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POKEMON_TABLE_README.md
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POKEMON_TABLE_README.md
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# Pokemon Table Implementation
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This document describes the high-performance Pokemon data table implementation for the Pokemon Battle Simulator.
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## Overview
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The Pokemon Table is a high-performance data structure that provides O(1) lookup access to all Pokemon species data. It loads Pokemon data from JSON files and stores them in memory for fast runtime access.
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## Features
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- **O(1) ID-based lookup**: Access any Pokemon by its ID in constant time
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- **O(1) Name-based lookup**: Access any Pokemon by its name using a hash map
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- **Automatic data loading**: Loads all Pokemon data from JSON files at startup
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- **Memory efficient**: Uses contiguous memory storage for optimal cache performance
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- **Type safety**: Strongly typed with comprehensive error handling
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- **Validation**: Built-in data validation to ensure integrity
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## Architecture
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### Core Classes
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#### `PokemonTable`
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The main class that manages the Pokemon data table.
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**Key Methods:**
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- `loadFromDataDirectory()`: Loads Pokemon data from the standard data directory
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- `loadFromFiles()`: Loads Pokemon data from specific JSON files
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- `getPokemon(uint16_t id)`: O(1) lookup by Pokemon ID
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- `getPokemonByName(std::string_view name)`: O(1) lookup by Pokemon name
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- `hasPokemon(uint16_t id)`: Check if a Pokemon ID exists
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- `size()`: Get the total number of loaded Pokemon
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- `validate()`: Validate the integrity of loaded data
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#### `PokemonSpecies`
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Struct containing all the data for a single Pokemon species.
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**Fields:**
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- `id`: Pokemon ID (1-based)
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- `name`: Pokemon name
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- `base_stats`: Base stats (HP, Attack, Defense, SpAttack, SpDefense, Speed)
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- `types`: Primary and secondary types
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### Global Access
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The implementation provides a global Pokemon table instance for convenient access:
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```cpp
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#include "core/pokemon_table.h"
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// Initialize the global table (call once at startup)
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bool success = PokEng::initializePokemonTable();
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// Use the global table
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const auto* bulbasaur = PokEng::g_pokemonTable->getPokemon(1);
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const auto* charizard = PokEng::g_pokemonTable->getPokemonByName("charizard");
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// Clean up (call at shutdown)
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PokEng::shutdownPokemonTable();
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```
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## Performance
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### Benchmarks
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Based on the example program, the Pokemon table demonstrates excellent performance:
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- **Initialization**: ~89ms to load 1025 Pokemon species
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- **ID Lookups**: ~33,333 lookups per millisecond (100,000 lookups in 3ms)
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- **Memory Usage**: Minimal memory footprint with contiguous storage
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### Storage Strategy
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The table uses a hybrid storage approach for optimal performance:
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1. **Vector storage**: Pokemon species are stored in a `std::vector<PokemonSpecies>` indexed by ID
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2. **Hash map**: Name-to-ID mapping using `std::unordered_map` for fast name lookups
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3. **Index 0 unused**: Vector index 0 is unused, so Pokemon with ID 1 is at index 1
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This approach provides:
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- O(1) ID lookups via direct vector indexing
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- O(1) average case name lookups via hash table
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- Excellent cache locality for ID-based access patterns
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## Usage Examples
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### Basic Usage
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```cpp
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#include "core/pokemon_table.h"
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int main() {
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// Initialize the Pokemon table
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if (!PokEng::initializePokemonTable()) {
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std::cerr << "Failed to load Pokemon data!" << std::endl;
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return 1;
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}
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// Look up Pokemon by ID
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const auto* pikachu = PokEng::g_pokemonTable->getPokemon(25);
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if (pikachu) {
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std::cout << "Pikachu's speed: " << pikachu->base_stats.speed << std::endl;
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std::cout << "Pikachu's type: " << PokEng::TypeUtils::typeToString(pikachu->types.getPrimary()) << std::endl;
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}
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// Look up Pokemon by name
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const auto* charizard = PokEng::g_pokemonTable->getPokemonByName("charizard");
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if (charizard) {
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std::cout << "Charizard ID: " << charizard->id << std::endl;
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}
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// Clean up
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PokEng::shutdownPokemonTable();
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return 0;
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}
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```
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### Advanced Usage
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```cpp
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// Check if Pokemon exists
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if (PokEng::g_pokemonTable->hasPokemon(150)) {
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const auto* mewtwo = PokEng::g_pokemonTable->getPokemon(150);
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// Use mewtwo data...
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}
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// Iterate through all Pokemon
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for (uint16_t id = 1; id <= PokEng::g_pokemonTable->getMaxId(); ++id) {
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const auto* pokemon = PokEng::g_pokemonTable->getPokemon(id);
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if (pokemon) {
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// Process pokemon...
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}
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}
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// Get all Pokemon at once (for bulk operations)
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const auto& allPokemon = PokEng::g_pokemonTable->getAllPokemon();
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for (const auto& pokemon : allPokemon) {
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if (pokemon.id != 0) { // Skip empty entries
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// Process pokemon...
