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2026-01-05 02:40:34 +00:00

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[package]
name = "unity-parser"
version = "0.1.0"
edition = "2021"
authors = ["Your Name <your.email@example.com>"]
license = "MIT OR Apache-2.0"
description = "A high-performance Rust library for parsing Unity project files (.unity, .prefab, .asset)"
repository = "https://github.com/yourusername/unity-parser-rust"
keywords = ["unity", "parser", "yaml", "gamedev"]
categories = ["parser-implementations", "game-development"]
rust-version = "1.70"
[lib]
name = "unity_parser"
path = "src/lib.rs"
[dependencies]
# YAML parsing
serde_yaml = "0.9"
serde = { version = "1.0", features = ["derive"] }
# Error handling
thiserror = "1.0"
# Ordered maps for properties
indexmap = { version = "2.1", features = ["serde"] }
# Regex for parsing
regex = "1.10"
# Math types (Vector2, Vector3, Quaternion, etc.)
glam = { version = "0.29", features = ["serde"] }
# ECS (Entity Component System)
sparsey = "0.13"
# LRU cache for reference resolution
lru = "0.12"
# Directory traversal for loading projects
walkdir = "2.4"
# Lazy static initialization for type registry
once_cell = "1.19"
# Component registry for custom MonoBehaviours
inventory = "0.3"
# Small vector optimization for materials list
smallvec = "1.13"
# Procedural macro for derive(UnityComponent)
unity-parser-macros = { path = "../unity-parser-macros" }
# Logging
log = "0.4"
[dev-dependencies]
# Testing utilities
pretty_assertions = "1.4"
[features]
default = []
# Future: parallel processing support
parallel = []