Allow change import type without restarting editor
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@@ -35,6 +35,7 @@
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#include "editor/editor_resource_preview.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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class ImportDockParameters : public Object {
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GDCLASS(ImportDockParameters, Object);
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@@ -459,7 +460,6 @@ static bool _find_owners(EditorFileSystemDirectory *efsd, const String &p_path)
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}
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void ImportDock::_reimport_attempt() {
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bool need_restart = false;
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bool used_in_resources = false;
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String importer_name;
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@@ -476,14 +476,15 @@ void ImportDock::_reimport_attempt() {
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String imported_with = config->get_value("remap", "importer");
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if (imported_with != importer_name) {
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need_restart = true;
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need_cleanup.push_back(params->paths[i]);
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if (_find_owners(EditorFileSystem::get_singleton()->get_filesystem(), params->paths[i])) {
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used_in_resources = true;
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}
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}
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}
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if (need_restart) {
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if (!need_cleanup.is_empty() || used_in_resources) {
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cleanup_warning->set_visible(!need_cleanup.is_empty());
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label_warning->set_visible(used_in_resources);
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reimport_confirm->popup_centered();
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return;
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@@ -492,11 +493,42 @@ void ImportDock::_reimport_attempt() {
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_reimport();
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}
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void ImportDock::_reimport_and_restart() {
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EditorNode::get_singleton()->save_all_scenes();
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EditorResourcePreview::get_singleton()->stop(); //don't try to re-create previews after import
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void ImportDock::_reimport_and_cleanup() {
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HashMap<String, Ref<Resource>> old_resources;
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for (const String &path : need_cleanup) {
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Ref<Resource> res = ResourceLoader::load(path);
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res->set_path("");
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res->set_meta(SNAME("_skip_save_"), true);
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old_resources[path] = res;
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}
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EditorResourcePreview::get_singleton()->stop(); // Don't try to re-create previews after import.
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_reimport();
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EditorNode::get_singleton()->restart_editor();
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if (need_cleanup.is_empty()) {
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return;
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}
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// After changing resource type we need to make sure that all old instances are unloaded or replaced.
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EditorNode::get_singleton()->push_item(nullptr);
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EditorUndoRedoManager::get_singleton()->clear_history();
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List<Ref<Resource>> external_resources;
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ResourceCache::get_cached_resources(&external_resources);
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for (const String &path : need_cleanup) {
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Ref<Resource> old_res = old_resources[path];
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Ref<Resource> new_res = ResourceLoader::load(path);
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for (int j = 0; j < EditorNode::get_editor_data().get_edited_scene_count(); j++) {
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_replace_resource_in_object(EditorNode::get_editor_data().get_edited_scene_root(j), old_res, new_res);
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}
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for (Ref<Resource> res : external_resources) {
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_replace_resource_in_object(res.ptr(), old_res, new_res);
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}
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}
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need_cleanup.clear();
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}
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void ImportDock::_advanced_options() {
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@@ -561,6 +593,37 @@ void ImportDock::_reimport() {
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_set_dirty(false);
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}
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void ImportDock::_replace_resource_in_object(Object *p_object, const Ref<Resource> &old_resource, const Ref<Resource> &new_resource) {
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ERR_FAIL_NULL(p_object);
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List<PropertyInfo> props;
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p_object->get_property_list(&props);
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for (const PropertyInfo &p : props) {
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if (p.type != Variant::OBJECT || p.hint != PROPERTY_HINT_RESOURCE_TYPE) {
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continue;
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}
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Ref<Resource> res = p_object->get(p.name);
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if (res.is_null()) {
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continue;
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}
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if (res == old_resource) {
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p_object->set(p.name, new_resource);
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} else {
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_replace_resource_in_object(res.ptr(), old_resource, new_resource);
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}
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}
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Node *n = Object::cast_to<Node>(p_object);
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if (n) {
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for (int i = 0; i < n->get_child_count(); i++) {
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_replace_resource_in_object(n->get_child(i), old_resource, new_resource);
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}
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}
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}
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void ImportDock::_notification(int p_what) {
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switch (p_what) {
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case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
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@@ -673,13 +736,13 @@ ImportDock::ImportDock() {
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advanced->connect("pressed", callable_mp(this, &ImportDock::_advanced_options));
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reimport_confirm = memnew(ConfirmationDialog);
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reimport_confirm->set_ok_button_text(TTR("Save Scenes, Re-Import, and Restart"));
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content->add_child(reimport_confirm);
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reimport_confirm->connect("confirmed", callable_mp(this, &ImportDock::_reimport_and_restart));
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reimport_confirm->connect("confirmed", callable_mp(this, &ImportDock::_reimport_and_cleanup));
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VBoxContainer *vbc_confirm = memnew(VBoxContainer());
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vbc_confirm->add_child(memnew(Label(TTR("Changing the type of an imported file requires editor restart."))));
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label_warning = memnew(Label(TTR("WARNING: Assets exist that use this resource, they may stop loading properly.")));
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cleanup_warning = memnew(Label(TTR("The imported resource is currently loaded. All instances will be replaced and undo history will be cleared.")));
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vbc_confirm->add_child(cleanup_warning);
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label_warning = memnew(Label(TTR("WARNING: Assets exist that use this resource. They may stop loading properly after changing type.")));
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vbc_confirm->add_child(label_warning);
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reimport_confirm->add_child(vbc_confirm);
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