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factory-hole-game
/
modules
/
mono
/
glue
History
Raul Santos
f045c4c283
[.NET] Use
ObjectID
when converting
Variant
to
GodotObject
...
(cherry picked from commit bfcc389e21dcb8426ca4f1ba7efb2debf5139ec5)
2025-03-12 14:59:02 +01:00
..
GodotSharp
[.NET] Use
ObjectID
when converting
Variant
to
GodotObject
2025-03-12 14:59:02 +01:00
runtime_interop.cpp
C#: Expose OKHSL properties of Color
2025-01-09 19:18:56 +08:00
runtime_interop.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00