bonuses:");
|
||||
for item in health_items {
|
||||
use cursebreaker_parser::schema::items;
|
||||
let item_name: String = items::table
|
||||
.filter(items::id.eq(item.item_id))
|
||||
.select(items::name)
|
||||
.first(&mut conn)?;
|
||||
println!(" {} - {:.0} health", item_name, item.value);
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
@@ -69,8 +69,15 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||
let database_url = env::var("DATABASE_URL").unwrap_or_else(|_| "../cursebreaker.db".to_string());
|
||||
let mut conn = SqliteConnection::establish(&database_url)?;
|
||||
|
||||
match item_db.save_to_db(&mut conn) {
|
||||
Ok(count) => info!("✅ Saved {} items to database", count),
|
||||
// Process and save items with icons
|
||||
let icon_path = format!("{}/Data/Textures/ItemIcons", cb_assets_path);
|
||||
info!("📸 Processing item icons from: {}", icon_path);
|
||||
|
||||
match item_db.save_to_db_with_images(&mut conn, &icon_path) {
|
||||
Ok((items_count, images_count)) => {
|
||||
info!("✅ Saved {} items to database", items_count);
|
||||
info!("✅ Processed {} item icons (256px, 64px, 16px)", images_count);
|
||||
}
|
||||
Err(e) => warn!("⚠️ Failed to save items: {}", e),
|
||||
}
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
use crate::image_processor::ImageProcessor;
|
||||
use crate::item_loader::{
|
||||
calculate_prices, generate_banknotes, generate_exceptional_items, load_items_from_directory,
|
||||
};
|
||||
@@ -6,7 +7,7 @@ use crate::xml_parser::{parse_items_xml, XmlParseError};
|
||||
use diesel::prelude::*;
|
||||
use diesel::sqlite::SqliteConnection;
|
||||
use std::collections::{HashMap, HashSet};
|
||||
use std::path::Path;
|
||||
use std::path::{Path, PathBuf};
|
||||
|
||||
/// A database for managing game items loaded from XML files
|
||||
#[derive(Debug, Clone)]
|
||||
@@ -332,6 +333,209 @@ impl ItemDatabase {
|
||||
})
|
||||
}
|
||||
|
||||
/// Save all items to SQLite database with icon processing
|
||||
///
|
||||
/// # Arguments
|
||||
/// * `conn` - Database connection
|
||||
/// * `icon_path` - Path to the ItemIcons directory (e.g., "CBAssets/Data/Textures/ItemIcons")
|
||||
///
|
||||
/// # Returns
|
||||
/// Tuple of (items_saved, images_processed)
|
||||
pub fn save_to_db_with_images<P: AsRef<Path>>(
|
||||
&self,
|
||||
conn: &mut SqliteConnection,
|
||||
icon_path: P,
|
||||
) -> Result<(usize, usize), diesel::result::Error> {
|
||||
use crate::schema::items;
|
||||
use diesel::replace_into;
|
||||
|
||||
let icon_base_path = icon_path.as_ref();
|
||||
let processor = ImageProcessor::new(85.0); // 85% WebP quality
|
||||
let mut images_processed = 0;
|
||||
|
||||
conn.transaction::<_, diesel::result::Error, _>(|conn| {
|
||||
let mut count = 0;
|
||||
|
||||
for item in &self.items {
|
||||
let json = serde_json::to_string(item).unwrap_or_else(|_| "{}".to_string());
|
||||
|
||||
// Process item icon if it exists
|
||||
let (icon_large, icon_medium, icon_small) =
|
||||
Self::process_item_icon(&processor, icon_base_path, item.type_id);
|
||||
|
||||
if icon_large.is_some() {
|
||||
images_processed += 1;
|
||||
}
|
||||
|
||||
// Insert/replace item with all columns including images
|
||||
replace_into(items::table)
|
||||
.values((
|
||||
items::id.eq(item.type_id),
|
||||
items::name.eq(&item.item_name),
|
||||
items::data.eq(json),
|
||||
items::item_type.eq(item.item_type.to_string()),
|
||||
items::level.eq(item.level),
|
||||
items::price.eq(item.price),
|
||||
items::max_stack.eq(item.max_stack),
|
||||
items::storage_size.eq(item.storage_size),
|
||||
items::skill.eq(match item.skill {
|
||||
crate::types::SkillType::None => "none",
|
||||
crate::types::SkillType::Swordsmanship => "swordsmanship",
|
||||
crate::types::SkillType::Archery => "archery",
|
||||
crate::types::SkillType::Magic => "magic",
|
||||
crate::types::SkillType::Defence => "defence",
|
||||
crate::types::SkillType::Mining => "mining",
|
||||
crate::types::SkillType::Woodcutting => "woodcutting",
|
||||
crate::types::SkillType::Fishing => "fishing",
|
||||