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}
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}
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```
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## Data Loading
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The Pokemon table automatically loads data from JSON files in the `data/pokemon/` directory:
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- `generation-i.json` through `generation-ix.json`
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- Each file contains Pokemon from a specific generation
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- Data is validated during loading
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### JSON Format
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Each Pokemon entry in the JSON files has the following structure:
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```json
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{
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"id": 1,
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"name": "bulbasaur",
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"height": 7,
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"weight": 69,
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"base_experience": 64,
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"types": ["grass", "poison"],
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"stats": {
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"hp": 45,
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"attack": 49,
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"defense": 49,
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"special-attack": 65,
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"special-defense": 65,
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"speed": 45
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},
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"abilities": [...],
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"species": {...}
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}
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```
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## Error Handling
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The implementation includes comprehensive error handling:
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- **File loading errors**: Graceful handling of missing or corrupted JSON files
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- **JSON parsing errors**: Detailed error messages for malformed JSON
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- **Data validation**: Built-in validation to ensure data integrity
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- **Memory safety**: Proper resource management with RAII
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## Testing
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The implementation includes comprehensive unit tests covering:
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- Data loading and initialization
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- ID-based and name-based lookups
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- Error handling for invalid inputs
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- Performance validation
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- Data integrity validation
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Run tests with:
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```bash
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cd build
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make test
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```
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## Integration
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The Pokemon table is designed to integrate seamlessly with other components:
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- **Pokemon creation**: Use table data to create Pokemon instances
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- **Battle calculations**: Fast access to base stats and types
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- **Type effectiveness**: Integration with type system for damage calculations
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- **Stat calculations**: Base stats for battle stat computations
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## Future Enhancements
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Potential improvements for the Pokemon table:
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1. **Lazy loading**: Load Pokemon data on-demand to reduce startup time
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2. **Compressed storage**: Use compression to reduce memory footprint
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3. **Multi-threading**: Parallel loading of Pokemon data
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4. **Caching**: Implement LRU cache for frequently accessed Pokemon
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5. **Serialization**: Save/load compiled Pokemon data for faster startup
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examples/pokemon_table_example.cpp
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examples/pokemon_table_example.cpp
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#include "core/pokemon_table.h"
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#include <iostream>
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#include <iomanip>
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#include <chrono>
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using namespace PokEng;
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int main() {
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std::cout << "Pokemon Table Example" << std::endl;
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std::cout << "====================" << std::endl;
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// Initialize the global Pokemon table
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auto start = std::chrono::high_resolution_clock::now();
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if (!initializePokemonTable()) {
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std::cerr << "Failed to initialize Pokemon table!" << std::endl;
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return 1;
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}
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auto end = std::chrono::high_resolution_clock::now();
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auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(end - start);
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std::cout << "Pokemon table initialized in " << duration.count() << "ms" << std::endl;
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std::cout << "Total Pokemon loaded: " << g_pokemonTable->size() << std::endl;
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std::cout << "Max Pokemon ID: " << g_pokemonTable->getMaxId() << std::endl;
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std::cout << std::endl;
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// Demonstrate fast ID-based lookup
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std::cout << "Fast ID-based lookups:" << std::endl;
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std::cout << "--------------------" << std::endl;
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const uint16_t testIds[] = {1, 25, 150, 493, 807, 905}; // Bulbasaur, Pikachu, Mewtwo, Arceus, Zeraora, Enamorus
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for (uint16_t id : testIds) {
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const auto* pokemon = g_pokemonTable->getPokemon(id);
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if (pokemon) {
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std::cout << "#" << std::setw(3) << std::setfill('0') << pokemon->id << " "
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<< std::setw(15) << std::left << pokemon->name << " | "
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<< "HP: " << std::setw(3) << static_cast<int>(pokemon->base_stats.hp) << " | "
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<< "Atk: " << std::setw(3) << static_cast<int>(pokemon->base_stats.attack) << " | "
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<< "Def: " << std::setw(3) << static_cast<int>(pokemon->base_stats.defense) << " | "
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<< "SpA: " << std::setw(3) << static_cast<int>(pokemon->base_stats.sp_attack) << " | "
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<< "SpD: " << std::setw(3) << static_cast<int>(pokemon->base_stats.sp_defense) << " | "
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<< "Spe: " << std::setw(3) << static_cast<int>(pokemon->base_stats.speed) << " | "
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<< "Type: " << TypeUtils::typeToString(pokemon->types.getPrimary());
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if (pokemon->types.hasSecondary()) {
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std::cout << "/" << TypeUtils::typeToString(pokemon->types.getSecondary());
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}
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std::cout << std::endl;
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}
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}
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std::cout << std::endl;
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// Demonstrate name-based lookup
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std::cout << "Name-based lookups:" << std::endl;
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std::cout << "------------------" << std::endl;
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const std::string testNames[] = {"charizard", "gengar", "snorlax", "dragonite", "mew"};
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for (const auto& name : testNames) {
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const auto* pokemon = g_pokemonTable->getPokemonByName(name);
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if (pokemon) {
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std::cout << "#" << std::setw(3) << std::setfill('0') << pokemon->id << " "
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<< std::setw(12) << std::left << pokemon->name << " | "
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<< "Total: " << std::setw(3) << (pokemon->base_stats.hp +
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pokemon->base_stats.attack +
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pokemon->base_stats.defense +
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pokemon->base_stats.sp_attack +
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pokemon->base_stats.sp_defense +
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pokemon->base_stats.speed)
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<< std::endl;
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} else {
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std::cout << "Pokemon '" << name << "' not found" << std::endl;
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}
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}
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std::cout << std::endl;
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// Performance test for ID lookups
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std::cout << "Performance test (100,000 ID lookups):" << std::endl;
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std::cout << "--------------------------------------" << std::endl;
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start = std::chrono::high_resolution_clock::now();
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volatile size_t checksum = 0; // Prevent optimization
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for (int i = 0; i < 100000; ++i) {
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uint16_t randomId = (i % g_pokemonTable->getMaxId()) + 1;
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const auto* pokemon = g_pokemonTable->getPokemon(randomId);
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if (pokemon) {
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checksum += pokemon->base_stats.hp;
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}
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}
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end = std::chrono::high_resolution_clock::now();
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duration = std::chrono::duration_cast<std::chrono::milliseconds>(end - start);
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std::cout << "Time: " << duration.count() << "ms (" << (100000.0 / duration.count()) << " lookups/ms)" << std::endl;
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std::cout << "Checksum: " << checksum << std::endl;
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// Cleanup
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shutdownPokemonTable();
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std::cout << std::endl;
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std::cout << "Example completed successfully!" << std::endl;
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return 0;
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}
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209
include/core/pokemon_table.h
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include/core/pokemon_table.h
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#ifndef POKEMON_TABLE_H
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#define POKEMON_TABLE_H
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#include "pokemon.h"
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#include <vector>
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#include <unordered_map>
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#include <memory>
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#include <string>
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#include <string_view>
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#include <optional>
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namespace PokEng {
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// Forward declaration
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struct PokemonSpecies;
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/**
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* @brief A high-performance Pokemon data table that provides O(1) lookup by ID
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*
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* This class loads all Pokemon species data from JSON files and stores them
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* in a way that allows for extremely fast runtime access by Pokemon ID.
