#include // Example test case demonstrating Google Test usage class ExampleTest : public ::testing::Test { protected: void SetUp() override { // Set up test fixtures here } void TearDown() override { // Clean up test fixtures here } }; // Basic assertion test TEST_F(ExampleTest, BasicAssertions) { // Basic equality assertions EXPECT_EQ(2 + 2, 4); EXPECT_NE(2 + 2, 5); // Boolean assertions EXPECT_TRUE(true); EXPECT_FALSE(false); // String assertions EXPECT_STREQ("hello", "hello"); EXPECT_STRNE("hello", "world"); } // Test with parameters TEST(ParameterizedTest, Addition) { EXPECT_EQ(1 + 1, 2); EXPECT_EQ(10 + 5, 15); EXPECT_EQ(-1 + 1, 0); } // Test that demonstrates failure (using TEST_F to match the fixture) TEST_F(ExampleTest, ThisWillFail) { // This test will fail to demonstrate the failure output // EXPECT_EQ(2 + 2, 5); // Uncomment this line to see a failing test } // Example of how you might test a Pokemon battle simulator component // This demonstrates testing the placeholder implementation we created #include "pokemon_battle_sim.h" TEST(PokemonTest, PokemonCreation) { PokemonSim::Pokemon pikachu("Pikachu", 100); // Test basic properties EXPECT_EQ(pikachu.getName(), "Pikachu"); EXPECT_EQ(pikachu.getHealth(), 100); } TEST(PokemonTest, PokemonHealthModification) { PokemonSim::Pokemon charizard("Charizard", 150); EXPECT_EQ(charizard.getHealth(), 150); charizard.setHealth(100); EXPECT_EQ(charizard.getHealth(), 100); } TEST(PokemonTest, BattleSimulation) { PokemonSim::Pokemon pokemon1("Pokemon1", 50); PokemonSim::Pokemon pokemon2("Pokemon2", 30); // Pokemon1 should win because it has more health bool result = PokemonSim::simulateBattle(pokemon1, pokemon2); EXPECT_TRUE(result); // Pokemon1 wins // Both Pokemon should have taken damage EXPECT_LT(pokemon1.getHealth(), 50); EXPECT_LE(pokemon2.getHealth(), 0); }