65 lines
1.3 KiB
C++
65 lines
1.3 KiB
C++
#pragma once
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#include <stdint.h>
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#include "flecs.h"
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#include "Tick.hpp"
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#include "Inventory.hpp"
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struct ResourceInfo
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{
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uint16_t ResourceID;
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};
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struct ResourceHealth
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{
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uint16_t MaxHealth{};
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uint16_t Health{};
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uint16_t RenewalTicks{};
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uint16_t Renewal{};
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};
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struct ResourceTick : public TickAccumulator
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{};
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struct Renewing
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{};
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inline void Flecs_Resource(flecs::world& world)
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{
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world.component<ResourceInfo>()
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.member<uint16_t>("ResourceID");
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world.component<ResourceHealth>()
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.member<uint16_t>("MaxHealth")
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.member<uint16_t>("Health")
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.member<uint16_t>("RenewalTicks")
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.member<uint16_t>("Renewal");
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world.component<ResourceTick>()
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.is_a<TickAccumulator>();
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world.component<Renewing>()
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.add<Freezes, ResourceTick>();
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world.system<ResourceInfo, ResourceTick>()
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.without<ResourceHealth>()
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.with<WorldInventory>()
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.each([](ResourceInfo info, ResourceTick tick, WorldInventory& worldInventory) {
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if (tick.Finished()) worldInventory.AddItems(info.ResourceID, 1);
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});
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}
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inline void Resource_Ore_Helper(const flecs::entity& entity, uint16_t resourceID, uint16_t gatherTicks)
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{
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ResourceInfo info{};
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info.ResourceID = resourceID;
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ResourceTick tick{};
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tick.MaxTick = gatherTicks;
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entity.add<ResourceInfo>(info);
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entity.add<ResourceTick>(tick);
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} |