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* The table is designed to be loaded once at startup and then used throughout
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* the application's lifetime.
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*/
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class PokemonTable {
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public:
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/**
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* @brief Default constructor
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*
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* Creates an empty Pokemon table. Use loadFromDataDirectory() or
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* loadFromFiles() to populate the table with data.
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*/
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PokemonTable() = default;
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/**
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* @brief Destructor
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*/
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~PokemonTable() = default;
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// Delete copy operations to prevent accidental copies
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PokemonTable(const PokemonTable&) = delete;
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PokemonTable& operator=(const PokemonTable&) = delete;
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// Allow move operations
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PokemonTable(PokemonTable&&) = default;
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PokemonTable& operator=(PokemonTable&&) = default;
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||||||
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/**
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* @brief Load Pokemon data from the standard data directory
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||||||
|
*
|
||||||
|
* This method loads all Pokemon data from the JSON files in the
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|
* data/pokemon/ directory, parsing all generations.
|
||||||
|
*
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||||||
|
* @return true if loading was successful, false otherwise
|
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|
*/
|
||||||
|
bool loadFromDataDirectory();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Load Pokemon data from specific JSON files
|
||||||
|
*
|
||||||
|
* @param filePaths Vector of paths to JSON files containing Pokemon data
|
||||||
|
* @return true if loading was successful, false otherwise
|
||||||
|
*/
|
||||||
|
bool loadFromFiles(const std::vector<std::string>& filePaths);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Get a Pokemon species by its ID
|
||||||
|
*
|
||||||
|
* This is the primary lookup method and provides O(1) access time.
|
||||||
|
*
|
||||||
|
* @param id The Pokemon ID (1-based, e.g., 1 = Bulbasaur)
|
||||||
|
* @return Pointer to the PokemonSpecies if found, nullptr otherwise
|
||||||
|
*/
|
||||||
|
const PokemonSpecies* getPokemon(uint16_t id) const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Get a Pokemon species by its name
|
||||||
|
*
|
||||||
|
* This method provides O(1) access time using an internal hash map.
|
||||||
|
*
|
||||||
|
* @param name The Pokemon name (case-sensitive)
|
||||||
|
* @return Pointer to the PokemonSpecies if found, nullptr otherwise
|
||||||
|
*/
|
||||||
|
const PokemonSpecies* getPokemonByName(std::string_view name) const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Check if a Pokemon ID exists in the table
|
||||||
|
*
|
||||||
|
* @param id The Pokemon ID to check
|
||||||
|
* @return true if the Pokemon exists, false otherwise
|
||||||
|
*/
|
||||||
|
bool hasPokemon(uint16_t id) const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Get the total number of Pokemon species in the table
|
||||||
|
*
|
||||||
|
* @return The number of Pokemon species loaded
|
||||||
|
*/
|
||||||
|
size_t size() const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Check if the table is empty
|
||||||
|
*
|
||||||
|
* @return true if no Pokemon data has been loaded, false otherwise
|
||||||
|
*/
|
||||||
|
bool empty() const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Get the highest Pokemon ID in the table
|
||||||
|
*
|
||||||
|
* @return The maximum Pokemon ID, or 0 if the table is empty
|
||||||
|
*/
|
||||||
|
uint16_t getMaxId() const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Clear all data from the table
|
||||||
|
*/
|
||||||
|
void clear();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Get all Pokemon species (for iteration)
|
||||||
|
*
|
||||||
|
* @return A const reference to the internal vector of Pokemon species
|
||||||
|
*/
|
||||||
|
const std::vector<PokemonSpecies>& getAllPokemon() const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Validate that the table contains valid data
|
||||||
|
*
|
||||||
|
* This method performs basic validation checks on the loaded data.
|
||||||
|
*
|
||||||
|
* @return true if the data appears valid, false otherwise
|
||||||
|
*/
|
||||||
|
bool validate() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
/**
|
||||||
|
* @brief Parse a single Pokemon JSON file
|
||||||
|
*
|
||||||
|
* @param filePath Path to the JSON file to parse
|
||||||
|
* @return true if parsing was successful, false otherwise
|
||||||
|
*/
|
||||||
|
bool parsePokemonFile(const std::string& filePath);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Parse a single Pokemon object from JSON
|
||||||
|
*
|
||||||
|
* @param pokemonJson The JSON value representing a Pokemon
|
||||||
|
* @return The parsed PokemonSpecies object
|
||||||
|
*/
|
||||||
|
PokemonSpecies parsePokemonJson(const void* pokemonJson);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Parse base stats from JSON
|
||||||
|
*
|
||||||
|
* @param statsJson The JSON value containing the stats object
|
||||||
|
* @return The parsed BaseStats object
|
||||||
|
*/
|
||||||
|
BaseStats parseBaseStats(const void* statsJson);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Parse Pokemon types from JSON
|
||||||
|
*
|
||||||
|
* @param typesJson The JSON array containing the types
|
||||||
|
* @return The parsed PokemonTypes object
|
||||||
|
*/
|
||||||
|
PokemonTypes parseTypes(const void* typesJson);
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Storage for Pokemon species - indexed by ID (1-based)
|
||||||
|
// Index 0 is unused, index 1 = Bulbasaur, etc.
