Files
factory-hole-core/include/Components/Resource.hpp
2026-02-15 18:42:47 +09:00

65 lines
1.3 KiB
C++

#pragma once
#include <stdint.h>
#include "flecs.h"
#include "Tick.hpp"
#include "Inventory.hpp"
struct ResourceInfo
{
uint16_t ResourceID;
};
struct ResourceHealth
{
uint16_t MaxHealth{};
uint16_t Health{};
uint16_t RenewalTicks{};
uint16_t Renewal{};
};
struct ResourceTick : public TickAccumulator
{};
struct Renewing
{};
inline void Flecs_Resource(flecs::world& world)
{
world.component<ResourceInfo>()
.member<uint16_t>("ResourceID");
world.component<ResourceHealth>()
.member<uint16_t>("MaxHealth")
.member<uint16_t>("Health")
.member<uint16_t>("RenewalTicks")
.member<uint16_t>("Renewal");
world.component<ResourceTick>()
.is_a<TickAccumulator>();
world.component<Renewing>()
.add<Freezes, ResourceTick>();
world.system<ResourceInfo, ResourceTick>()
.without<ResourceHealth>()
.with<WorldInventory>()
.each([](ResourceInfo info, ResourceTick tick, WorldInventory& worldInventory) {
if (tick.Finished()) worldInventory.AddItems(info.ResourceID, 1);
});
}
inline void Resource_Ore_Helper(const flecs::entity& entity, uint16_t resourceID, uint16_t gatherTicks)
{
ResourceInfo info{};
info.ResourceID = resourceID;
ResourceTick tick{};
tick.MaxTick = gatherTicks;
entity.add<ResourceInfo>(info);
entity.add<ResourceTick>(tick);
}