refactor
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@@ -8,6 +8,12 @@
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#include "assets/asset_base.hpp"
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#include "assets/scene.hpp"
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#include "configs/items.hpp"
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#include "configs/loot.hpp"
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#include "configs/harvestables.hpp"
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#include "configs/npcs.hpp"
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#include "configs/shops.hpp"
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#include "configs/achievements.hpp"
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struct AssetPath
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{
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@@ -15,6 +21,8 @@ struct AssetPath
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AssetGUID GUID{};
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};
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namespace cursebreaker {
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struct ParsedProject
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{
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std::filesystem::path m_projectRoot;
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@@ -31,8 +39,16 @@ struct ParsedProject
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std::unordered_map<AssetGUID, PrefabAsset*> m_prefabsMap;
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std::unordered_map<AssetGUID, uint32_t> m_scriptToClassHash;
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std::unordered_map<uint16_t, Item> m_items;
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std::unordered_map<uint16_t, LootTable> m_lootTables;
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std::unordered_map<uint16_t, Harvestable> m_harvestables;
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std::unordered_map<uint16_t, NPC> m_npcs;
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std::unordered_map<uint16_t, Shop> m_shops;
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std::unordered_map<uint16_t, Achievement> m_achievements;
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};
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void ParseProject(const std::filesystem::path& projectRoot);
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extern ParsedProject g_parsedProject;
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extern ParsedProject g_parsedProject;
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} // namespace cursebreaker
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