|
||||||
|
std::vector<PokemonSpecies> m_pokemonSpecies;
|
||||||
|
|
||||||
|
// Hash map for name-based lookups
|
||||||
|
std::unordered_map<std::string, uint16_t> m_nameToIdMap;
|
||||||
|
|
||||||
|
// Track the maximum ID for validation
|
||||||
|
uint16_t m_maxId = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Global Pokemon table instance
|
||||||
|
*
|
||||||
|
* This provides a convenient global access point to the Pokemon data.
|
||||||
|
* The table should be initialized once at application startup.
|
||||||
|
*/
|
||||||
|
extern std::unique_ptr<PokemonTable> g_pokemonTable;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Initialize the global Pokemon table
|
||||||
|
*
|
||||||
|
* This function should be called once at application startup to load
|
||||||
|
* all Pokemon data. It loads from the standard data directory.
|
||||||
|
*
|
||||||
|
* @return true if initialization was successful, false otherwise
|
||||||
|
*/
|
||||||
|
bool initializePokemonTable();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Shutdown the global Pokemon table
|
||||||
|
*
|
||||||
|
* This function should be called at application shutdown to clean up
|
||||||
|
* the global Pokemon table resources.
|
||||||
|
*/
|
||||||
|
void shutdownPokemonTable();
|
||||||
|
|
||||||
|
} // namespace PokEng
|
||||||
|
|
||||||
|
#endif // POKEMON_TABLE_H
|
||||||
@@ -179,13 +179,13 @@ struct StatCalculatorParams
|
|||||||
uint16_t m_statExp;
|
uint16_t m_statExp;
|
||||||
};
|
};
|
||||||
|
|
||||||
uint16_t CalculateHP_GenI_II(StatCalculatorParams params)
|
inline uint16_t CalculateHP_GenI_II(StatCalculatorParams params)
|
||||||
{
|
{
|
||||||
// HP=⌊((Base+DV)×2+⌊⌈sqrt(STATEXP)⌉4⌋)×Level100⌋+Level+10
|
// HP=⌊((Base+DV)×2+⌊⌈sqrt(STATEXP)⌉4⌋)×Level100⌋+Level+10
|
||||||
return (((params.m_base + (params.m_iv >> 1u)) << 1u) + (static_cast<uint16_t>(std::ceil(std::sqrt(params.m_statExp))) >> 2u)) * params.m_level / 100u + params.m_level + 10u;
|
return (((params.m_base + (params.m_iv >> 1u)) << 1u) + (static_cast<uint16_t>(std::ceil(std::sqrt(params.m_statExp))) >> 2u)) * params.m_level / 100u + params.m_level + 10u;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint16_t CalculateStat_GenI_II(StatCalculatorParams params)
|
inline uint16_t CalculateStat_GenI_II(StatCalculatorParams params)
|
||||||
{
|
{
|
||||||
// OtherStat=⌊((Base+DV)×2+⌊⌈sqrt(STATEXP)⌉4⌋)×Level100⌋+5
|
// OtherStat=⌊((Base+DV)×2+⌊⌈sqrt(STATEXP)⌉4⌋)×Level100⌋+5
|
||||||
return (((params.m_base + (params.m_iv >> 1u)) << 1u) + (static_cast<uint16_t>(std::ceil(std::sqrt(params.m_statExp))) >> 2u)) * params.m_level / 100u + 5u;
|
return (((params.m_base + (params.m_iv >> 1u)) << 1u) + (static_cast<uint16_t>(std::ceil(std::sqrt(params.m_statExp))) >> 2u)) * params.m_level / 100u + 5u;
|
||||||
@@ -196,23 +196,23 @@ uint16_t CalculateHP(StatCalculatorParams params);
|
|||||||
template <Generation Gen>
|
template <Generation Gen>
|
||||||
uint16_t CalculateStat(StatCalculatorParams params);
|
uint16_t CalculateStat(StatCalculatorParams params);
|
||||||
|
|
||||||
template <> uint16_t CalculateHP<Generation::I>(StatCalculatorParams params) { return CalculateHP_GenI_II(params); }
|
template <> inline uint16_t CalculateHP<Generation::I>(StatCalculatorParams params) { return CalculateHP_GenI_II(params); }
|
||||||
template <> uint16_t CalculateHP<Generation::II>(StatCalculatorParams params) { return CalculateHP_GenI_II(params); }
|
template <> inline uint16_t CalculateHP<Generation::II>(StatCalculatorParams params) { return CalculateHP_GenI_II(params); }
|
||||||
|
|
||||||
template <> uint16_t CalculateStat<Generation::I>(StatCalculatorParams params) { return CalculateStat_GenI_II(params); }
|
template <> inline uint16_t CalculateStat<Generation::I>(StatCalculatorParams params) { return CalculateStat_GenI_II(params); }
|
||||||
template <> uint16_t CalculateStat<Generation::II>(StatCalculatorParams params) { return CalculateStat_GenI_II(params); }
|
template <> inline uint16_t CalculateStat<Generation::II>(StatCalculatorParams params) { return CalculateStat_GenI_II(params); }
|
||||||
|
|
||||||
template <Generation Gen>
|
template <Generation Gen>
|
||||||
uint16_t CalculateHP(StatCalculatorParams params)
|
inline uint16_t CalculateHP(StatCalculatorParams params)
|
||||||
{
|
{
|
||||||
// HP=⌊(2×Base+IV+⌊EV4⌋)×Level100⌋+Level+10
|
// HP=⌊(2×Base+IV+⌊EV4⌋)×Level100⌋+Level+10
|
||||||
return ((2 * params.m_base + params.m_iv + (params.m_ev >> 2)) * params.m_level / 100) + params.m_level + 10;
|
return ((2 * params.m_base + params.m_iv + (params.m_ev >> 2)) * params.m_level / 100) + params.m_level + 10;
|
||||||
}
|
}
|
||||||
|
|
||||||
template <Generation Gen>
|
template <Generation Gen>
|
||||||
uint16_t CalculateStat(StatCalculatorParams params)
|
