mesh filter
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42
unity-parser/src/types/unity_types/mesh_filter.rs
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42
unity-parser/src/types/unity_types/mesh_filter.rs
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//! MeshFilter component wrapper
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use crate::types::{yaml_helpers, ComponentContext, FileRef, UnityComponent};
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use sparsey::Entity;
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/// A MeshFilter component
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///
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/// MeshFilter holds a reference to a mesh asset that is used by the MeshRenderer.
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/// It defines the geometry that will be rendered for a GameObject.
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#[derive(Debug, Clone)]
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pub struct MeshFilter {
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mesh: Option<FileRef>,
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}
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impl MeshFilter {
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/// Get the mesh reference
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pub fn mesh(&self) -> Option<&FileRef> {
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self.mesh.as_ref()
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}
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/// Set the mesh reference
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pub fn set_mesh(&mut self, mesh: Option<FileRef>) {
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self.mesh = mesh;
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}
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}
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impl UnityComponent for MeshFilter {
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/// Parse a MeshFilter from YAML
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///
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/// Note: Caller is responsible for ensuring this is called on the correct document type.
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fn parse(yaml: &serde_yaml::Mapping, _ctx: &ComponentContext) -> Option<Self> {
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let mesh = yaml_helpers::get_file_ref(yaml, "m_Mesh");
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Some(Self { mesh })
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}
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}
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impl crate::types::EcsInsertable for MeshFilter {
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fn insert_into_world(self, world: &mut sparsey::World, entity: Entity) {
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world.insert(entity, (self,));
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}
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}
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