Set editor's translation domain at root node
(cherry picked from commit 7c8f81f1d07761230ff0471553111f9c2dba8daa)
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committed by
Rémi Verschelde
parent
9e5292c6cf
commit
b3caec15f5
@@ -6848,8 +6848,6 @@ EditorNode::EditorNode() {
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DEV_ASSERT(!singleton);
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singleton = this;
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set_translation_domain("godot.editor");
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Resource::_get_local_scene_func = _resource_get_edited_scene;
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{
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