inline uint16_t CalculateStat(StatCalculatorParams params)
|
||||||
{
|
{
|
||||||
// OtherStat=⌊(⌊(2×Base+IV+⌊EV4⌋)×Level100⌋+5)×Nature⌋
|
// OtherStat=⌊(⌊(2×Base+IV+⌊EV4⌋)×Level100⌋+5)×Nature⌋
|
||||||
return (((2 * params.m_base + params.m_iv + (params.m_ev >> 2)) * params.m_level / 100) + 5) * params.m_nature.getMultiplier10(params.m_statIndex) / 10;
|
return (((2 * params.m_base + params.m_iv + (params.m_ev >> 2)) * params.m_level / 100) + 5) * params.m_nature.getMultiplier10(params.m_statIndex) / 10;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
372
src/core/pokemon_table.cpp
Normal file
372
src/core/pokemon_table.cpp
Normal file
@@ -0,0 +1,372 @@
|
|||||||
|
#include "core/pokemon_table.h"
|
||||||
|
#include "../thirdParty/rapidjson/document.h"
|
||||||
|
#include "../thirdParty/rapidjson/filereadstream.h"
|
||||||
|
#include "../thirdParty/rapidjson/error/en.h"
|
||||||
|
#include <filesystem>
|
||||||
|
#include <fstream>
|
||||||
|
#include <iostream>
|
||||||
|
#include <algorithm>
|
||||||
|
#include <cassert>
|
||||||
|
|
||||||
|
namespace PokEng {
|
||||||
|
|
||||||
|
namespace fs = std::filesystem;
|
||||||
|
|
||||||
|
// Global Pokemon table instance
|
||||||
|
std::unique_ptr<PokemonTable> g_pokemonTable;
|
||||||
|
|
||||||
|
bool PokemonTable::loadFromDataDirectory() {
|
||||||
|
// Clear any existing data
|
||||||
|
clear();
|
||||||
|
|
||||||
|
// Get the path to the data directory relative to the executable
|
||||||
|
fs::path dataDir = fs::current_path() / "data" / "pokemon";
|
||||||
|
|
||||||
|
// If not found, try relative to the build directory (common in CMake builds)
|
||||||
|
if (!fs::exists(dataDir)) {
|
||||||
|
dataDir = fs::current_path() / ".." / "data" / "pokemon";
|
||||||
|
}
|
||||||
|
|
||||||
|
// If still not found, try a few more common locations
|
||||||
|
if (!fs::exists(dataDir)) {
|
||||||
|
dataDir = fs::current_path() / "data" / "pokemon";
|
||||||
|
if (!fs::exists(dataDir)) {
|
||||||
|
std::cerr << "Error: Could not find Pokemon data directory at: " << dataDir << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<std::string> jsonFiles;
|
||||||
|
|
||||||
|
// Find all JSON files in the pokemon data directory
|
||||||
|
for (const auto& entry : fs::directory_iterator(dataDir)) {
|
||||||
|
if (entry.is_regular_file() && entry.path().extension() == ".json") {
|
||||||
|
jsonFiles.push_back(entry.path().string());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (jsonFiles.empty()) {
|
||||||
|
std::cerr << "Error: No Pokemon JSON files found in: " << dataDir << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Sort files to ensure consistent loading order
|
||||||
|
std::sort(jsonFiles.begin(), jsonFiles.end());
|
||||||
|
|
||||||
|
std::cout << "Found " << jsonFiles.size() << " Pokemon data files to load" << std::endl;
|
||||||
|
|
||||||
|
return loadFromFiles(jsonFiles);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool PokemonTable::loadFromFiles(const std::vector<std::string>& filePaths) {
|
||||||
|
clear();
|
||||||
|
|
||||||
|
bool success = true;
|
||||||
|
size_t totalPokemonLoaded = 0;
|
||||||
|
|
||||||
|
for (const auto& filePath : filePaths) {
|
||||||
|
if (!parsePokemonFile(filePath)) {
|
||||||
|
std::cerr << "Failed to parse Pokemon file: " << filePath << std::endl;
|
||||||
|
success = false;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Count Pokemon in this file (rough estimate)
|
||||||
|
std::ifstream file(filePath);
|
||||||
|
if (file.is_open()) {
|
||||||
|
std::string content((std::istreambuf_iterator<char>(file)),
|
||||||
|
std::istreambuf_iterator<char>());
|
||||||
|
size_t pokemonCount = std::count(content.begin(), content.end(), '{');
|
||||||
|
totalPokemonLoaded += pokemonCount / 2; // Rough estimate
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (success && !m_pokemonSpecies.empty()) {
|
||||||
|
std::cout << "Successfully loaded " << size() << " Pokemon species" << std::endl;
|
||||||
|
std::cout << "Max Pokemon ID: " << getMaxId() << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
return success && !m_pokemonSpecies.empty();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool PokemonTable::parsePokemonFile(const std::string& filePath) {
|
||||||
|
using namespace rapidjson;
|
||||||
|
|
||||||
|
// Open the file
|
||||||
|
FILE* fp = fopen(filePath.c_str(), "rb");
|
||||||
|
if (!fp) {
|
||||||
|
std::cerr << "Error: Could not open file: " << filePath << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create a file read stream
|
||||||
|
char readBuffer[65536];
|
||||||
|
FileReadStream is(fp, readBuffer, sizeof(readBuffer));
|
||||||
|
|
||||||
|
// Parse the JSON document
|
||||||
|
Document doc;
|
||||||
|
doc.ParseStream(is);
|
||||||
|
|
||||||
|
// Check for parse errors
|
