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@@ -44,30 +44,14 @@ concept HasConstexprSize = requires {
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{ []() constexpr -> std::size_t { return WorldT{}.size(); }() };
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};
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template<typename WorldT, typename VarT,
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typename VariableIDMapT = VariableIDMap<VarT>,
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typename ConstrainerFunctionMapT = ConstrainerFunctionMap<void*>,
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typename CallbacksT = Callbacks<WorldT>,
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typename RandomSelectorT = DefaultRandomSelector<VarT>
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>
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class WFC {
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public:
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static_assert(WorldType<WorldT>, "WorldT must satisfy World type requirements");
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// Standalone SolverState struct
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template <typename WorldT, typename RandomSelectorT = DefaultRandomSelector<typename WorldT::ValueType>>
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struct SolverState {
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using WorldType = WorldT;
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using WorldSizeT = decltype(WorldT{}.size());
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// Try getting the world size, which is only available if the world type has a constexpr size() method
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constexpr static WorldSizeT WorldSize = HasConstexprSize<WorldT> ? WorldT{}.size() : 0;
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using WaveType = Wave<VariableIDMapT, WorldSize>;
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static constexpr WorldSizeT WorldSize = HasConstexprSize<WorldT> ? WorldT{}.size() : 0;
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using PropagationQueueType = WFCQueue<WorldSize, WorldSizeT>;
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using ConstrainerType = Constrainer<WaveType, PropagationQueueType>;
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using MaskType = typename WaveType::ElementT;
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using VariableIDT = typename WaveType::VariableIDT;
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public:
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struct SolverState
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{
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WorldT& m_world;
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PropagationQueueType m_propagationQueue{};
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RandomSelectorT m_randomSelector{};
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@@ -81,103 +65,46 @@ public:
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{}
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SolverState(const SolverState& other) = default;
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};
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};
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public:
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WFC() = delete; // dont make an instance of this class, only use the static methods.
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// Types-only config struct produced by Builder
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template <typename WorldT, typename VarT, typename VariableIDMapT,
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typename ConstrainerFunctionMapT, typename CallbacksT, typename RandomSelectorT>
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struct WFCConfig {
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static_assert(WorldType<WorldT>, "WorldT must satisfy World type requirements");
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public:
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using WorldSizeT = decltype(WorldT{}.size());
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static constexpr WorldSizeT WorldSize = HasConstexprSize<WorldT> ? WorldT{}.size() : 0;
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using SolverStateType = SolverState<WorldT, RandomSelectorT>;
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using WaveType = Wave<VariableIDMapT, WorldSize>;
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using CallbacksType = CallbacksT;
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using ConstrainerFunctionMapType = ConstrainerFunctionMapT;
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};
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static bool Run(WorldT& world, uint32_t seed = std::random_device{}())
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// Forward declarations for mutually recursive functions
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template <typename CallbacksT, typename ConstrainerFunctionMapT, typename StateT, typename WaveT>
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bool RunLoop(StateT& state, WaveT& wave);
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template <typename CallbacksT, typename ConstrainerFunctionMapT, typename StateT, typename WaveT>
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bool Branch(StateT& state, WaveT& wave);
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namespace detail {
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template <typename StateT, typename WaveT>
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void PopulateWorld(StateT& state, WaveT& wave)
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{
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using VariableIDMapT = typename WaveT::IDMapT;
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for (size_t i = 0; i < wave.size(); ++i)
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{
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SolverState state{ world, seed };
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bool result = Run(state);
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return result;
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if (wave.IsCollapsed(i))
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state.m_world.setValue(i, VariableIDMapT::GetValue(wave.GetVariableID(i)));
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}
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}
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/**
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* @brief Run the WFC algorithm to generate a solution
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* @return true if a solution was found, false if contradiction occurred
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*/
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static bool Run(SolverState& state)
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{
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WaveType wave{ WorldSize, VariableIDMapT::size(), state.m_allocator };
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PropogateInitialValues(state, wave);
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if (RunLoop(state, wave)) {
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PopulateWorld(state, wave);
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return true;
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}
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return false;
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}
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static bool RunLoop(SolverState& state, WaveType& wave)
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{
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static constexpr size_t MaxIterations = 1024 * 8;
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for (; state.m_iterations < MaxIterations; ++state.m_iterations)
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{
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if (!Propagate(state, wave))
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return false;
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if (wave.HasContradiction())
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{
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if constexpr (CallbacksT::HasContradictionCallback())
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{
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PopulateWorld(state, wave);
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typename CallbacksT::ContradictionCallback{}(state.m_world);
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}
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return false;
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}
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if (wave.IsFullyCollapsed())
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return true;
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if constexpr (CallbacksT::HasBranchCallback())
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{
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PopulateWorld(state, wave);
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typename CallbacksT::BranchCallback{}(state.m_world);
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}
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if (Branch(state, wave))
