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4.4
factory-hole-game/modules/mono/editor
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Aaron Franke f9378c5092 Fix missing Vector4(i) and Projection in C# bindings generator
(cherry picked from commit 6c9087fb5ad1030cad6f2c64f99cb9e5f90bb74a)
2025-03-18 14:06:16 +01:00
..
Godot.NET.Sdk
Bump version to 4.4.1-rc
2025-03-03 18:21:20 +01:00
GodotTools
[.NET] Skip re-saving .csproj when TFM is unchanged
2025-03-12 14:59:02 +01:00
script_templates
SCons: Properly NoCache all text files
2025-01-16 16:59:12 -06:00
bindings_generator.cpp
Fix missing Vector4(i) and Projection in C# bindings generator
2025-03-18 14:06:16 +01:00
bindings_generator.h
C#: Fix warnings caught by new problem-matchers
2024-12-10 14:04:35 -06:00
code_completion.cpp
Use (r)find_char instead of (r)find for single characters
2024-11-17 10:02:18 +01:00
code_completion.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
editor_internal_calls.cpp
Extract editor main screen
2024-09-09 11:06:18 -04:00
editor_internal_calls.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
hostfxr_resolver.cpp
Add (void *) cast directly to GetProcAddress calls.
2025-02-27 12:30:04 +02:00
hostfxr_resolver.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
semver.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
semver.h
Force build editor with regex module, remove checking code.
2025-01-07 19:43:23 +08:00
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