||||||
|
if (doc.HasParseError()) {
|
||||||
|
std::cerr << "JSON parse error in file " << filePath << ": "
|
||||||
|
<< GetParseError_En(doc.GetParseError()) << std::endl;
|
||||||
|
fclose(fp);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Close the file
|
||||||
|
fclose(fp);
|
||||||
|
|
||||||
|
// Verify it's an array
|
||||||
|
if (!doc.IsArray()) {
|
||||||
|
std::cerr << "Error: Expected JSON array in file: " << filePath << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Parse each Pokemon in the array
|
||||||
|
for (const auto& pokemonValue : doc.GetArray()) {
|
||||||
|
if (!pokemonValue.IsObject()) {
|
||||||
|
std::cerr << "Warning: Skipping non-object entry in " << filePath << std::endl;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
PokemonSpecies species = parsePokemonJson(&pokemonValue);
|
||||||
|
|
||||||
|
// Ensure the vector is large enough
|
||||||
|
if (species.id >= m_pokemonSpecies.size()) {
|
||||||
|
m_pokemonSpecies.resize(species.id + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Store the Pokemon
|
||||||
|
m_pokemonSpecies[species.id] = species;
|
||||||
|
|
||||||
|
// Update the name-to-ID mapping
|
||||||
|
m_nameToIdMap[species.name] = species.id;
|
||||||
|
|
||||||
|
// Update max ID
|
||||||
|
if (species.id > m_maxId) {
|
||||||
|
m_maxId = species.id;
|
||||||
|
}
|
||||||
|
} catch (const std::exception& e) {
|
||||||
|
std::cerr << "Error parsing Pokemon in " << filePath << ": " << e.what() << std::endl;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
PokemonSpecies PokemonTable::parsePokemonJson(const void* pokemonJson) {
|
||||||
|
using namespace rapidjson;
|
||||||
|
|
||||||
|
const Value* pokemonValue = static_cast<const Value*>(pokemonJson);
|
||||||
|
PokemonSpecies species;
|
||||||
|
|
||||||
|
// Parse ID
|
||||||
|
if (pokemonValue->HasMember("id") && (*pokemonValue)["id"].IsUint()) {
|
||||||
|
species.id = static_cast<uint16_t>((*pokemonValue)["id"].GetUint());
|
||||||
|
} else {
|
||||||
|
throw std::runtime_error("Missing or invalid 'id' field");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Parse name
|
||||||
|
if (pokemonValue->HasMember("name") && (*pokemonValue)["name"].IsString()) {
|
||||||
|
species.name = (*pokemonValue)["name"].GetString();
|
||||||
|
} else {
|
||||||
|
throw std::runtime_error("Missing or invalid 'name' field");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Parse base stats
|
||||||
|
if (pokemonValue->HasMember("stats") && (*pokemonValue)["stats"].IsObject()) {
|
||||||
|
species.base_stats = parseBaseStats(&(*pokemonValue)["stats"]);
|
||||||
|
} else {
|
||||||
|
throw std::runtime_error("Missing or invalid 'stats' field");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Parse types
|
||||||
|
if (pokemonValue->HasMember("types") && (*pokemonValue)["types"].IsArray()) {
|
||||||
|
species.types = parseTypes(&(*pokemonValue)["types"]);
|
||||||
|
} else {
|
||||||
|
throw std::runtime_error("Missing or invalid 'types' field");
|
||||||
|
}
|
||||||
|
|
||||||
|
return species;
|
||||||
|
}
|
||||||
|
|
||||||
|
BaseStats PokemonTable::parseBaseStats(const void* statsJson) {
|
||||||
|
using namespace rapidjson;
|
||||||
|
|
||||||
|
const Value* statsValue = static_cast<const Value*>(statsJson);
|
||||||
|
BaseStats baseStats;
|
||||||
|
|
||||||
|
// Helper function to safely get stat value
|
||||||
|
auto getStatValue = [](const Value& obj, const char* key) -> uint8_t {
|
||||||
|
if (obj.HasMember(key) && obj[key].IsUint()) {
|
||||||
|
return static_cast<uint8_t>(std::min(obj[key].GetUint(), 255u));
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
baseStats.hp = getStatValue(*statsValue, "hp");
|
||||||
|
baseStats.attack = getStatValue(*statsValue, "attack");
|
||||||
|
baseStats.defense = getStatValue(*statsValue, "defense");
|
||||||
|
baseStats.sp_attack = getStatValue(*statsValue, "special-attack");
|
||||||
|
baseStats.sp_defense = getStatValue(*statsValue, "special-defense");
|
||||||
|
baseStats.speed = getStatValue(*statsValue, "speed");
|
||||||
|
|
||||||
|
return baseStats;
|
||||||
|
}
|
||||||
|
|
||||||
|
PokemonTypes PokemonTable::parseTypes(const void* typesJson) {
|
||||||
|
using namespace rapidjson;
|
||||||
|
|
||||||
|
const Value* typesValue = static_cast<const Value*>(typesJson);
|
||||||
|
PokemonTypes types;
|
||||||
|
|
||||||
|
if (typesValue->Empty()) {
|
||||||
|
return types; // Return empty types
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get the first type (primary)
|
||||||
|
if (typesValue->Size() > 0) {
|
||||||
|
const auto& firstType = (*typesValue)[0];
|
||||||
|
if (firstType.IsString()) {
|
||||||
|
std::string typeStr = firstType.GetString();
|
||||||
|
auto type = TypeUtils::stringToType(typeStr);
|
||||||
|
if (type) {
|
||||||
