dungeon generator v0.1

This commit is contained in:
Connor
2026-02-09 22:59:47 +09:00
parent 480e1d5364
commit 8567d86cee
5 changed files with 59 additions and 32 deletions

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@@ -4,10 +4,11 @@
#include <iostream> #include <iostream>
// Tile types for the dungeon // Tile types for the dungeon
// Values start at 1 so default-initialized cells (0) don't match any tile
enum class Tile : int { enum class Tile : int {
Empty = 0, Empty = 1,
Wall = 1, Wall = 2,
Floor = 2 Floor = 3
}; };
constexpr size_t DungeonWidth = 16; constexpr size_t DungeonWidth = 16;
@@ -15,6 +16,13 @@ constexpr size_t DungeonHeight = 16;
using World = WFC::Array2D<Tile, DungeonWidth, DungeonHeight>; using World = WFC::Array2D<Tile, DungeonWidth, DungeonHeight>;
// Concrete types needed for constrainer lambda signatures
using IDMap = WFC::VariableIDMap<Tile, Tile::Floor, Tile::Wall, Tile::Empty>;
constexpr size_t WorldSize = DungeonWidth * DungeonHeight;
using WaveT = WFC::Wave<IDMap, WorldSize>;
using QueueT = WFC::WFCQueue<WorldSize, size_t>;
using ConstrainerT = WFC::Constrainer<WaveT, QueueT>;
void printDungeon(const World& world) { void printDungeon(const World& world) {
for (size_t y = 0; y < DungeonHeight; ++y) { for (size_t y = 0; y < DungeonHeight; ++y) {
for (size_t x = 0; x < DungeonWidth; ++x) { for (size_t x = 0; x < DungeonWidth; ++x) {
@@ -33,33 +41,36 @@ int main() {
std::cout << "Dungeon size: " << DungeonWidth << "x" << DungeonHeight << "\n\n"; std::cout << "Dungeon size: " << DungeonWidth << "x" << DungeonHeight << "\n\n";
using DungeonBuilder = WFC::Builder<World> using DungeonBuilder = WFC::Builder<World>
::DefineIDs<Tile::Floor> ::DefineIDs<Tile::Floor, Tile::Wall, Tile::Empty>
::Constrain<decltype([](const World& world, size_t index, WFC::WorldValue<Tile> val, auto& constrainer) constexpr { ::Variable<Tile::Floor>
::Constrain<decltype([](World& world, size_t index, WFC::WorldValue<Tile> val, ConstrainerT& constrainer) {
auto [x, y] = world.getCoord(index); auto [x, y] = world.getCoord(index);
// floor cannot be adjacent to empty space // floor cannot be adjacent to empty space
constrainer.Exclude(Tile::Empty, world.getCoordOffset(x, y, -1, 0)); // Left constrainer.template Exclude<Tile::Empty>(world.getCoordOffset(x, y, -1, 0)); // Left
constrainer.Exclude(Tile::Empty, world.getCoordOffset(x, y, 1, 0)); // Right constrainer.template Exclude<Tile::Empty>(world.getCoordOffset(x, y, 1, 0)); // Right
constrainer.Exclude(Tile::Empty, world.getCoordOffset(x, y, 0, -1)); // Up constrainer.template Exclude<Tile::Empty>(world.getCoordOffset(x, y, 0, -1)); // Up
constrainer.Exclude(Tile::Empty, world.getCoordOffset(x, y, 0, 1)); // Down constrainer.template Exclude<Tile::Empty>(world.getCoordOffset(x, y, 0, 1)); // Down
})> })>
::DefineIDs<Tile::Wall, Tile::Empty>
::SetInitialState<decltype([](World& world, auto& constrainer, auto& rng) constexpr { ::SetInitialState<decltype([](World& world, auto& constrainer, auto& rng) constexpr {
// make it impossible for the edge to be floor // make it impossible for the edge to be floor
for (size_t x = 0; x < world.width(); ++x) { for (size_t x = 0; x < world.width(); ++x) {
constrainer.Exclude(world.getId({x, 0}), Tile::Floor); constrainer.template Exclude<Tile::Floor>(world.getId({static_cast<int>(x), 0}));
constrainer.Exclude(world.getId({x, world.height() - 1}), Tile::Floor); constrainer.template Exclude<Tile::Floor>(world.getId({static_cast<int>(x), static_cast<int>(world.height() - 1)}));
} }
for (size_t y = 0; y < world.height(); ++y) { for (size_t y = 0; y < world.height(); ++y) {
constrainer.Exclude(world.getId({0, y}), Tile::Wall); constrainer.template Exclude<Tile::Wall>(world.getId({0, static_cast<int>(y)}));
constrainer.Exclude(world.getId({world.width() - 1, y}), Tile::Wall); constrainer.template Exclude<Tile::Wall>(world.getId({static_cast<int>(world.width() - 1), static_cast<int>(y)}));
} }
})> })>
::Build; ::Build;
World world{}; World world{};
DungeonBuilder::Solve(world, 0xDEADBEEF); bool success = WFC::Run<DungeonBuilder>(world, 0xDEADBEEF);
if (!success) {
std::cout << "WFC solver failed!\n";
}
printDungeon(world); printDungeon(world);
return 0; return 0;

