diff --git a/Prompts/4-StatSystem b/Prompts/4-StatSystem new file mode 100644 index 0000000..f19387d --- /dev/null +++ b/Prompts/4-StatSystem @@ -0,0 +1,33 @@ +This repo is the start of a high performant pokemon battle simulator. +I want you to implement the stat system of pokemon. +In the pokemon class, only save the values that are relevant to battle. +Make a PokemonInfo class that holds values not relevant to combat, but that can be used to calculate stats relevant to combat. + +Combat: +Create fields for the HP, Attack, Defense, Sp. Atk, Sp. Def, Speed (max 20'000). +Create a value for friendship (max 255). + +Info: +Each pokemon has its base stats that mirror the combat stats (HP, Attack, Defense, Sp. Atk, Sp. Def, Speed). +Create Effort Values (EV) that are like alternate values between 0-255 that mirror the combat stats . +There can only be 510 EV values max assigned in total. +Create Individual Values (IV) that are values between 0-31. +Implement pokemon natures +Create a stat formula for each generation. + +Natures: +- Attack - Defense - Sp. Atk - Sp. Def - Speed ++ Attack Hardy Lonely Adamant Naughty Brave ++ Defense Bold Docile Impish Lax Relaxed ++ Sp. Atk Modest Mild Bashful Rash Quiet ++ Sp. Def Calm Gentle Careful Quirky Sassy ++ Speed Timid Hasty Jolly Naive Serious + +formula for stats: +Generations I and II: +HP=⌊((Base+DV)×2+⌊⌈STATEXP⌉4⌋)×Level100⌋+Level+10 +OtherStat=⌊((Base+DV)×2+⌊⌈STATEXP⌉4⌋)×Level100⌋+5 + +Generation III onward: +HP=⌊(2×Base+IV+⌊EV4⌋)×Level100⌋+Level+10 +OtherStat=⌊(⌊(2×Base+IV+⌊EV4⌋)×Level100⌋+5)×Nature⌋ \ No newline at end of file