crate::types::SkillType::Cooking => "cooking",
|
||||
crate::types::SkillType::Carpentry => "carpentry",
|
||||
crate::types::SkillType::Blacksmithy => "blacksmithy",
|
||||
crate::types::SkillType::Tailoring => "tailoring",
|
||||
crate::types::SkillType::Alchemy => "alchemy",
|
||||
}),
|
||||
items::tool.eq(match item.tool {
|
||||
crate::types::Tool::None => "none",
|
||||
crate::types::Tool::Pickaxe => "pickaxe",
|
||||
crate::types::Tool::Hatchet => "hatchet",
|
||||
crate::types::Tool::Scythe => "scythe",
|
||||
crate::types::Tool::Hammer => "hammer",
|
||||
crate::types::Tool::Shears => "shears",
|
||||
crate::types::Tool::FishingRod => "fishingrod",
|
||||
}),
|
||||
items::description.eq(&item.description),
|
||||
items::two_handed.eq(item.two_handed as i32),
|
||||
items::undroppable.eq(item.undroppable as i32),
|
||||
items::undroppable_on_death.eq(item.undroppable_on_death as i32),
|
||||
items::unequip_destroy.eq(item.unequip_destroy as i32),
|
||||
items::generate_icon.eq(item.generate_icon as i32),
|
||||
items::hide_milestone.eq(item.hide_milestone as i32),
|
||||
items::cannot_craft_exceptional.eq(item.cannot_craft_exceptional as i32),
|
||||
items::storage_all_items.eq(item.storage_all_items as i32),
|
||||
items::ability_id.eq(item.ability_id),
|
||||
items::special_ability.eq(item.special_ability),
|
||||
items::learn_ability_id.eq(item.learn_ability_id),
|
||||
items::book_id.eq(item.book_id),
|
||||
items::swap_item.eq(item.swap_item),
|
||||
items::icon_large.eq(icon_large.as_ref()),
|
||||
items::icon_medium.eq(icon_medium.as_ref()),
|
||||
items::icon_small.eq(icon_small.as_ref()),
|
||||
))
|
||||
.execute(conn)?;
|
||||
|
||||
// Save crafting recipes for this item (same as before)
|
||||
for recipe in &item.crafting_recipes {
|
||||
use diesel::prelude::*;
|
||||
|
||||
diesel::insert_into(crate::schema::crafting_recipes::table)
|
||||
.values((
|
||||
crate::schema::crafting_recipes::product_item_id.eq(item.type_id),
|
||||
crate::schema::crafting_recipes::skill.eq(match recipe.skill {
|
||||
crate::types::SkillType::None => "none",
|
||||
crate::types::SkillType::Swordsmanship => "swordsmanship",
|
||||
crate::types::SkillType::Archery => "archery",
|
||||
crate::types::SkillType::Magic => "magic",
|
||||
crate::types::SkillType::Defence => "defence",
|
||||
crate::types::SkillType::Mining => "mining",
|
||||
crate::types::SkillType::Woodcutting => "woodcutting",
|
||||
crate::types::SkillType::Fishing => "fishing",
|
||||
crate::types::SkillType::Cooking => "cooking",
|
||||
crate::types::SkillType::Carpentry => "carpentry",
|
||||
crate::types::SkillType::Blacksmithy => "blacksmithy",
|
||||
crate::types::SkillType::Tailoring => "tailoring",
|
||||
crate::types::SkillType::Alchemy => "alchemy",
|
||||
}),
|
||||
crate::schema::crafting_recipes::level.eq(recipe.level),
|
||||
crate::schema::crafting_recipes::workbench_id.eq(recipe.workbench_id),
|
||||
crate::schema::crafting_recipes::xp.eq(recipe.xp),
|
||||
crate::schema::crafting_recipes::unlocked_by_default.eq(recipe.unlocked_by_default as i32),
|
||||
crate::schema::crafting_recipes::checks.eq(recipe.checks.as_ref()),
|
||||
))
|
||||
.execute(conn)?;
|
||||
|
||||
let recipe_id: i32 = diesel::select(diesel::dsl::sql::<diesel::sql_types::Integer>(
|
||||
"last_insert_rowid()"
|
||||
))
|
||||
.get_result(conn)?;
|
||||
|
||||
for ingredient in &recipe.items {
|
||||
diesel::insert_into(crate::schema::crafting_recipe_items::table)
|
||||
.values((
|
||||
crate::schema::crafting_recipe_items::recipe_id.eq(recipe_id),
|
||||
crate::schema::crafting_recipe_items::item_id.eq(ingredient.item_id),
|
||||
crate::schema::crafting_recipe_items::amount.eq(ingredient.amount),
|
||||
))
|
||||
.execute(conn)?;
|
||||
}
|
||||
}
|
||||
|
||||
// Save item stats
|
||||
for stat in &item.stats {
|
||||
let stat_type_str = match stat.stat_type {
|
||||
crate::types::StatType::None => "none",
|
||||
crate::types::StatType::Health => "health",
|
||||
crate::types::StatType::Mana => "mana",
|
||||
crate::types::StatType::HealthRegen => "health_regen",
