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@@ -46,6 +46,9 @@ once_cell = "1.19"
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# Component registry for custom MonoBehaviours
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inventory = "0.3"
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# Small vector optimization for materials list
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smallvec = "1.13"
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# Procedural macro for derive(UnityComponent)
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unity-parser-macros = { path = "../unity-parser-macros" }
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@@ -23,7 +23,7 @@ pub use reference::UnityReference;
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pub use type_filter::TypeFilter;
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pub use type_registry::{get_class_name, get_type_id};
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pub use unity_types::{
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GameObject, PrefabInstance, PrefabInstanceComponent, PrefabModification, PrefabResolver,
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RectTransform, Transform,
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GameObject, MeshFilter, PrefabInstance, PrefabInstanceComponent, PrefabModification,
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PrefabResolver, RectTransform, Renderer, Transform,
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};
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pub use values::{Color, ExternalRef, FileRef, Quaternion, Vector2, Vector3};
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@@ -1,11 +1,15 @@
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//! Unity-specific types (GameObjects, Transforms, PrefabInstances)
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pub mod game_object;
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pub mod mesh_filter;
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pub mod prefab_instance;
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pub mod renderer;
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pub mod transform;
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pub use game_object::GameObject;
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pub use mesh_filter::MeshFilter;
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pub use prefab_instance::{
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PrefabInstance, PrefabInstanceComponent, PrefabModification, PrefabResolver,
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};
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pub use renderer::Renderer;
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pub use transform::{RectTransform, Transform};
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