|
types.setPrimary(*type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get the second type (secondary) if it exists
|
||||||
|
if (typesValue->Size() > 1) {
|
||||||
|
const auto& secondType = (*typesValue)[1];
|
||||||
|
if (secondType.IsString()) {
|
||||||
|
std::string typeStr = secondType.GetString();
|
||||||
|
auto type = TypeUtils::stringToType(typeStr);
|
||||||
|
if (type) {
|
||||||
|
types.setSecondary(*type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return types;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
const PokemonSpecies* PokemonTable::getPokemon(uint16_t id) const {
|
||||||
|
if (id == 0 || id >= m_pokemonSpecies.size()) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
return &m_pokemonSpecies[id];
|
||||||
|
}
|
||||||
|
|
||||||
|
const PokemonSpecies* PokemonTable::getPokemonByName(std::string_view name) const {
|
||||||
|
auto it = m_nameToIdMap.find(std::string(name));
|
||||||
|
if (it == m_nameToIdMap.end()) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
return getPokemon(it->second);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool PokemonTable::hasPokemon(uint16_t id) const {
|
||||||
|
return id > 0 && id < m_pokemonSpecies.size() && m_pokemonSpecies[id].id != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t PokemonTable::size() const {
|
||||||
|
// Count non-empty entries (ID != 0)
|
||||||
|
return std::count_if(m_pokemonSpecies.begin(), m_pokemonSpecies.end(),
|
||||||
|
[](const PokemonSpecies& species) { return species.id != 0; });
|
||||||
|
}
|
||||||
|
|
||||||
|
bool PokemonTable::empty() const {
|
||||||
|
return m_pokemonSpecies.empty() || size() == 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint16_t PokemonTable::getMaxId() const {
|
||||||
|
return m_maxId;
|
||||||
|
}
|
||||||
|
|
||||||
|
void PokemonTable::clear() {
|
||||||
|
m_pokemonSpecies.clear();
|
||||||
|
m_nameToIdMap.clear();
|
||||||
|
m_maxId = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::vector<PokemonSpecies>& PokemonTable::getAllPokemon() const {
|
||||||
|
return m_pokemonSpecies;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool PokemonTable::validate() const {
|
||||||
|
if (empty()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check that all Pokemon have valid IDs
|
||||||
|
for (uint16_t id = 1; id <= m_maxId; ++id) {
|
||||||
|
const auto* pokemon = getPokemon(id);
|
||||||
|
if (pokemon) {
|
||||||
|
if (pokemon->id != id) {
|
||||||
|
std::cerr << "Validation error: Pokemon at ID " << id
|
||||||
|
<< " has mismatched ID " << pokemon->id << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (pokemon->name.empty()) {
|
||||||
|
std::cerr << "Validation error: Pokemon ID " << id
|
||||||
|
<< " has empty name" << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check name-to-ID mapping consistency
|
||||||
|
for (const auto& pair : m_nameToIdMap) {
|
||||||
|
const auto* pokemon = getPokemon(pair.second);
|
||||||
|
if (!pokemon || pokemon->name != pair.first) {
|
||||||
|
std::cerr << "Validation error: Name-to-ID mapping inconsistency for '"
|
||||||
|
<< pair.first << "'" << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool initializePokemonTable() {
|
||||||
|
if (g_pokemonTable) {
|
||||||
|
std::cout << "Warning: Pokemon table already initialized" << std::endl;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
g_pokemonTable = std::make_unique<PokemonTable>();
|
||||||
|
|
||||||
|
if (!g_pokemonTable->loadFromDataDirectory()) {
|
||||||
|
std::cerr << "Failed to initialize Pokemon table" << std::endl;
|
||||||
|
g_pokemonTable.reset();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!g_pokemonTable->validate()) {
|
||||||
|
std::cerr << "Pokemon table validation failed" << std::endl;
|
||||||
|
g_pokemonTable.reset();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::cout << "Pokemon table initialized successfully with "
|
||||||
|
<< g_pokemonTable->size() << " Pokemon" << std::endl;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void shutdownPokemonTable() {
|
||||||
|
if (g_pokemonTable) {
|
||||||
|
std::cout << "Shutting down Pokemon table" << std::endl;
|
||||||
|
g_pokemonTable.reset();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace PokEng
|
||||||
@@ -278,6 +278,9 @@ struct TypeChartInitializer {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Definition of the static type chart array
|
||||||
|
std::array<std::span<const TypeMultiplier>, static_cast<size_t>(Generation::IX) + 1> TypeUtils::s_typeChart;
|
||||||
|
|
||||||
// Static initializer to load type charts at program startup
|
// Static initializer to load type charts at program startup
|
||||||
static TypeChartInitializer s_initializer;
|
static TypeChartInitializer s_initializer;
|
||||||
|
|
||||||
|
|||||||
107