|
||||
crate::types::StatType::ManaRegen => "mana_regen",
|
||||
crate::types::StatType::DamagePhysical => "damage_physical",
|
||||
crate::types::StatType::DamageMagical => "damage_magical",
|
||||
crate::types::StatType::DamageRanged => "damage_ranged",
|
||||
crate::types::StatType::AccuracyPhysical => "accuracy_physical",
|
||||
crate::types::StatType::AccuracyMagical => "accuracy_magical",
|
||||
crate::types::StatType::AccuracyRanged => "accuracy_ranged",
|
||||
crate::types::StatType::ResistancePhysical => "resistance_physical",
|
||||
crate::types::StatType::ResistanceMagical => "resistance_magical",
|
||||
crate::types::StatType::ResistanceRanged => "resistance_ranged",
|
||||
crate::types::StatType::Critical => "critical",
|
||||
crate::types::StatType::Healing => "healing",
|
||||
crate::types::StatType::MovementSpeed => "movement_speed",
|
||||
crate::types::StatType::DamageVsBeasts => "damage_vs_beasts",
|
||||
crate::types::StatType::DamageVsUndead => "damage_vs_undead",
|
||||
crate::types::StatType::CritterSlaying => "critter_slaying",
|
||||
};
|
||||
|
||||
diesel::insert_into(crate::schema::item_stats::table)
|
||||
.values((
|
||||
crate::schema::item_stats::item_id.eq(item.type_id),
|
||||
crate::schema::item_stats::stat_type.eq(stat_type_str),
|
||||
crate::schema::item_stats::value.eq(stat.value),
|
||||
))
|
||||
.execute(conn)?;
|
||||
}
|
||||
|
||||
count += 1;
|
||||
}
|
||||
|
||||
Ok((count, images_processed))
|
||||
})
|
||||
}
|
||||
|
||||
/// Helper function to process a single item icon
|
||||
/// Returns (large, medium, small) WebP blobs
|
||||
fn process_item_icon(
|
||||
processor: &ImageProcessor,
|
||||
icon_base_path: &Path,
|
||||
item_id: i32,
|
||||
) -> (Option<Vec<u8>>, Option<Vec<u8>>, Option<Vec<u8>>) {
|
||||
let icon_file = icon_base_path.join(format!("{}.png", item_id));
|
||||
|
||||
if !icon_file.exists() {
|
||||
return (None, None, None);
|
||||
}
|
||||
|
||||
// Process image at 3 sizes: 256, 64, 16
|
||||
match processor.process_image(&icon_file, &[256, 64, 16], None, None) {
|
||||
Ok(processed) => (
|
||||
processed.get(256).cloned(),
|
||||
processed.get(64).cloned(),
|
||||
processed.get(16).cloned(),
|
||||
),
|
||||
Err(e) => {
|
||||
log::warn!("Failed to process icon for item {}: {}", item_id, e);
|
||||
(None, None, None)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Load all items from SQLite database
|
||||
pub fn load_from_db(conn: &mut SqliteConnection) -> Result<Self, diesel::result::Error> {
|
||||
use crate::schema::items::dsl::*;
|
||||
@@ -363,6 +567,9 @@ impl ItemDatabase {
|
||||
learn_ability_id: i32,
|
||||
book_id: i32,
|
||||
swap_item: i32,
|
||||
icon_large: Option<Vec<u8>>,
|
||||
icon_medium: Option<Vec<u8>>,
|
||||
icon_small: Option<Vec<u8>>,
|
||||
}
|
||||
|
||||
let records = items.load::<ItemRecord>(conn)?;
|
||||
|
||||
@@ -38,6 +38,14 @@ diesel::table! {
|
||||
}
|
||||
}
|
||||
|
||||
diesel::table! {
|
||||
item_stats (item_id, stat_type) {
|
||||
item_id -> Integer,
|
||||
stat_type -> Text,
|
||||
value -> Float,
|
||||
}
|
||||
}
|
||||
|
||||
diesel::table! {
|
||||
items (id) {
|
||||
id -> Nullable<Integer>,
|
||||
@@ -64,6 +72,9 @@ diesel::table! {
|
||||
learn_ability_id -> Integer,
|
||||
book_id -> Integer,
|
||||
swap_item -> Integer,
|
||||
icon_large -> Nullable<Binary>,
|
||||
icon_medium -> Nullable<Binary>,
|
||||
icon_small -> Nullable<Binary>,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -147,12 +158,14 @@ diesel::table! {
|
||||
diesel::joinable!(crafting_recipe_items -> crafting_recipes (recipe_id));
|
||||
diesel::joinable!(crafting_recipe_items -> items (item_id));
|
||||
diesel::joinable!(crafting_recipes -> items (product_item_id));
|
||||
diesel::joinable!(item_stats -> items (item_id));
|
||||
|
||||
diesel::allow_tables_to_appear_in_same_query!(
|
||||
crafting_recipe_items,
|
||||
crafting_recipes,
|
||||
fast_travel_locations,
|
||||
harvestables,
|
||||
item_stats,
|
||||
items,
|
||||
loot_tables,
|
||||
maps,
|
||||
|
||||
Reference in New Issue
Block a user