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@@ -142,28 +142,31 @@ public:
public: // Sub byte public: // Sub byte
struct SubTypeAccess struct SubTypeAccess
{ {
constexpr SubTypeAccess(uint8_t& data, uint8_t subIndex) : Data{ data }, Shift{ StorageBits * subIndex } {}; constexpr SubTypeAccess(uint8_t& data, uint8_t subIndex) : Data{ data }, Shift{ static_cast<uint8_t>(StorageBits * subIndex) } {};
constexpr uint8_t GetValue() const { return ((Data >> Shift) & Mask); } constexpr uint8_t GetValue() const { return ((Data >> Shift) & Mask); }
constexpr uint8_t SetValue(uint8_t val) { Clear(); return Data |= ((val & Mask) << Shift); } constexpr uint8_t SetValue(uint8_t val) { Clear(); Data |= ((val & Mask) << Shift); return GetValue(); }
constexpr void Clear() { Data &= ~Mask; } constexpr void Clear() { Data &= ~(static_cast<uint8_t>(Mask) << Shift); }
constexpr SubTypeAccess& operator=(uint8_t other) { return SetValue(other); } constexpr SubTypeAccess& operator=(uint8_t other) { SetValue(other); return *this; }
constexpr operator uint8_t() const { return GetValue(); } constexpr operator uint8_t() const { return GetValue(); }
constexpr SubTypeAccess& operator&=(uint8_t other) { return SetValue(GetValue() & other); } constexpr SubTypeAccess& operator&=(uint8_t other) { SetValue(GetValue() & other); return *this; }
constexpr SubTypeAccess& operator|=(uint8_t other) { return SetValue(GetValue() | other); } constexpr SubTypeAccess& operator|=(uint8_t other) { SetValue(GetValue() | other); return *this; }
constexpr SubTypeAccess& operator^=(uint8_t other) { return SetValue(GetValue() ^ other); } constexpr SubTypeAccess& operator^=(uint8_t other) { SetValue(GetValue() ^ other); return *this; }
constexpr SubTypeAccess& operator<<=(uint8_t other) { return SetValue(GetValue() << other); } constexpr SubTypeAccess& operator<<=(uint8_t other) { SetValue(GetValue() << other); return *this; }
constexpr SubTypeAccess& operator>>=(uint8_t other) { return SetValue(GetValue() >> other); } constexpr SubTypeAccess& operator>>=(uint8_t other) { SetValue(GetValue() >> other); return *this; }
uint8_t& Data; uint8_t& Data;
uint8_t Shift; uint8_t Shift;
}; };
constexpr const SubTypeAccess operator[](size_t index) const requires(IsSubByte) { return SubTypeAccess{data()[index / ElementsPerByte], index & ElementsPerByte }; } constexpr StorageType operator[](size_t index) const requires(IsSubByte) {
constexpr SubTypeAccess operator[](size_t index) requires(IsSubByte) { return SubTypeAccess{data()[index / ElementsPerByte], index & ElementsPerByte }; } uint8_t shift = static_cast<uint8_t>(StorageBits * (index % ElementsPerByte));
return (data()[index / ElementsPerByte] >> shift) & static_cast<StorageType>(Mask);
}
constexpr SubTypeAccess operator[](size_t index) requires(IsSubByte) { return SubTypeAccess{data()[index / ElementsPerByte], static_cast<uint8_t>(index % ElementsPerByte) }; }
public: // default public: // default
constexpr const StorageType& operator[](size_t index) const requires(!IsSubByte) { return data()[index]; } constexpr const StorageType& operator[](size_t index) const requires(!IsSubByte) { return data()[index]; }

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@@ -8,7 +8,11 @@ namespace WFC {
template <typename WorldT, typename WorldSizeT, typename VarT, typename ConstainerType> template <typename WorldT, typename WorldSizeT, typename VarT, typename ConstainerType>
struct EmptyConstrainerFunction struct EmptyConstrainerFunction
{ {
static void invoke(WorldT&, WorldSizeT, WorldValue<VarT>, ConstainerType&) {}
void operator()(WorldT&, WorldSizeT, WorldValue<VarT>, ConstainerType&) const {} void operator()(WorldT&, WorldSizeT, WorldValue<VarT>, ConstainerType&) const {}
using FuncPtrType = void(*)(WorldT&, WorldSizeT, WorldValue<VarT>, ConstainerType&);
operator FuncPtrType() const { return &invoke; }
}; };
template <typename ... ConstrainerFunctions> template <typename ... ConstrainerFunctions>

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@@ -61,7 +61,8 @@ public:
static constexpr VarT GetValue(size_t index) { static constexpr VarT GetValue(size_t index) {
constexpr_assert(index < size()); constexpr_assert(index < size());
return GetAllValues()[index]; constexpr VarT arr[] = {Values...};
return arr[index];
} }
static consteval size_t size() { return sizeof...(Values); } static consteval size_t size() { return sizeof...(Values); }

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@@ -18,9 +18,9 @@ public:
public: public:
Wave() = default; Wave() = default;
Wave(size_t size, size_t variableAmount, WFCStackAllocator& allocator) : m_data(size, allocator) Wave(size_t size, size_t variableAmount, WFCStackAllocator& allocator) : m_data(size, allocator)
{ {
for (auto& wave : m_data) wave = (1 << variableAmount) - 1; for (size_t i = 0; i < m_data.size(); ++i) m_data[i] = (1 << variableAmount) - 1;
} }
Wave(const Wave& other) = default; Wave(const Wave& other) = default;
@@ -30,8 +30,16 @@ public:
size_t size() const { return m_data.size(); } size_t size() const { return m_data.size(); }
size_t Entropy(size_t index) const { return std::popcount(m_data[index]); } size_t Entropy(size_t index) const { return std::popcount(m_data[index]); }
bool IsCollapsed(size_t index) const { return Entropy(index) == 1; } bool IsCollapsed(size_t index) const { return Entropy(index) == 1; }
bool IsFullyCollapsed() const { return std::all_of(m_data.begin(), m_data.end(), [](ElementT value) { return std::popcount(value) == 1; }); } bool IsFullyCollapsed() const {
bool HasContradiction() const { return std::any_of(m_data.begin(), m_data.end(), [](ElementT value) { return value == 0; }); } for (size_t i = 0; i < m_data.size(); ++i)
if (std::popcount(static_cast<ElementT>(m_data[i])) != 1) return false;
return true;
}
bool HasContradiction() const {
for (size_t i = 0; i < m_data.size(); ++i)
if (static_cast<ElementT>(m_data[i]) == 0) return true;
return false;
}
bool IsContradicted(size_t index) const { return m_data[index] == 0; } bool IsContradicted(size_t index) const { return m_data[index] == 0; }
uint16_t GetVariableID(size_t index) const { return static_cast<uint16_t>(std::countr_zero(m_data[index])); } uint16_t GetVariableID(size_t index) const { return static_cast<uint16_t>(std::countr_zero(m_data[index])); }
ElementT GetMask(size_t index) const { return m_data[index]; } ElementT GetMask(size_t index) const { return m_data[index]; }