diff --git a/Prompts/4-StatSystem b/Prompts/4-StatSystem index f19387d..0b36728 100644 --- a/Prompts/4-StatSystem +++ b/Prompts/4-StatSystem @@ -1,4 +1,4 @@ -This repo is the start of a high performant pokemon battle simulator. +This repo is the start of a high performant pokemon battle simulator. It only uses integers. I want you to implement the stat system of pokemon. In the pokemon class, only save the values that are relevant to battle. Make a PokemonInfo class that holds values not relevant to combat, but that can be used to calculate stats relevant to combat. @@ -12,7 +12,7 @@ Each pokemon has its base stats that mirror the combat stats (HP, Attack, Defens Create Effort Values (EV) that are like alternate values between 0-255 that mirror the combat stats . There can only be 510 EV values max assigned in total. Create Individual Values (IV) that are values between 0-31. -Implement pokemon natures +Implement pokemon natures, which increases the stat by either positive or negative 10%. Create a stat formula for each generation. Natures: