Files
cursebreaker-parser-rust/unity-parser/tests/macro_tests.rs
2026-01-03 14:04:12 +00:00

198 lines
5.1 KiB
Rust

//! Tests for the #[derive(UnityComponent)] macro
use unity_parser::{ComponentContext, FileID, UnityComponent};
/// Test component matching the PlaySFX script from VR_Horror_YouCantRun
#[derive(Debug, Clone, UnityComponent)]
#[unity_class("PlaySFX")]
struct PlaySFX {
#[unity_field("volume")]
volume: f64,
#[unity_field("startTime")]
start_time: f64,
#[unity_field("endTime")]
end_time: f64,
#[unity_field("isLoop")]
is_loop: bool,
}
/// Test component with different field types
#[derive(Debug, Clone, UnityComponent)]
#[unity_class("TestComponent")]
struct TestComponent {
#[unity_field("floatValue")]
float_value: f32,
#[unity_field("intValue")]
int_value: i32,
#[unity_field("stringValue")]
string_value: String,
#[unity_field("boolValue")]
bool_value: bool,
}
#[test]
fn test_play_sfx_parsing() {
let yaml_str = r#"
volume: 0.75
startTime: 1.5
endTime: 3.0
isLoop: 1
"#;
let yaml: serde_yaml::Value = serde_yaml::from_str(yaml_str).unwrap();
let mapping = yaml.as_mapping().unwrap();
let ctx = ComponentContext {
type_id: 114,
file_id: FileID::from_i64(12345),
class_name: "PlaySFX",
entity: None,
linking_ctx: None,
yaml: mapping,
};
let result = PlaySFX::parse(mapping, &ctx);
assert!(result.is_some(), "Failed to parse PlaySFX component");
let component = result.unwrap();
assert_eq!(component.volume, 0.75);
assert_eq!(component.start_time, 1.5);
assert_eq!(component.end_time, 3.0);
assert_eq!(component.is_loop, true);
}
#[test]
fn test_play_sfx_default_values() {
// Test with missing fields (should use Default::default())
let yaml_str = r#"
volume: 0.5
"#;
let yaml: serde_yaml::Value = serde_yaml::from_str(yaml_str).unwrap();
let mapping = yaml.as_mapping().unwrap();
let ctx = ComponentContext {
type_id: 114,
file_id: FileID::from_i64(12345),
class_name: "PlaySFX",
entity: None,
linking_ctx: None,
yaml: mapping,
};
let result = PlaySFX::parse(mapping, &ctx);
assert!(result.is_some(), "Failed to parse PlaySFX component with defaults");
let component = result.unwrap();
assert_eq!(component.volume, 0.5);
assert_eq!(component.start_time, 0.0); // Default for f64
assert_eq!(component.end_time, 0.0); // Default for f64
assert_eq!(component.is_loop, false); // Default for bool
}
#[test]
fn test_test_component_parsing() {
let yaml_str = r#"
floatValue: 3.14
intValue: 42
stringValue: "Hello, Unity!"
boolValue: 1
"#;
let yaml: serde_yaml::Value = serde_yaml::from_str(yaml_str).unwrap();
let mapping = yaml.as_mapping().unwrap();
let ctx = ComponentContext {
type_id: 114,
file_id: FileID::from_i64(67890),
class_name: "TestComponent",
entity: None,
linking_ctx: None,
yaml: mapping,
};
let result = TestComponent::parse(mapping, &ctx);
assert!(result.is_some(), "Failed to parse TestComponent");
let component = result.unwrap();
assert!((component.float_value - 3.14_f32).abs() < 0.001);
assert_eq!(component.int_value, 42);
assert_eq!(component.string_value, "Hello, Unity!");
assert_eq!(component.bool_value, true);
}
#[test]
fn test_component_registration() {
// Verify that components are registered in the inventory
let mut found_play_sfx = false;
let mut found_test_component = false;
for reg in inventory::iter::<unity_parser::ComponentRegistration> {
if reg.class_name == "PlaySFX" {
found_play_sfx = true;
assert_eq!(reg.type_id, 114);
}
if reg.class_name == "TestComponent" {
found_test_component = true;
assert_eq!(reg.type_id, 114);
}
}
assert!(
found_play_sfx,
"PlaySFX component was not registered in inventory"
);
assert!(
found_test_component,
"TestComponent was not registered in inventory"
);
}
#[test]
fn test_component_registration_parser() {
// Test that the registered parser function works
let yaml_str = r#"
volume: 0.8
startTime: 2.0
endTime: 4.0
isLoop: 0
"#;
let yaml: serde_yaml::Value = serde_yaml::from_str(yaml_str).unwrap();
let mapping = yaml.as_mapping().unwrap();
let ctx = ComponentContext {
type_id: 114,
file_id: FileID::from_i64(11111),
class_name: "PlaySFX",
entity: None,
linking_ctx: None,
yaml: mapping,
};
// Find the PlaySFX registration and call its parser
for reg in inventory::iter::<unity_parser::ComponentRegistration> {
if reg.class_name == "PlaySFX" {
let result = (reg.parser)(mapping, &ctx);
assert!(result.is_some(), "Registered parser failed to parse");
// Downcast to verify it's the right type
let boxed = result.unwrap();
assert!(
boxed.downcast_ref::<PlaySFX>().is_some(),
"Parsed component is not PlaySFX type"
);
return;
}
}
panic!("PlaySFX registration not found");
}