Make various strings translatable
This commit is contained in:
@@ -84,7 +84,7 @@ protected:
|
||||
|
||||
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
|
||||
|
||||
undo_redo->create_action("Set Shader Global Variable");
|
||||
undo_redo->create_action(TTR("Set Shader Global Variable"));
|
||||
undo_redo->add_do_method(RS::get_singleton(), "global_variable_set", p_name, p_value);
|
||||
undo_redo->add_undo_method(RS::get_singleton(), "global_variable_set", p_name, existing);
|
||||
RS::GlobalVariableType type = RS::get_singleton()->global_variable_get_type(p_name);
|
||||
@@ -395,7 +395,7 @@ void ShaderGlobalsEditor::_variable_added() {
|
||||
|
||||
Variant value = create_var(RS::GlobalVariableType(variable_type->get_selected()));
|
||||
|
||||
undo_redo->create_action("Add Shader Global Variable");
|
||||
undo_redo->create_action(TTR("Add Shader Global Variable"));
|
||||
undo_redo->add_do_method(RS::get_singleton(), "global_variable_add", var, RS::GlobalVariableType(variable_type->get_selected()), value);
|
||||
undo_redo->add_undo_method(RS::get_singleton(), "global_variable_remove", var);
|
||||
Dictionary gv;
|
||||
@@ -413,7 +413,7 @@ void ShaderGlobalsEditor::_variable_deleted(const String &p_variable) {
|
||||
print_line("deleted " + p_variable);
|
||||
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
|
||||
|
||||
undo_redo->create_action("Add Shader Global Variable");
|
||||
undo_redo->create_action(TTR("Add Shader Global Variable"));
|
||||
undo_redo->add_do_method(RS::get_singleton(), "global_variable_remove", p_variable);
|
||||
undo_redo->add_undo_method(RS::get_singleton(), "global_variable_add", p_variable, RS::get_singleton()->global_variable_get_type(p_variable), RS::get_singleton()->global_variable_get(p_variable));
|
||||
|
||||
|
||||
Reference in New Issue
Block a user