# Item Stats in Database - Implementation Summary ## ✅ Completed Successfully Successfully added normalized item stats storage to the database for efficient querying and filtering. --- ## What Was Added ### 1. Database Migration: `add_item_stats` **New Table: `item_stats`** ```sql CREATE TABLE item_stats ( item_id INTEGER NOT NULL, stat_type TEXT NOT NULL, value REAL NOT NULL, -- Float/REAL for precise stat values PRIMARY KEY (item_id, stat_type), FOREIGN KEY (item_id) REFERENCES items(id) ON DELETE CASCADE ); ``` **Indexes Created:** - `idx_item_stats_stat_type` - Find all items with a specific stat - `idx_item_stats_value` - Range queries on stat values - `idx_item_stats_type_value` - Combined queries (type + value range) **Composite Primary Key:** - `(item_id, stat_type)` - Ensures each item can only have one value per stat type - Prevents duplicate stats for the same item ### 2. Supported Stat Types All 20 stat types from the game: **Damage Stats:** - `damage_physical` - Physical Damage - `damage_magical` - Magical Damage - `damage_ranged` - Ranged Damage **Accuracy Stats:** - `accuracy_physical` - Physical Accuracy - `accuracy_magical` - Magical Accuracy - `accuracy_ranged` - Ranged Accuracy **Resistance Stats:** - `resistance_physical` - Physical Resistance - `resistance_magical` - Magical Resistance - `resistance_ranged` - Ranged Resistance **Health & Mana:** - `health` - Health - `mana` - Mana - `health_regen` - Health Regeneration - `mana_regen` - Mana Regeneration **Special Stats:** - `critical` - Critical - `healing` - Healing - `movement_speed` - Movement Speed **Enemy Type Damage:** - `critter_slaying` - Damage against Critters - `damage_vs_beasts` - Damage against Beasts - `damage_vs_undead` - Damage against Undead ### 3. Code Changes **`src/databases/item_database.rs`** - Updated `save_to_db_with_images()` to also save stats - Iterates through `item.stats` vec and inserts each stat - Maps `StatType` enum to string representation - Uses same transaction as item and recipe saving --- ## Results from Test Data ### Statistics ``` ✅ Total stat entries: 84 📊 Most common stats: - health: 20 items - resistance_magical: 9 items - resistance_physical: 9 items - accuracy_magical: 7 items - mana: 7 items - mana_regen: 7 items ``` ### Example Items with Stats **The Bad Ring (ID: 73)** - 12 stats (testing item) - All stats maxed at 1000 (accuracy, damage, health, mana, resistances) **Ring of the High Mage (ID: 394)** - 5 stats - Health: 50 - Mana: 50 - Mana Regen: 2 - Magical Resistance: 35 - Physical Resistance: 15 **Crown of the Tyrant** - High health bonus - Health: 100 --- ## Usage Examples ### SQL Queries ```sql -- Find all items with health bonuses SELECT i.id, i.name, s.value as health FROM items i JOIN item_stats s ON i.id = s.item_id WHERE s.stat_type = 'health' ORDER BY s.value DESC; -- Find weapons with high physical damage SELECT i.id, i.name, s.value as damage FROM items i JOIN item_stats s ON i.id = s.item_id WHERE i.item_type = 'weapon' AND s.stat_type = 'damage_physical' AND s.value > 50 ORDER BY s.value DESC; -- Find items with multiple resistance types SELECT i.id, i.name, COUNT(*) as resistance_count FROM items i JOIN item_stats s ON i.id = s.item_id WHERE s.stat_type LIKE 'resistance_%' GROUP BY i.id, i.name HAVING COUNT(*) >= 2; -- Find balanced items (have both offense and defense) SELECT i.id, i.name FROM items i WHERE EXISTS ( SELECT 1 FROM item_stats WHERE item_id = i.id AND stat_type LIKE 'damage_%' ) AND EXISTS ( SELECT 1 FROM item_stats WHERE item_id = i.id AND stat_type LIKE 'resistance_%' ); -- Get all stats for a specific item SELECT stat_type, value FROM item_stats WHERE item_id = 394 ORDER BY stat_type; -- Find items within a stat range SELECT i.name, s.value FROM items i JOIN item_stats s ON i.id = s.item_id WHERE s.stat_type = 'health' AND s.value BETWEEN 50 AND 100; ``` ### Rust Queries ```rust use diesel::prelude::*; use cursebreaker_parser::schema::{items, item_stats}; // Find items with high health let high_health_items = item_stats::table .inner_join(items::table) .filter(item_stats::stat_type.eq("health")) .filter(item_stats::value.gt(100.0)) .select((items::name, item_stats::value)) .load::<(String, f32)>(&mut conn)?; // Get all stats for an item let item_id = 394; let stats = item_stats::table .filter(item_stats::item_id.eq(item_id)) .select((item_stats::stat_type, item_stats::value)) .load::<(String, f32)>(&mut conn)?; ``` --- ## Web API Examples For your interactive map and wiki: ### 1. Filter Items by Stat ```rust // GET /api/items?stat=health&min=50&max=100 pub async fn filter_items_by_stat( stat: String, min: f32, max: f32, ) -> Result> { let items = item_stats::table .inner_join(items::table) .filter(item_stats::stat_type.eq(stat)) .filter(item_stats::value.between(min, max)) .select(items::all_columns) .load(&mut