Files
cursebreaker-parser/include/configs/constants.h
cdemeyer-teachx 998313be3c initial commit
2025-11-12 06:29:59 +09:00

208 lines
3.7 KiB
C++

#pragma once
#include <cstdint>
namespace cursebreaker {
enum class SkillType : uint8_t
{
woodcutting,
fishing,
swordsmanship,
mining,
archery,
magic,
defence,
blacksmithy,
tailoring,
carpentry,
alchemy,
cooking,
none,
};
enum class WorkbenchType : uint8_t
{
none,
anvil,
oven,
cooking,
carpenter,
tailor,
forge,
alchemist,
mystic,
};
enum class StatType : uint8_t
{
health,
accuracyPhysical,
accuracyMagical,
accuracyRanged,
damagePhysical,
damageMagical,
damageRanged,
resistancePhysical,
resistanceMagical,
resistanceRanged,
healing,
movementSpeed,
mana,
manaregen,
healthregen,
power,
critical,
DamageVsUndead,
DamageVsBeasts,
CritterSlaying,
none,
harvestingSpeedWoodcutting
};
enum class ItemType : uint8_t
{
weapon,
shield,
armor,
head,
resource,
consumable,
trinket,
bracelet
};
enum class ItemCategory : uint8_t
{
none,
bone,
bow,
crossbow,
constructable,
torch,
blacksmithhammer,
questitem,
heavyArmor,
warhammer,
shield,
hatchet,
blade,
armor,
pickaxe,
fish,
fishingrod,
shears,
hammer,
battleaxe,
morningstar,
wand,
staff,
dagger
};
enum class Tool : uint8_t
{
hatchet,
pickaxe,
broom,
fishingrod,
none
};
enum class SpellBookType : uint8_t
{
none,
spells,
abilities
};
enum class ActionType : uint8_t
{
NpcDeath,
PlayerDeath,
PlayerRespawn,
NpcInteract,
QuestUpdate,
QuestTimerEnd,
UseItemOnItem,
UseItemOnNpc,
ConsumeItem,
NpcCombatInteract,
none,
NpcKilledByPlayer,
EnterMap,
VarUpdated,
GrantAchievement,
PlayerKilledByNpc,
UseItem,
CraftItem,
HarvestItem,
BuyItem,
NpcTagKilledByPlayer,
UseAbility,
LootItem,
UseItemCategoryOnItem,
};
enum class Material : uint8_t
{
none,
copper,
iron,
imbersteel,
titanium,
spruce,
oak,
evark,
deadwood,
sheep,
troll,
ogre,
demon,
wool,
cotton,
flax,
jute,
};
enum class GenstatType : uint8_t
{
none,
dagger,
broadsword,
battleaxe,
greatsword,
morningstar,
hammer,
spear,
bow,
staff,
wand,
crossbow,
woodenshield,
wizardhat,
wizardrobe,
grandwizardhat,
grandwizardrobe,
leatherhood,
leatherbracelet,
leatherarmor,
studdedleatherhood,
studdedleatherbracelet,
studdedleatherarmor,
helmet,
shield,
armor,
platehelmet,
kiteshield,
platearmor,
};
struct StatValue
{
StatType type;
uint8_t value;
bool isPercentage;
};
};