tests/unit/core/test_pokemon_table.cpp
Normal file
107
tests/unit/core/test_pokemon_table.cpp
Normal file
@@ -0,0 +1,107 @@
|
|||||||
|
#include <gtest/gtest.h>
|
||||||
|
#include "core/pokemon_table.h"
|
||||||
|
|
||||||
|
using namespace PokEng;
|
||||||
|
|
||||||
|
class PokemonTableTest : public ::testing::Test {
|
||||||
|
protected:
|
||||||
|
void SetUp() override {
|
||||||
|
// Initialize the global Pokemon table for each test
|
||||||
|
ASSERT_TRUE(initializePokemonTable());
|
||||||
|
}
|
||||||
|
|
||||||
|
void TearDown() override {
|
||||||
|
// Clean up the global Pokemon table after each test
|
||||||
|
shutdownPokemonTable();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
TEST_F(PokemonTableTest, Initialization) {
|
||||||
|
ASSERT_TRUE(g_pokemonTable != nullptr);
|
||||||
|
EXPECT_GT(g_pokemonTable->size(), 0);
|
||||||
|
EXPECT_GT(g_pokemonTable->getMaxId(), 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_F(PokemonTableTest, BulbasaurLookup) {
|
||||||
|
const auto* bulbasaur = g_pokemonTable->getPokemon(1);
|
||||||
|
ASSERT_TRUE(bulbasaur != nullptr);
|
||||||
|
EXPECT_EQ(bulbasaur->id, 1);
|
||||||
|
EXPECT_EQ(bulbasaur->name, "bulbasaur");
|
||||||
|
EXPECT_EQ(bulbasaur->base_stats.hp, 45);
|
||||||
|
EXPECT_EQ(bulbasaur->base_stats.attack, 49);
|
||||||
|
EXPECT_EQ(bulbasaur->base_stats.defense, 49);
|
||||||
|
EXPECT_EQ(bulbasaur->base_stats.sp_attack, 65);
|
||||||
|
EXPECT_EQ(bulbasaur->base_stats.sp_defense, 65);
|
||||||
|
EXPECT_EQ(bulbasaur->base_stats.speed, 45);
|
||||||
|
|
||||||
|
// Check types
|
||||||
|
EXPECT_EQ(bulbasaur->types.getPrimary(), Type::GRASS);
|
||||||
|
EXPECT_EQ(bulbasaur->types.getSecondary(), Type::POISON);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_F(PokemonTableTest, NameBasedLookup) {
|
||||||
|
const auto* charizard = g_pokemonTable->getPokemonByName("charizard");
|
||||||
|
ASSERT_TRUE(charizard != nullptr);
|
||||||
|
EXPECT_EQ(charizard->id, 6); // Charizard's ID
|
||||||
|
EXPECT_EQ(charizard->name, "charizard");
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_F(PokemonTableTest, InvalidIdLookup) {
|
||||||
|
const auto* invalid = g_pokemonTable->getPokemon(99999);
|
||||||
|
EXPECT_TRUE(invalid == nullptr);
|
||||||
|
|
||||||
|
// Test ID 0 (should be invalid)
|
||||||
|
const auto* zero = g_pokemonTable->getPokemon(0);
|
||||||
|
EXPECT_TRUE(zero == nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_F(PokemonTableTest, InvalidNameLookup) {
|
||||||
|
const auto* invalid = g_pokemonTable->getPokemonByName("nonexistentpokemon");
|
||||||
|
EXPECT_TRUE(invalid == nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_F(PokemonTableTest, HasPokemonFunction) {
|
||||||
|
EXPECT_TRUE(g_pokemonTable->hasPokemon(1)); // Bulbasaur
|
||||||
|
EXPECT_TRUE(g_pokemonTable->hasPokemon(150)); // Mewtwo
|
||||||
|
EXPECT_FALSE(g_pokemonTable->hasPokemon(0));
|
||||||
|
EXPECT_FALSE(g_pokemonTable->hasPokemon(99999));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_F(PokemonTableTest, PerformanceTest) {
|
||||||
|
// Test that lookups are fast enough (less than 1ms for 1000 lookups)
|
||||||
|
auto start = std::chrono::high_resolution_clock::now();
|
||||||
|
|
||||||
|
for (int i = 0; i < 1000; ++i) {
|
||||||
|
uint16_t id = (i % g_pokemonTable->getMaxId()) + 1;
|
||||||
|
const auto* pokemon = g_pokemonTable->getPokemon(id);
|
||||||
|
ASSERT_TRUE(pokemon != nullptr);
|
||||||
|
// Just access some data to ensure the pointer is valid
|
||||||
|
volatile uint16_t hp = pokemon->base_stats.hp;
|
||||||
|
(void)hp; // Prevent optimization
|
||||||
|
}
|
||||||
|
|
||||||
|
auto end = std::chrono::high_resolution_clock::now();
|
||||||
|
auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(end - start);
|
||||||
|
|
||||||
|
// Should be much faster than 1ms for 1000 lookups
|
||||||
|
EXPECT_LT(duration.count(), 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_F(PokemonTableTest, Validation) {
|
||||||
|
EXPECT_TRUE(g_pokemonTable->validate());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_F(PokemonTableTest, MewtwoStats) {
|
||||||
|
const auto* mewtwo = g_pokemonTable->getPokemon(150);
|
||||||
|
ASSERT_TRUE(mewtwo != nullptr);
|
||||||
|
EXPECT_EQ(mewtwo->id, 150);
|
||||||
|
EXPECT_EQ(mewtwo->name, "mewtwo");
|
||||||
|
EXPECT_EQ(mewtwo->base_stats.hp, 106);
|
||||||
|
EXPECT_EQ(mewtwo->base_stats.attack, 110);
|
||||||
|
EXPECT_EQ(mewtwo->base_stats.defense, 90);
|
||||||
|
EXPECT_EQ(mewtwo->base_stats.sp_attack, 154);
|
||||||
|
EXPECT_EQ(mewtwo->base_stats.sp_defense, 90);
|
||||||
|
EXPECT_EQ(mewtwo->base_stats.speed, 130);
|
||||||
|
EXPECT_EQ(mewtwo->types.getPrimary(), Type::PSYCHIC);
|
||||||
|
EXPECT_EQ(mewtwo->types.getSecondary(), Type::NONE);
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user