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return true;
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}
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return false;
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}
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/**
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* @brief Get the value at a specific cell
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* @param cellId The cell ID
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* @return The value if collapsed, std::nullopt otherwise
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*/
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static std::optional<VarT> GetValue(WaveType& wave, int cellId) {
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if (wave.IsCollapsed(cellId)) {
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auto variableId = wave.GetVariableID(cellId);
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return VariableIDMapT::GetValue(variableId);
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}
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return std::nullopt;
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}
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/**
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* @brief Get all possible values for a cell
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* @param cellId The cell ID
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* @return Set of possible values
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*/
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static const std::vector<VarT> GetPossibleValues(WaveType& wave, int cellId)
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{
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std::vector<VarT> possibleValues;
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MaskType mask = wave.GetMask(cellId);
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for (size_t i = 0; i < ConstrainerFunctionMapT::size(); ++i) {
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if (mask & (1 << i)) possibleValues.push_back(VariableIDMapT::GetValue(i));
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}
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return possibleValues;
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}
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private:
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static void CollapseCell(SolverState& state, WaveType& wave, WorldSizeT cellId, VariableIDT value)
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{
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template <typename CallbacksT, typename StateT, typename WaveT>
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void CollapseCell(StateT& state, WaveT& wave, typename StateT::WorldSizeT cellId, typename WaveT::VariableIDT value)
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{
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using MaskType = typename WaveT::ElementT;
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constexpr_assert(!wave.IsCollapsed(cellId) || wave.GetMask(cellId) == (MaskType(1) << value));
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wave.Collapse(cellId, 1 << value);
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constexpr_assert(wave.IsCollapsed(cellId));
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@@ -187,10 +114,67 @@ private:
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PopulateWorld(state, wave);
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typename CallbacksT::CellCollapsedCallback{}(state.m_world);
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}
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}
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}
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static bool Branch(SolverState& state, WaveType& wave)
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template <typename CallbacksT, typename StateT, typename WaveT>
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void PropogateInitialValues(StateT& state, WaveT& wave)
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{
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using VariableIDMapT = typename WaveT::IDMapT;
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using WorldSizeT = typename StateT::WorldSizeT;
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using VariableIDT = typename WaveT::VariableIDT;
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for (size_t i = 0; i < wave.size(); ++i)
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{
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for (size_t j = 0; j < VariableIDMapT::size(); ++j)
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{
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if (state.m_world.getValue(i) == VariableIDMapT::GetValue(j))
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{
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CollapseCell<CallbacksT>(state, wave, static_cast<WorldSizeT>(i), static_cast<VariableIDT>(j));
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state.m_propagationQueue.push(i);
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break;
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}
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}
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}
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}
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template <typename ConstrainerFunctionMapT, typename StateT, typename WaveT>
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bool Propagate(StateT& state, WaveT& wave)
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{
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using VariableIDMapT = typename WaveT::IDMapT;
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using VarT = typename VariableIDMapT::Type;
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using WorldSizeT = typename StateT::WorldSizeT;
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using VariableIDT = typename WaveT::VariableIDT;
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using PropagationQueueType = typename StateT::PropagationQueueType;
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using ConstrainerType = Constrainer<WaveT, PropagationQueueType>;
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while (!state.m_propagationQueue.empty())
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{
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WorldSizeT cellId = state.m_propagationQueue.pop();
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if (wave.IsContradicted(cellId)) return false;
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constexpr_assert(wave.IsCollapsed(cellId), "Cell was not collapsed");
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VariableIDT variableID = wave.GetVariableID(cellId);
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ConstrainerType constrainer(wave, state.m_propagationQueue);
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using WorldT = typename StateT::WorldType;
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using ConstrainerFunctionPtrT = void(*)(WorldT&, size_t, WorldValue<VarT>, ConstrainerType&);
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ConstrainerFunctionMapT::template GetFunction<ConstrainerFunctionPtrT>(variableID)(state.m_world, cellId, WorldValue<VarT>{VariableIDMapT::GetValue(variableID), variableID}, constrainer);
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}
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return true;
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}
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} // namespace detail
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template <typename CallbacksT, typename ConstrainerFunctionMapT, typename StateT, typename WaveT>
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bool Branch(StateT& state, WaveT& wave)
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{
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using VariableIDMapT = typename WaveT::IDMapT;
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using MaskType = typename WaveT::ElementT;
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using WorldSizeT = typename StateT::WorldSizeT;
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using VariableIDT = typename WaveT::VariableIDT;
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constexpr_assert(state.m_propagationQueue.empty());
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// Find cell with minimum entropy > 1
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@@ -235,10 +219,10 @@ private:
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auto queueFrame = state.m_propagationQueue.createBranchPoint();
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auto newWave = wave;
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CollapseCell(state, newWave, minEntropyCell, selectedValue);
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detail::CollapseCell<CallbacksT>(state, newWave, minEntropyCell, selectedValue);
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state.m_propagationQueue.push(minEntropyCell);
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if (RunLoop(state, newWave))
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if (RunLoop<CallbacksT, ConstrainerFunctionMapT>(state, newWave))
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{
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// move the solution to the original state
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wave = newWave;
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@@ -256,53 +240,91 @@ private:
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std::swap(possibleValues[randomIndex], possibleValues[--availableValues]);
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}
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return false;
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}
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template <typename CallbacksT, typename ConstrainerFunctionMapT, typename StateT, typename WaveT>
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bool RunLoop(StateT& state, WaveT& wave)
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{
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static constexpr size_t MaxIterations = 1024 * 8;
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for (; state.m_iterations < MaxIterations; ++state.m_iterations)
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{
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if (!detail::Propagate<ConstrainerFunctionMapT>(state, wave))
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return false;
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if (wave.HasContradiction())
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{
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if constexpr (CallbacksT::HasContradictionCallback())
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{
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detail::PopulateWorld(state, wave);
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typename CallbacksT::ContradictionCallback{}(state.m_world);
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}
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return false;
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}
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static bool Propagate(SolverState& state, WaveType& wave)
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if (wave.IsFullyCollapsed())
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return true;
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if constexpr (CallbacksT::HasBranchCallback())
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{
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while (!state.m_propagationQueue.empty())
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{
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WorldSizeT cellId = state.m_propagationQueue.pop();
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if (wave.IsContradicted(cellId)) return false;
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constexpr_assert(wave.IsCollapsed(cellId), "Cell was not collapsed");
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VariableIDT variableID = wave.GetVariableID(cellId);
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ConstrainerType constrainer(wave, state.m_propagationQueue);
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using ConstrainerFunctionPtrT = void(*)(WorldT&, size_t, WorldValue<VarT>, ConstrainerType&);
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ConstrainerFunctionMapT::template GetFunction<ConstrainerFunctionPtrT>(variableID)(state.m_world, cellId, WorldValue<VarT>{VariableIDMapT::GetValue(variableID), variableID}, constrainer);
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detail::PopulateWorld(state, wave);
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typename CallbacksT::BranchCallback{}(state.m_world);
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}
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if (Branch<CallbacksT, ConstrainerFunctionMapT>(state, wave))
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return true;
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}
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return false;
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}
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static void PopulateWorld(SolverState& state, WaveType& wave)
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{
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for (size_t i = 0; i < wave.size(); ++i)
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{
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if (wave.IsCollapsed(i))
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state.m_world.setValue(i, VariableIDMapT::GetValue(wave.GetVariableID(i)));
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}
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}
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template <typename ConfigT>
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bool Run(typename ConfigT::SolverStateType& state)
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{
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using CallbacksT = typename ConfigT::CallbacksType;
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using ConstrainerFunctionMapT = typename ConfigT::ConstrainerFunctionMapType;
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using WaveType = typename ConfigT::WaveType;
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using VariableIDMapT = typename WaveType::IDMapT;
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static void PropogateInitialValues(SolverState& state, WaveType& wave)
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{
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for (size_t i = 0; i < wave.size(); ++i)
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{
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for (size_t j = 0; j < VariableIDMapT::size(); ++j)
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{
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if (state.m_world.getValue(i) == VariableIDMapT::GetValue(j))
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{
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CollapseCell(state, wave, static_cast<WorldSizeT>(i), static_cast<VariableIDT>(j));
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state.m_propagationQueue.push(i);
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break;
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WaveType wave{ ConfigT::WorldSize, VariableIDMapT::size(), state.m_allocator };
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detail::PropogateInitialValues<CallbacksT>(state, wave);
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if (RunLoop<CallbacksT, ConstrainerFunctionMapT>(state, wave)) {
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detail::PopulateWorld(state, wave);
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return true;
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}
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return false;
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}
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template <typename ConfigT, typename WorldT>
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bool Run(WorldT& world, uint32_t seed = std::random_device{}())
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{
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typename ConfigT::SolverStateType state{ world, seed };
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return Run<ConfigT>(state);
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}
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template <typename WaveT>
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std::optional<typename WaveT::IDMapT::Type> GetValue(WaveT& wave, int cellId) {
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using VariableIDMapT = typename WaveT::IDMapT;
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if (wave.IsCollapsed(cellId)) {
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auto variableId = wave.GetVariableID(cellId);
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return VariableIDMapT::GetValue(variableId);
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}
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return std::nullopt;
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}
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template <typename ConstrainerFunctionMapT, typename WaveT>
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const std::vector<typename WaveT::IDMapT::Type> GetPossibleValues(WaveT& wave, int cellId)
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{
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using VariableIDMapT = typename WaveT::IDMapT;
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using VarT = typename VariableIDMapT::Type;
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using MaskType = typename WaveT::ElementT;
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std::vector<VarT> possibleValues;
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MaskType mask = wave.GetMask(cellId);
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for (size_t i = 0; i < ConstrainerFunctionMapT::size(); ++i) {
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if (mask & (1 << i)) possibleValues.push_back(VariableIDMapT::GetValue(i));
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}
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}
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};
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return possibleValues;
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}
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} // namespace WFC
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