conn)?; Ok(items) } ``` ### 2. Item Comparison Tool ```rust // GET /api/items/compare?ids=394,340,179 pub async fn compare_items(item_ids: Vec) -> Result { let stats = item_stats::table .filter(item_stats::item_id.eq_any(item_ids)) .load::<(i32, String, f32)>(&mut conn)?; // Group by item and return comparison table Ok(build_comparison(stats)) } ``` ### 3. Best Items for Stat ```rust // GET /api/items/best?stat=damage_physical&limit=10 pub async fn best_items_for_stat( stat: String, limit: i64, ) -> Result> { let items = item_stats::table .inner_join(items::table) .filter(item_stats::stat_type.eq(stat)) .order_by(item_stats::value.desc()) .limit(limit) .select((items::all_columns, item_stats::value)) .load(&mut conn)?; Ok(items) } ``` ### 4. Item Build Suggestions ```rust // GET /api/builds?focus=mage pub async fn suggest_build(focus: String) -> Result { // For mage build: high mana, mana_regen, magical damage/accuracy let stats_to_prioritize = match focus.as_str() { "mage" => vec!["mana", "mana_regen", "damage_magical", "accuracy_magical"], "warrior" => vec!["health", "damage_physical", "resistance_physical"], "archer" => vec!["damage_ranged", "accuracy_ranged", "critical"], _ => vec![] }; // Find best items for each slot with those stats // ... } ``` --- ## Benefits ✅ **Efficient Filtering** - Query items by stat without parsing JSON ✅ **Range Queries** - Find items within stat value ranges ✅ **Comparative Analysis** - Easy item comparisons ✅ **Build Optimization** - Find best items for specific builds ✅ **Indexed** - Fast queries on stat types and values ✅ **Normalized** - No data duplication, consistent values ✅ **Type-Safe** - Composite PK prevents duplicate stats --- ## Performance Considerations ### Query Optimization **Fast Queries** (uses indexes): ```sql -- Single stat lookup WHERE stat_type = 'health' -- Uses idx_item_stats_stat_type -- Range query WHERE value > 50 -- Uses idx_item_stats_value -- Combined WHERE stat_type = 'health' AND value > 50 -- Uses idx_item_stats_type_value ``` **Slower Queries** (may need optimization): ```sql -- Multiple stat requirements (requires multiple joins) -- Consider caching or denormalizing for frequently accessed combinations ``` ### Storage Impact - 84 stat entries currently - Average ~3-4 stats per item with stats - Minimal storage: ~8 bytes per entry (int + text + float) - Total: < 1 KB for current data As more items with stats are added, storage remains efficient due to normalization. --- ## Wiki Feature Ideas ### 1. Item Comparison Tool Show side-by-side comparison of multiple items with all their stats. ### 2. Best-in-Slot Lists - Best weapons for physical damage - Best armor for magical resistance - Best accessories for health/mana ### 3. Build Guides - "Mage Build" - show items with high mana/magical stats - "Tank Build" - show items with high health/resistances - "DPS Build" - show items with high damage/critical ### 4. Stat Distribution Charts - Visualize stat value distributions - Show which stats are rare vs common - Identify stat "sweet spots" ### 5. Upgrade Paths - Show progression of items by stat values - "From 50 health → 100 health → 150 health" --- ## Future Enhancements ### Optional Additions: 1. **Stat Ranges Table** - For items with variable stats ```sql CREATE TABLE item_stat_ranges ( item_id INTEGER, stat_type TEXT, min_value REAL, max_value REAL, PRIMARY KEY (item_id, stat_type) ); ``` 2. **Derived Stats** - Calculate total stats for equipment sets ```sql -- Sum up stats across multiple equipped items SELECT stat_type, SUM(value) as total FROM item_stats WHERE item_id IN (/* equipped item IDs */) GROUP BY stat_type; ``` 3. **Stat Scaling** - Track how stats scale with item level ```sql SELECT i.level, AVG(s.value) as avg_damage FROM items i JOIN item_stats s ON i.id = s.item_id WHERE s.stat_type = 'damage_physical' GROUP BY i.level; ``` 4. **Stat Categories** - Group related stats ```sql CREATE TABLE stat_categories ( stat_type TEXT PRIMARY KEY, category TEXT -- 'offense', 'defense', 'utility', etc. ); ``` --- ## Verification Run the verification script anytime: ```bash cargo run --bin verify-stats ``` Shows: - Total stat entries - Breakdown by stat type - Items with most stats - Example queries (high damage, health bonuses) --- ## Ready for Production Your item stats are now: - ✅ Stored in normalized table - ✅ Efficiently queryable - ✅ Properly indexed - ✅ Ready for filtering and comparison - ✅ Available for build optimization - ✅ Perfect for wiki features The database now contains complete item data with: - ✅ Metadata (type, level, price, etc.) - ✅ Images (3 sizes, WebP) - ✅ Crafting recipes (normalized) - ✅ **Stats (normalized, queryable)** Your interactive map and wiki have everything needed for a rich item browsing experience! 🎮